all-knight-party

joined 2 years ago
[–] all-knight-party@kbin.cafe 1 points 2 years ago (2 children)

It seems like it was cursed with "how the heck do you follow that up?" Syndrome. And sadly the facial animations seemed at the time to be the critical anchor that all the general issues surrounded and were exemplified by.

I hope in the future Bioware steps back from adding those "MMO side quest" style side content they began including for Inquisition, it did really change the feel of the whole game having those there.

Interesting to hear about the first act dragging, I actually think this is a problem echoed by Starfield, whose first 12 hours are confusing as you don't understand where and how to access the different types of gameplay at will, and it's too early on in your character's development to be able to really fully engage and figure out the ship and outpost construction. By then the people who don't have patience or weren't interested in the game to begin with have likely already had their opinions begin to solidify.

I wonder if Bioware will try an Andromeda 2 down the line, I think that universe deserves another shot.

[–] all-knight-party@kbin.cafe 1 points 2 years ago (4 children)

How do you feel about/have you played Andromeda? I love the ME trilogy, and I was a quarter through ME2 doing a trilogy replay as well, but then Starfield released. I'll get back to it eventually though. I haven't played Andromeda myself, but I feel like it couldn't possibly be as terrible as the kickback it got on release.

[–] all-knight-party@kbin.cafe 17 points 2 years ago (1 children)

Tell my wife I said... "Hello".

[–] all-knight-party@kbin.cafe 1 points 2 years ago

Oh man, one time I decided to replay Saints Row 4 randomly around Christmas a few years ago. For some reason completely unknown to me, unplanned, I just started playing and... for the next two days I didn't stop or play or do anything else, I just did... everything. I 100% completed the game in some weird fever dream session.

I don't even like the game that much! I love SR2 and 3, but I haven't even 100%'d those! It wasn't hard to do at all, but it still stands out to me as a weird achievement that I just sort of... accidentally ended up doing for reasons beyond my understanding. I guess the game was addicting, somehow.

[–] all-knight-party@kbin.cafe 8 points 2 years ago

To be honest, after high school it just either doesn't seem like most people I know my age are very religious at all either way, or otherwise it doesn't come up.

I haven't had anyone give me shit for it, personally, I don't take offense to online meme bashing, everybody gets it

[–] all-knight-party@kbin.cafe 11 points 2 years ago* (last edited 2 years ago) (7 children)

I'd say I'm agnostic, but my parents also didn't force religion on me, my dad is Catholic, and my mom is Thai Buddhist, and I view the Buddhist ideology to strive for being satisfied without material as an honorable goal. I feel as if I believe that attaining that mindset really is nirvana, and I don't think you need to be particularly religious to think that's possible.

[–] all-knight-party@kbin.cafe 3 points 2 years ago (1 children)

It's about time to rewatch Avatar, isn't it...

[–] all-knight-party@kbin.cafe 1 points 2 years ago

God, yes, they did such a good job on the show. MASSIVE SPOILERS, but I loved how they handled the scene with Joel and the doctors. They cut it off, leaving it ambiguous whether he kills them or not, meanwhile in the game the player is given the ability to kill them, but is not forced to. It translates that perfectly.

[–] all-knight-party@kbin.cafe 2 points 2 years ago (1 children)

Absolutely. There are a few studios I love so much that I know what they produce I'll enjoy well enough to find it worth it, and so I'll watch a gameplay trailer or two to get a baseline understanding of the type of game I should expect, and as soon as I'm satisfied by the premise, that's it.

I wait for release and explore around the possibilities myself and wonder things, and test things, and get mad that I didn't realize I could do a thing the whole time, but it's really just an awesome way to experience a game.

Of course, this only works if I trust that the studio will put out a baseline of quality and expected type of gameplay. If a game is of questionable quality money becomes a larger issue than ideal experience.

[–] all-knight-party@kbin.cafe 7 points 2 years ago

Absolutely. A huge reason why soulslikes are so beloved. Through a huge combination of deliberate decisions touching nearly every facet of the game, an ethos is crafted all for the sake of intriguing the player, challenging the player's mind and physical execution, and then triumphing, with discovery of several forms peppered throughout the way.

The lack of a map, enabled by a well designed and memorable world is one of the best examples for me. Nothing else I've played quite matches navigating Dark Souls without a map. You're in one spot of this large, interconnected, seamless world. You just finished grinding an item in Darkroot Garden, and you want to return to Firelink.

Mentally, a collage of images appears in my mind, laying a pathway, a map of the world, the different paths and elevators I must take to get to where I need to go, and I begin walking, and I follow my own directions. That experience is all over the place in that game, and for all the obtuseness that's in there, it was still so worth it to commit to that design so hard.

[–] all-knight-party@kbin.cafe 1 points 2 years ago

It'd be hard to find because it's just called GoldenEye 007 link

I didn't even know there was a modern control scheme in that, wow! How's that mess with it?

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