bionicjoey

joined 2 years ago
[–] bionicjoey@lemmy.ca 21 points 11 months ago

As a forever DM, this is pretty real. I try to always hear my players when they tell me they had fun and take it to heart.

You're always your own worst critic.

[–] bionicjoey@lemmy.ca 10 points 11 months ago (2 children)

If you were to walk this route along the surface of the earth, you would walk in perfectly straight lines apart from the three turns.

[–] bionicjoey@lemmy.ca 1 points 11 months ago

The comments he's making remind me a lot of Nathan Fielder's The Rehearsal. I wonder if it would be a project of similarly massive scope

[–] bionicjoey@lemmy.ca 29 points 11 months ago (1 children)

Even once mobile internet was introduced, it was really expensive and many businesses didn't have a web presence that would work on mobile. It's only since maybe 2011 that someone could look up a business on their phone and be relatively confident that they'd find contact info on a mobile friendly page and not blow out their monthly data allowance in the process.

[–] bionicjoey@lemmy.ca 21 points 11 months ago* (last edited 11 months ago) (1 children)

Moose do actually cow. They are incredibly scary and imposing.

[–] bionicjoey@lemmy.ca 17 points 11 months ago

It bothers me that the name of the park encourages you to pronounce either "Aqua" or "Quatar" incorrectly

[–] bionicjoey@lemmy.ca 7 points 11 months ago* (last edited 11 months ago)

Whenever people criticise Bethesda games for their engine, I pretty much assume right away they know nothing about game development. Bethesda's engine is something they have a lot of control over and can constantly improve and iterate on. It's not as though Starfield and Morrowind are running on the exact same codebase.

Starfield is bad because of bad game design, not bad game development. Skyrim was buggy on release as well, and yet people loved it because the design of the game was good enough that people were willing to forgive the programming flaws. People overvalue the engine in discussions about Bethesda games and it's become this meme among people to seem like they sound like they know what they're talking about, but ultimately the flaws in Bethesda games that determine their success has very little to do with what engine they use.

Also, the Skyblivion team is constantly releasing dev diaries showing the progress, and the mod is nearly finished. It looks very well done, and the whole thing is out in the open. There's no reason to be cynical about whether it will ever release when you can literally go look at the progress with your own eyes.

[–] bionicjoey@lemmy.ca 3 points 11 months ago

And also probably some chunk of those views are from bots or otherwise not real trying to boost engagement metrics and game the algorithm

[–] bionicjoey@lemmy.ca 4 points 11 months ago (7 children)

For Oblivion, there is Skyblivion coming out next year.

Not sure what you hope would be added in a "remake" though. You're asking for something which would inherently do very little and be exactly the sort of cash grab that we normally condemn. You want these games with better graphics or mechanics? Play with mods.

[–] bionicjoey@lemmy.ca 20 points 11 months ago

The Anno games are notoriously hard to run on Linux. Protip: always check Protondb for Linux compatibility.

Also, if you find yourself missing Anno on Linux, check out Tropico or any number of city builders by Hooded Horse. There are lots of great resource production chain city builders out there that don't force you to use Uplay

[–] bionicjoey@lemmy.ca -3 points 11 months ago (2 children)

"binary digits" is an oxymoron. "Digit" implies decimal counting.

[–] bionicjoey@lemmy.ca 6 points 11 months ago

I'm a big fan of this game. It's tactically deep and can be fairly punishing while also being whimsical and silly. And I love the fact that encounters can be resolved with or without violence. The characters are all dripping with personality and it has a fun sort of globetrotting vibe.

view more: ‹ prev next ›