andrew

joined 2 years ago
MODERATOR OF
[–] andrew@mtgzone.com 1 points 10 months ago (1 children)

This is so cool, thanks for sharing!

Do you have any more details on it? Was it just printed by another attendee (presumably Brothers Wilmot 😜) or is this an official wotc reprint?

[–] andrew@mtgzone.com 0 points 10 months ago (2 children)

Wow this feels like a pretty significant color pie break. I realize they’ve printed black enchantment removal a few times before (Feed the Swarm) but this is an instant and seems like they’re just shifting to giving this to black now. Seems like kind of a shame to me.

[–] andrew@mtgzone.com 6 points 11 months ago (7 children)

You’re absolutely right and Mark’s straw man arguments like that are pretty frustrating. I have the same meaning as you when I say stop designing for Commander as I’m sure the vast majority of others do. I don’t know if he’s being intentionally dishonest or if he just doesn’t get it still but it is 100% stop printing overstatted Commander cards that warp eternal formats and these ability soup engines-and-payoffs.

Re: playtesting I wish they would come out and say what their playtesting process is. How many people are in each group, how long do cards get active testing, etc. Barring those details I kind of disagree that they can’t do more and while they definitely cannot catch everything, their process should be sufficient to not let a Nadu get by.

[–] andrew@mtgzone.com 2 points 11 months ago

Yeah that's a good point, I guess since it was admittedly for Commander they were find letting it leave the 60 card formats.

[–] andrew@mtgzone.com 6 points 11 months ago

Exactly, the fact that "interacts with 0-mana abilities" isn't on a list of mandatory checks is just crazy to me. It just signals that they don't have any kind of process/infrastructure in place to help them see these things.

[–] andrew@mtgzone.com 6 points 11 months ago (3 children)

Great updates all around, kudos to Wizards for doing what needed to be done. Good changes to timing too.

I'm shocked they banned Nadu instead of some bad half-measure like Shuko though.

[–] andrew@mtgzone.com 7 points 11 months ago (3 children)

I appreciate them writing this and taking it on the chin here but honestly there is so much in here that's pretty damning about their design process. Nadu was a massive mistake but one that seems negligibly correctable.

Mistake 1: not enough playtesting!

Majors describes the testing they did. He cites no actual numbers or anything but I think that makes it pretty clear how deficient it is/was:

For both Modern Horizons 2 and Modern Horizons 3, we brought in a small group of contractors and worked on the set in a dedicated sprint as a collaboration between that group and a small number of play designers. The playtesting time is more dense, as the group is singularly focused on the set without other responsibilities, but shorter in terms of weeks.

Emphasis mine. I would wager that this is probably 2-3 contractors who played for probably a few weeks with the people who designed the set, a group who is obviously stuck in groupthink and can't see differently. There's no wonder they miss issues like this.

Mistake 2: changing cards again without testing

Again we have a card that was changed at the last minute and shipped as-is.

I missed the interaction with zero-mana abilities that are so problematic. The last round of folks who were shown the card in the building missed it too. We didn't playtest with Nadu's final iteration, as we were too far along in the process, and it shipped as-is.

How many times does this need to bite them before they just actually playtest every single text change? It's crazy to me.

Mistake 3: no automatic flags for certain high-risk abilities

They all missed the interaction with 0-mana abilities, OK fine. But why is there no automatic flag for high risk abilities? Off the top of my head:

  • unbounded triggers
  • triggers that draw you cards
  • triggers that put cards directly into play
  • triggers that occur whenever the permanent is targeted
  • triggers that give things to all of your creatures

Original Nadu had every one of these, and there are no doubt many many more things that should automatically create a higher scrutiny/testing regimen. They added the 2-times-per-turn cap at the last minute but removed the by-an-opponent limiter!

Software can easily flag cards that should be tested more fully, or recommend problematic interactions. They don't seem to be doing this at all, instead just accepting a certain % of failure/risk. This is so preventable.

Mistake 4: putting Commander cards in Modern sets

This one is a personal pet peeve of mine and really irritates me more than everything else. This card was designed specifically for Commander yet it went into a set ostensibly for Modern/Legacy.

In one of these meetings, there was a great deal of concern raised by Nadu's flash-granting ability for Commander play. After removing the ability, it wasn't clear that the card would have an audience or a home, something that is important for every card we make. Ultimately, my intention was to create a build-around aimed at Commander play, which resulted in the final text.

If the card is for Commander, put it into a Commander set! This is also extremely damning from a design perspective--they removed the flash ability and then didn't think the card would be played at all!

So much of this seems to be preventable with better processes or using technology in even basic ways, ways they are no doubt not even close to taking advantage of. It's a shame because these sets could be better and the playerbase wouldn't have months of crap like this, or a Pro Tour absolutely ruined by a preventable card.

[–] andrew@mtgzone.com 0 points 1 year ago (1 children)

Is there any chance at all they print tokens for the power nine because of this?

