all-knight-party

joined 2 years ago
[–] all-knight-party@kbin.cafe 1 points 2 years ago* (last edited 2 years ago) (1 children)

Oh yeah, I was just saying that as a short hand. You'd want to pick and choose mechanics to bring over or modify, but OP specifically mentioned wanting to "slog around" implying heaviness or something more than cosmetic or survival necessity from wearing the suit, not that that's what everybody would want.

With OP's vision in mind you'd at least want the animations for equipping and unequipping the suit, heavier sound effects, leaving the suit behind by itself or in a rack or locker, extra carry weight, extra modification slots, the visually noticeable but unintrusive helmet overlay, maybe some others, but that gets close to what it seems like they want.

You'd want to balance it somehow so it's not always a positive to wear if it were some sort of special suit that wasn't required for zero atmosphere traversal, you could go the fusion core route like 4 or figure something else out.

[–] all-knight-party@kbin.cafe 3 points 2 years ago

It's totally normal, and might be unavoidable. It seems like you're uploading your art not just to show your creative output, but to feel validation. You want to know that your art is good and well-liked, and that people enjoy that art just as much as they enjoy any other art online.

You could try to do something like only post your art to a website that you use as a portfolio where the numbers dont exist and you're not really competing with others on the same platform for visibility. That may not work if it's truly about validation, as you couldn't just put that away without needing to transplant the validation somewhere else in your life.

Your best option might be to try and more thoroughly engage with whatever community you already have in an effort to make the engagement that you already have feel enough. Maybe something like drawing requests of dumb ideas people have, just for fun, to get them commenting and have you draw something that's just for the viewers and not for a higher level of art and engagement.

[–] all-knight-party@kbin.cafe 6 points 2 years ago

Katana ZERO. The fact that your character can fail and "die" and yet be able to control the flow of time to return and try again is not only contextualized through the game's lore and your character's usage of a drug, but becomes basically the entire story by the end of it. Brilliant game.

[–] all-knight-party@kbin.cafe 2 points 2 years ago

That's how you get your kid to never go to the beach with you

[–] all-knight-party@kbin.cafe 13 points 2 years ago (1 children)

A surprise to be sure, but a welcome one. I can keep going, they're all winners.

[–] all-knight-party@kbin.cafe 43 points 2 years ago (6 children)

And my axe. This is still funny, right?

[–] all-knight-party@kbin.cafe 3 points 2 years ago (3 children)

Interesting idea, you're essentially asking for Fallout 4's Power Armor, but as a spacesuit in Starfield. I think it would've been pretty cool for them to implement something along those lines. I wouldn't necessarily always want it required, it was a choice with pros and cons in FO4, but something like that would go a long way to bridging the gap to the experience you desire.

[–] all-knight-party@kbin.cafe -2 points 2 years ago

Sure, if the game doesn't appeal to you for that value, then there will be eventual sales. It won't be worth that amount to everyone. Doesn't really excuse the overly emotional criticism, or even the overly emotional defense from others. It's a good game. A true value judgment from there will be harder and more tied to individual tastes.

[–] all-knight-party@kbin.cafe 4 points 2 years ago (2 children)

Damn, well, she deleted her blog. Probably a pretty interesting rabbit hole there.

[–] all-knight-party@kbin.cafe 3 points 2 years ago (4 children)

It boggles my mind how many things people say about this game that are patently untrue, obviously extremely biased against the game/studio, or make it seem like this game killed their dog.

The game has issues, for sure, some things like the nonexistent city/building local map systems are indefensible, but damn dude, I wish people would just try to have mature discussions with realistic expectations about it instead of whatever this shit show is that we call "gaming discussions"

[–] all-knight-party@kbin.cafe 1 points 2 years ago

As soon as the game split the main quest into three different quest paths I just went off and did my own thing and I feel as if it's pretty open, I built my own ship, have explored a bunch of systems, it's given me the prompt to make a base.

Whatever you wanna do is cool, that's what makes it a Bethesda game, but definitely don't burn yourself out on narrative heavy quests if you feel like that's coming, if you wanna shoot some stuff totally go for it

[–] all-knight-party@kbin.cafe 20 points 2 years ago

As soon as they opened the post with "why it turned out so awful" I just discounted everything else. We're not even playing the same game. You could argue that there are parts of it that are designed and executed in such a way that some gamers won't enjoy it, e.g. lots of loading screens, it's not a true space sim, performance is lacking, etc.

But there's tons of content and variety, the game looks nice, the game plays well both on foot and in the starships (of course the shooting isn't Destiny, and the ship combat isn't elite dangerous, but it's good), it's an enjoyable product in its own right that is buggy, sure, but not brokenly so.

That being said this numerically huge involvement of multiple studios has been a thing in AAA development for a decade or more now, and it doesn't really mean the game is bad on its own. I do think it's a problem with scale and visual fidelity of these games hitting a point where this sort of outsourced collaboration is necessary to hit the development time frames these companies expect, but that's just a sign that they should scale down and get more humble and "locally grown", though we all know capitalism won't abide by that and neither will the paying average gamer who can still somehow look at modern AAA titles and say they look bland or all right at times even though the fidelity is absolutely nuts.

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