That would make sense, cleverly recontextualizing a regular saying. It would fit the tone of the letter to do that humorously
all-knight-party
While I'm sad that you had to disconnect from your family, I'm glad you had the strength to realize that it's better that way, at least for now. Maybe they will come around. It can be a real shock to some people, and maybe they just need time to process how different it feels, but I won't pretend to know your exact situation.
Thank you for your response!
It seems a little silly to recommend for someone else not to play it when you yourself don't even know anything specific about it besides that it's an open world action game.
How did your friends and family handle and support your transition? I'm always hopeful that your support system will prove that they were there for you and not for their idea of you.
I'm sure it is, it's just because my first experience with it was through that letter, so now it's ruined for me.
https://en.wikipedia.org/wiki/Advice_to_a_Friend_on_Choosing_a_Mistress?wprov=sfla1
Learn and be scarred
It does really suck ass since these bugs waste the most time, but I think it's the rarity of these bugs that makes them hard to fix or even notice/report/reproduce. I've also had two missions fail in my time, once we couldn't get on the extract, and once on a fuel shuttle mission the shuttle simply never arrived to be fueled.
But in 130 hours each of those bugs have only happened literally one time each for me, so reproducing and fixing them is probably complex because it's so rare.
Each of us has a combined five failed bugged missions, but only one of those types sounds like the same problem that was reproduced, and that's one time for each of us separately, and neither of us will likely remember all the different things that happened to get to that point and trigger the bug, and for the devs to have these bugs reported accurately is also not always clear
for instance you mention a defense mission, but when you say defense mission I think of an eradicate mission where you kill a number of bugs and extract, but then you mention missiles, which means it's probably the newer mission type where you defend the gates and large missile launcher, which I don't remember the specific name of. if arrowhead received that report and tried to reproduce it on an eradicate due to miscommunication they'd never figure out how to fix it. Basically, it's probably complicated but should definitely be fixed
Wait... Did you really just use the Benjamin Franklin grandma pussy quote for this?
If by modern you mean Fallout 3 and beyond, then absolutely New Vegas and its DLCs. You will not get anything of a deep story from any of the other offerings except maybe Fallout 4's Far Harbor, but that comes too little too late if you might not tolerate Fallout 4's flaws to get there.
New Vegas doesn't play very well in terms of combat, hello Gamebryo engine, but it has a complex story with many possible directions and endings, and many factions that are much more than black and white. Your character's own dialogue is also far better written compared to Bethesda's offerings and has a lot more agency in the world. I think you will find enough to enjoy there as long as you can get past the hump of some middling (even for its time) shooting.
A lot of that can be owed to the staff similarities between the original Fallouts and New Vegas, Obsidian's strong point, particularly Josh Sawyer as director.
I think that's a lot of what happened back when it released. The most recent Fallout game before then was Fallout New Vegas, and when it comes to a narratively deep RPG that's almost an unfair fight compared to anything Bethesda has put out, so of course Fallout 4 fell very short of that mark.
But it does have successes in other areas. For the first time in, shit, any Bethesda game ever I found the animations and feedback of moment to moment combat actually enjoyable, the junk gathering and upgrading is an extremely addictive loop, and the game does look genuinely pretty and immersive, though the character animations still let it down.
I liked it to the tune of multiple hundreds of hours, myself.
They shouldn't have to start over, they're not owned by Sony, Sony just published the Helldivers games for them and likely owns the IP.
They would just have to walk away from the best selling franchise they've ever had, which is difficult. They seem to have scruples, but they're also humans who probably want to live comfortably and feel secure in their futures like the rest of us. If I'm being honest, if it were me, I'd probably take the money because life's hard enough as it is.
Hard to say how it'll all shake out.
Funnily enough, the game is basically stuck at 60 FPS for me, even though I have a 144hz monitor. Everything I look up says the game engine wasn't configured to go past that and anything higher requires mods and such for it to be supported. I'm a relatively modest gamer who plays a lot of Switch, so as long as it's consistent I don't mind, I just keep it at 60.
Glad to know Starfield can go higher, but my computer isn't amazing so newer games just don't stay consistent above 60, I just cap Starfield at 60 as well.