[–] andrew@mtgzone.com 3 points 1 year ago (1 children)

Love the optimism! I for sure will hit my classic 1-3 drop but I'll definitely be playing in this. I wish that card was for everyone on entry, though I'll also never not use the DiTerlizzi original.

Hopefully Grief and/or Psychic Frog eat a ban before November.

[–] andrew@mtgzone.com 2 points 1 year ago

Oh cool, I’m glad they did for all the people who like playing with him. Good job by the RC.

[–] andrew@mtgzone.com 4 points 1 year ago (2 children)

tl;dr Neheb the Eternal is nerfed. Anything that just says “postcombat main phase” now only refers to the “second main phase” so if you have something creating more then it won’t keep triggering.

[–] andrew@mtgzone.com 3 points 1 year ago (1 children)

This is so interesting, thinking about it now I’ve never associated the wedges or shards with themes or qualities, just individual representative cards or decks I guess.

Bant is Noble Hierarch for me, and Abzan/Junk is Seige Rhino. Esper is Raffine, Jeskai is Narset, RUG/Temur I think of RUG Delver. Grixis is Mishra or Nicol Bolas.

Sultai I still always call BUG and will forever. I always think of Shardless BUG from Legacy a while ago, and I guess this one is the exception because I think of actual bugs too.

 

Paul Cheon seems to have been included in the layoffs 😞 Huge bummer for all of the laid off employees given how well MTG itself seems to be doing.

 

Timeless is a new non-rotating, Constructed format where every card on MTG Arena is legal. This includes digital-only cards, the upcoming Khans of Tarkir set release, and any future set releases. Timeless will use the re-balanced versions of all digital-only cards, but the original tabletop printings of all non-digital cards.

Timeless will be the first format on MTG Arena to have a restricted list. If a card is on the restricted list, only a single copy of that card may be included in your deck and sideboard. Cards will have to earn their place on the banned and restricted list, and only those cards that have proven to be negative fun or far too powerful will be added.

The initial restricted list for Timeless includes only the following three cards:

  • Channel
  • Demonic Tutor
  • Tibalt's Trickery
 

MaRo on complaints about competitive Magic:

Here’s a good place to voice it. I should stress that we’re spending just as many resources as we always have (if not more) on competitive play. Yes, we added a casual play design team, but never shrunk the competitive ply design team. In fact, we added people to it.

in reply to:

Hi Mark. I hope you're having a nice Monday. I think it's great that you guys are focusing more on Commander and the casualty side of Magic, which has historically been more in the background. However, I think the health of competitive is formats is being neglected. Many of the formats I used to enjoy no longer have the same compelling and engaging gameplay that they used to. At first I though it was just me, but many people feel the same way. Is there anywhere I can voice this concern? Thanks.

 

TL;DR:

Standard has gotten less fun as players [via Arena] create solved formats at a breakneck pace unseen before in Magic history. Combine that with a shuttering of play due to a pandemic that led to players finding non-rotating formats they could invest in due to uncertainty for when Magic play would return and you get all-time lows in Standard play.

 

We have three MagicCon events taking place in 2024, and each will feature a Premier Play event:

  • February 23-25, 2024 – MagicCon: Chicago featuring Pro Tour Murders at Karlov Manor
  • June 28-30, 2024 – MagicCon: Amsterdam featuring Pro Tour Modern Horizons 3
  • October 25-27, 2024 – MagicCon: Las Vegas featuring Magic World Championship 30
 

We have a new Matrix chat channel!

We set this up for anyone in the community interested in more real-time discussion or to get to know other community members.

This post links to the space to join. Right now there's just one room, which you can access directly here: https://matrix.to/#/#mtgzone:matrix.org

All feedback welcome, as always!


cross-posted from: https://mtgzone.com/post/240277

 

MaRo goes over all of the decision making processes for UB sets, particularly how they choose which other IPs to go with:

  • Overlap with Magic players or potential Magic players
  • Elements that translate well to Magic cards
  • A partner that wants to work with us

He also spends a good bit time discussing how they "[make] sure you capture what people love about the property." For WHO this became a variation of Partner for commanders partnering with a "companion." Kind of annoying they went with that term given companions are already a thing from Ikoria!

 

 

cross-posted from: https://mtgzone.com/post/176303

Wizards announced new efforts to promote Standard play that start next year. Some highlights:

  • Special promos for new weekly Standard events at LGSs
  • $75k Standard Open at MagicCon Chicago, which is "the first large, open field Standard tournament in quite some time"
  • Pro Tour Outlaws of Thunder Junction (second PT in 2024) will be Standard
 

Wizards announced new efforts to promote Standard play that start next year. Some highlights:

  • Special promos for new weekly Standard events at LGSs
  • $75k Standard Open at MagicCon Chicago, which is "the first large, open field Standard tournament in quite some time"
  • Pro Tour Outlaws of Thunder Junction (second PT in 2024) will be Standard
view more: ‹ prev next ›