baner

joined 4 weeks ago
[–] baner@lemmy.zip 2 points 2 weeks ago

Thank you very much, now I can ask my wife test it out.

[–] baner@lemmy.zip 1 points 2 weeks ago

That is true, just as easy as enter a downloader key and your are done.

[–] baner@lemmy.zip 1 points 2 weeks ago

I really don't know.

[–] baner@lemmy.zip 2 points 2 weeks ago (4 children)

For android tv just sideload smarttube.

[–] baner@lemmy.zip 1 points 3 weeks ago (3 children)

Any chance that we can have this translated to Spanish?

[–] baner@lemmy.zip 2 points 3 weeks ago (1 children)

Not gonna lie, this looks promising. Keep the good job.

[–] baner@lemmy.zip 25 points 3 weeks ago (9 children)

Using linux is not proof enough?

[–] baner@lemmy.zip 3 points 3 weeks ago

Upvote this guy

[–] baner@lemmy.zip 1 points 3 weeks ago

Yes, you can pick the name.

[–] baner@lemmy.zip 2 points 3 weeks ago (1 children)

Please do it, there is a big part of the foss community that only install apps from fdroid, including me.

[–] baner@lemmy.zip 6 points 3 weeks ago (1 children)

Are you using sturn/turn server? Almost always needed for calls and video, you should join prosody support channel that are really helpful xmpp:prosody@conference.prosody.im?join

[–] baner@lemmy.zip 2 points 3 weeks ago (3 children)

Looks awesome, any chance that you put this on fdroid?

 

Hey everyone 👋. I just wanted to share a little personal project that grew a bit more than I initially planned.

The original idea was simply to build a game so I could play Parchis (Ludo) with my family, as it’s a classic in our household. I ended up building the whole thing entirely through "vibecoding" (AI-assisted coding) because I wanted to see how far I could push current AI tools.

The result is a full web multiplayer game (React/Vite frontend + Node/Express/Socket.io backend with SQLite to store game data).

If anyone is curious or wants to spin it up on their local network to play with friends/family: 🔗 Repo: https://codeberg.org/baner/parchis (it has a docker-compose.yml ready to go in seconds).

⚠️ A big warning about security: As I mentioned, I completely built this relying on AI, and it was initially meant as a home project. I am not a cybersecurity expert by any means. While I have briefly exposed it to the internet a couple of times to play with remote relatives, my absolute recommendation is to host it ONLY on your local network (LAN) or behind a VPN (like Tailscale/Wireguard). The nature of AI-generated code means it's probably full of vulnerabilities that I haven't caught. Play at your own risk if you decide to open ports to the wild web! 😅

This is also my first project using a monorepo structure and publishing a Docker image for others to deploy. If you take a look and see something horrible (or something that works surprisingly well haha), all feedback is super welcome. I hope someone finds it fun for a local game night!

 

cross-posted from: https://lemmy.zip/post/60250839

Hey everyone 👋. I just wanted to share a little personal project that grew a bit more than I initially planned.

The original idea was simply to build a game so I could play Parchis (Ludo) with my family, as it’s a classic in our household. I ended up building the whole thing entirely through "vibecoding" (AI-assisted coding) because I wanted to see how far I could push current AI tools.

The result is a full web multiplayer game (React/Vite frontend + Node/Express/Socket.io backend with SQLite to store game data).

If anyone is curious or wants to spin it up on their local network to play with friends/family: 🔗 Repo: https://codeberg.org/baner/parchis (it has a docker-compose.yml ready to go in seconds).

⚠️ A big warning about security: As I mentioned, I completely built this relying on AI, and it was initially meant as a home project. I am not a cybersecurity expert by any means. While I have briefly exposed it to the internet a couple of times to play with remote relatives, my absolute recommendation is to host it ONLY on your local network (LAN) or behind a VPN (like Tailscale/Wireguard). The nature of AI-generated code means it's probably full of vulnerabilities that I haven't caught. Play at your own risk if you decide to open ports to the wild web! 😅

This is also my first project using a monorepo structure and publishing a Docker image for others to deploy. If you take a look and see something horrible (or something that works surprisingly well haha), all feedback is super welcome. I hope someone finds it fun for a local game night!

 

Hey everyone 👋. I just wanted to share a little personal project that grew a bit more than I initially planned.

The original idea was simply to build a game so I could play Parchis (Ludo) with my family, as it’s a classic in our household. I ended up building the whole thing entirely through "vibecoding" (AI-assisted coding) because I wanted to see how far I could push current AI tools.

The result is a full web multiplayer game (React/Vite frontend + Node/Express/Socket.io backend with SQLite to store game data).

If anyone is curious or wants to spin it up on their local network to play with friends/family: 🔗 Repo: https://codeberg.org/baner/parchis (it has a docker-compose.yml ready to go in seconds).

⚠️ A big warning about security: As I mentioned, I completely built this relying on AI, and it was initially meant as a home project. I am not a cybersecurity expert by any means. While I have briefly exposed it to the internet a couple of times to play with remote relatives, my absolute recommendation is to host it ONLY on your local network (LAN) or behind a VPN (like Tailscale/Wireguard). The nature of AI-generated code means it's probably full of vulnerabilities that I haven't caught. Play at your own risk if you decide to open ports to the wild web! 😅

This is also my first project using a monorepo structure and publishing a Docker image for others to deploy. If you take a look and see something horrible (or something that works surprisingly well haha), all feedback is super welcome. I hope someone finds it fun for a local game night!

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