all-knight-party

joined 2 years ago
[–] all-knight-party@kbin.cafe 3 points 2 years ago

I don't think I ever look at anything or am presented with anything that has text on it in dreams, I've never been able to try. Even when I go lucid I end up wanting to do something fun like fly or breathe underwater and never try to test the limits of the dream.

[–] all-knight-party@kbin.cafe 49 points 2 years ago (1 children)

Because games are an interactive medium, in an action game, you're basically responding to visual information on screen, making a judgment, and responding to it by performing input.

The more frames that happen per second, the more information you're able to receive in the same amount of time, which is why frames are most important in driving games, fighting games, or twitch shooters. Things happen very fast in those games, so having less frames a second puts you at a small, but very real disadvantage.

The visual info on screen also represents your inputs since you control it. In an action game, higher FPS means you see your character responding to your inputs more quickly, which feels perceptibly better.

You can get used to 30 FPS just fine, but certain, mostly action, games are simply better with higher FPS, whether you're the kind of person who cares or plays competitively or not. Believe it or not even going from 60 to 120 is still a noticeable change.

[–] all-knight-party@kbin.cafe 3 points 2 years ago

Tons of third party controllers for any system clone existing buttons, which is nice when the official controllers don't have that. Something interesting about doing this on a switch is that because each joy con is its own independent controller you can only map each joy con to an input from the same joy con, for example, the left wouldn't be able to map to face buttons, and the right wouldn't be able to map to the d pad.

I use a Steam Controller on PC and really enjoy being able to map anything to it which helps being able to play games how I want. Cloning buttons is great for the whole "retain joystick movement while hitting a face button", but without being able to directly map different game controls to it it's just a copy of an existing function you already have.

I would love for grip buttons to be normalized and allow for more controls in games, it's pretty much the last part of my hands that aren't doing anything on a modern controller layout.

[–] all-knight-party@kbin.cafe 2 points 2 years ago

That's the fallacy of trying to understand criminal acts. For the most part, if someone were as smart, logical, and thoughtful as you are when you imagine the best way to commit murder, the kind of person to actually try and commit the murder would not be as smart, logical, or thoughtful to have gotten into that situation in the first place.

There are exceptions, of course, but it's enough of a possibility that it's probably better to take them seriously than not.

Edit: typed all that, scrolled down, some other dude already said it

[–] all-knight-party@kbin.cafe 6 points 2 years ago* (last edited 2 years ago) (2 children)

I've actually not felt the need to mess with the inventory, but I'm sure I will eventually because it could certainly be better, but I find it just fine, the fact that people are releasing mods for that can say just as much about their preferences as it might about any inherent design failing. A lot of mods come out quickly moreso because they're staple changes that some part of the audience always would like to have upon release, not specifically because it's so god awful people just had to do it or they couldn't enjoy it.

I haven't noticed anything UI wise as egregious as being unable to sort your inventory by sell value in Borderlands 3.

[–] all-knight-party@kbin.cafe 6 points 2 years ago (5 children)

Hopefully it doesn't seem like I'm saying the mods aren't a good thing or that the game is perfectly fine without them, I just believe it creates this strange mindset for players.

I even do this, as I play Bethesda games I make these little mental notes of small mechanics and things as I play and then go look for mods to change them, sometimes even saving and stopping right then to go look, whereas in normal games I'd probably just be like "huh, that's just okay" or "I don't care for that much", but just move on.

[–] all-knight-party@kbin.cafe 12 points 2 years ago (15 children)

I think a lot of people that are extremely critical of it weren't going to buy it anyway and just want to enjoy banding together to shit on it in camaraderie because it's popular to hate it.

There's also this sort of awkward dynamic that Bethesda has created with its player base where the extensive amount and kinds of mods their games end up with means people view every small facet of the game that they don't love as something that they want to change and modify, where a different game that's bolted down and doesn't have guaranteed mod support would just never have those little bits talked about at all, and the players would just talk about what they like instead.

If you look at comments about Starfield even from players that enjoy it, you notice that most of the time nobody says anything about what they think it's doing right, aside from a "and it's still a good Bethesda RPG", while also having a small list of things they don't like or want to change. Just knowing that changing these things is possible makes people fixate on wanting them gone or different.

[–] all-knight-party@kbin.cafe 6 points 2 years ago

Finally, we can officially say this is the best Mario Kart.

[–] all-knight-party@kbin.cafe 4 points 2 years ago

Ohh yeah, this article. I've only personally witnessed about a half second stutter on occasion in the cities, I could probably count the occurrences on two hands with about 30 hours in, but that sounds about right because even Oblivion whose own optimization bottlenecks itself gets "traversal stutter" for me on PC.

Memory leaks are possible for sure, especially since Digital Foundry confirmed there's still save game load time bloat after a long playthrough.

[–] all-knight-party@kbin.cafe 11 points 2 years ago (2 children)

Is that a hardware thing? I haven't had any real stuttering or freezing, just low FPS in the cities

[–] all-knight-party@kbin.cafe 4 points 2 years ago

It seems reactionary, they probably waited to see what the biggest fuss would be, then responded by saying that's now a priority. And if someone actually suggested them posting publicly about those issues before it was a snafu I'm sure any PR department would look at you like you had two heads and say "what are you, a fucking idiot? Don't admit defeat publicly before the consumer base brings it up first"

[–] all-knight-party@kbin.cafe 2 points 2 years ago (1 children)

This game just looks like an absolute blast to play, how do you like it? The art style reminds me of jauntier fantasy art styles from back in the OG Xbox days.

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