anlumo

joined 2 years ago
[–] anlumo@ttrpg.network 2 points 2 years ago (1 children)

"Beneath the Monolith" was also put out by the same company that produced the original setting with its bespoke system (Numenera/Cypher System). They just know which way the wind blows and strive to maximize their profits.

Multiclassing is an optional rule in D&D5e, not allowing it should not be controversial.

[–] anlumo@ttrpg.network 2 points 2 years ago (3 children)

In a world where there's the system The One Ring, I don't see a point in doing any other Middle Earth system. Perfection has already been achieved (for this specific setting).

Concerning high-level play, I think having way lower HP for everybody would also fix a lot of things, since the main issue is that battles take forever due to having to whittle down ridiculous HP sponges.

[–] anlumo@ttrpg.network 3 points 2 years ago (5 children)

In this case I'd actually not mind that much, since D&D5e and Diablo both are pretty much the same genre (High Fantasy with a lot of fireballs). Maybe slice all HP in half to make it a bit more lethal on both sides, but that's it.

It's way worse for stuff like "Adventures in Middle-Earth" and "Beneath the Monolith". Like, how? Those genres aren't remotely the same.

[–] anlumo@ttrpg.network 1 points 2 years ago

I think you just posted a link to your thumbnail image, not the actual article.