ampersandrew

joined 1 year ago
[–] ampersandrew@lemmy.world 1 points 12 hours ago

I don't think the Windows license factors into the math much at all, but otherwise agreed.

[–] ampersandrew@lemmy.world 1 points 12 hours ago

That's surely what they're planning, especially since the architecture won't be very different this time around, but that still pales in comparison to the value you'd get from a PC handheld for what will likely be an extremely similar price.

[–] ampersandrew@lemmy.world 1 points 15 hours ago

I'm playing Kingdom Come: Deliverance II right now, and it's excellent. Baldur's Gate 3 took 6 years, though they attribute a good portion of that to an Eastern European war and a pandemic. Given other side projects, it's a bit nebulous exactly how long Indiana Jones and Great Circle took that team to make, but it was somewhere between 5 and 7 years, and I loved it. I'm not exactly a fan of Nintendo lately, but people sure do love Donkey Kong Bananza, and that team had been working on that game more or less since Mario Odyssey's release in 2017.

[–] ampersandrew@lemmy.world 7 points 16 hours ago (4 children)

I don't see how this thing possibly competes with a handheld PC. It'll play the same games approximately just as well but with a tiny fraction of the library, and unless something changes, online play won't even be free.

[–] ampersandrew@lemmy.world 4 points 16 hours ago (2 children)

There have been some great games with development times that long. But for crying out loud, if you're not making a surefire success, make a smaller game so it's less risky.

[–] ampersandrew@lemmy.world 8 points 17 hours ago (6 children)

They all take seven years to make, so there aren't as many of them.

[–] ampersandrew@lemmy.world 39 points 1 day ago (1 children)

Correct me if I'm wrong: they all complied because action from the payment processors was imminent, and GOG and Itch have both made public statements about next steps that Valve hasn't, which doesn't mean that Valve isn't taking next steps. Did I miss anything?

[–] ampersandrew@lemmy.world 2 points 2 days ago

Nah, this isn't a memorization type of game, or at least not so much based on the other games this developer has made. You're basically just going to press Light then Medium then Heavy, or you can just mash on any one of those three buttons in order to do a combo. And largely, everyone has pretty similar reaction times when you're familiar enough with a game to know what might be coming; in general, you mostly just want to hold down-back until your opponent does a big slow move.

[–] ampersandrew@lemmy.world 9 points 3 days ago

My then-girlfriend-now-wife and I went to a temporary video game exhibit at the Museum of the Moving Image. A lot of the mainstays you'd expect were there, particularly from the arcade era, including ground-breaking titles like Dragon's Lair (which is fascinatingly beautiful and a bad video game at the same time). At one point, one of the signs mentioned moving on from vector graphics, which my wife had no idea what that meant, so I immediately looked around for an Asteroids machine. You don't really get how one of those games looks unless you're playing on the genuine article. That's the kind of thing that probably ought to be in a museum most.

I recently went to Galloping Ghost in Illinois, which is now the world's largest arcade. It's got nearly every arcade game you can think of, and they do a good job fixing them up. They have an F-Zero AX machine. I've always wanted to play one of those. I went to Galloping Ghost two years in a row, and it was broken both times. Turns out they're having trouble sourcing the displays. As you go around the place, most machines are working, but even only a year later, more of them had display problems. I imagine even just getting regular old CRTs is going to make this kind of thing way harder as time goes on, and a good CRT does affect how these old games look, because they were designed for them. This is the kind of burden I'd expect a museum to take on.

[–] ampersandrew@lemmy.world 19 points 3 days ago (1 children)

Quality of Life Improvements

  • Battle Retry Prompt: A new pop-up window appears after defeat, giving you the option to quickly retry the battle.

I haven't tested the patch out yet, but boy this would have come in handy the last two times I played.

[–] ampersandrew@lemmy.world 4 points 3 days ago (1 children)

I imagine Silksong gets a release date announced for all platforms during Microsoft's Gamescom things, but there are a number of third party games with no release dates that could feasibly show up here. I'm hoping for the likes of Mouse: P.I. for Hire. Plus there will probably be a bunch of games that are old news on PC and other consoles but get release dates for Switch 2 now that Nintendo has a platform that can handle them.

[–] ampersandrew@lemmy.world 8 points 4 days ago (1 children)

The base price increase would still raise the total with DLC. Not including the DLC is still worth talking about, since there are plenty of ways to enjoy a game without it.

 

Some interesting analysis from Mat Piscatella about the state of the industry.

  • Exclusives aren't driving console purchases anymore, as evidenced by Forza Horizon 5 most of all.
  • Nintendo would likely benefit from this too, but they're unlikely to do so anytime soon.
  • It's too early to predict any sort of success for Switch 2, as the numbers they're seeing right now may be little more than the supply being great enough to reach their biggest fans.
  • Overall demand for gaming hasn't gone down and has stabilized. Those dollars won't be distributed evenly, but the enthusiasts are showing up.

EDIT: And now Sony has a job listing for someone to head an initiative to bring more games to other platforms, including Xbox and Nintendo.

 

You know that personal film project they claimed one of the founders was distracted by? It was a Subnautica film they asked him to make.

 

Not actually cancelled but "back to the drawing board". It's weird how 4 or 5 years between entries actually feels short these days.

 

An additional post on BlueSky from Danny O'Dwyer indicates that NoClip was actively in the middle of filming a documentary about the making of this game.

 

Interesting timing...

 
  • The EU Citizens petition to stop killing games is not looking good. It's shy of halfway where it needs to be, on a very high threshold, and it's over in a month and change.
  • paraphrasing a little more than a half hour of the video: "Man, fuck Thor/Pirate Software for either lying or misunderstanding and signal boosting his incorrect interpretation of the campaign."
  • The past year has been quite draining on Ross, so he's done campaigning after next month.
  • It will still take a few years for the dust to clear at various consumer protection bureaus in 5 different countries, and the UK's seems to be run by old men who don't understand what's going on.
  • At least The Crew 2 and Motorfest will get offline modes as a consolation prize?
 

Enjoy your gaming. I picked up a couple of things already. And DMC1-4 are now in the Good Old Games program. Steam's sale is supposed to start this Friday, if I'm not mistaken.

 

No new release date yet. The next update from Bungie will be in the Fall. Quite frankly, I thought the game would just come out and die to cut their losses.

 

A lot of it is almost exactly what you'd expect.

 

Not just a mini documentary about where this game and studio came from but also a pretty good look at how it works. I can't deduce what the button configuration is or how that top meter on each character works, but it does seem like active tagging reduces your combo meter and allows you to get greedy with longer combos, at the cost of giving your opponent an opportunity to break the combo.

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