Rust in the Windows kernel, eh? I suppose it really shouldn't be that surprising at this point with Linux making the move first, but still. I guess I'm a little surprised.
audaxdreik
I think that's a respectable enough goal, though. Those games are clearly awful to play or actually experience in any way directly, but something about the weird and off-putting animations and voice acting has really resonated with people. I think with a team that has the skill and interest to put together something they're actually invested in (and polish those platforming controls for the love of god) you could get something truly special.
Sure, it's probably never going to achieve wide appeal, but I don't think that's the intent. This is the kind of stuff I want to see coming out of the indie scene, cult classics born of weird passions.
I'm a sucker for short story compilations so I would also highly recommend The Future Is Blue.
I haven't gotten around to reading it yet, but Space Opera is also sitting on my shelf collecting dust. I've heard it described as "Eurovision in space"
Love Catherynne M. Valente, amazing author. Check out her work if you haven't already; I'm partial to her collection of short stories, The Melancholy of Mechagirl
I'd like to see evidence that he understands literally any other, smaller component of the universe first.
Keep your eyes open for Mina the Hollower hopefully later this year, it wears its Link's Awakening inspiration on its sleeve. Adorable mouse character and healthy dose of Castlevania mashup from the developers of Shovel Knight, I'll be surprised if it turns out anything other than a slam dunk.
If it weren't for the Apple Arcade limitation, I'd seriously consider picking this up.
Looks adorable as hell and it lets me do the one thing Animal Crossing never did: play as an animal! 🐀
It's still an entirely implausible scenario. There's too many hypotheticals here to even properly argue this as "cross-game metaverse trading" is kind of hand wavey in how it would be implemented at all, but getting back to the core issue of centralization just being a mask for trust and authority. If there's truly no trust between the parties, which would be extremely odd of them to set up a giant cross-game metaverse in the first place, it would be better to have an agreed upon third party trustee host the data. Or each host their respective data with an API for others to access it when needed. And ultimately, the final authority lies with each game itself on how it implements that data. They can read whatever data they like off the blockchain, but how it's implemented locally is their final say, the game can warp that data or ignore it in any way it wishes. To say nothing of what that data looks like. Does the blockchain contain the entirety of the model, texture, and stats for all games implementing that item? Does that lock the schema in place at inception? How do new games enter the metaverse then? What about bugs? What about balancing of stats and economy across multiple games, it's hard enough in one. Are all the games similar in nature? How do you implement an AK-47 from a CoD-like game into a fantasy MMO?
The whole premise is nonsense.
allow but outsource
Yarp. And if that doesn't get your hackles up, I don't know what else more to say.
When your supposed "boycott" doesn't work and you have to resort to banging on pots and pans for attention like a child.
Just chiming in to show my support! Keep up the good work, instant download when it's ready.
Almost 400 hours in it according to Steam and I'm still feeling the call, thinking of new builds or things I want to try.