aksdb

joined 2 years ago
[–] aksdb@feddit.de 46 points 2 years ago (1 children)

If a significant amount of people "misunderstood" you, it's not their fault, but yours for not clearly communicating or not tailoring your communication for the target audience.

Same here: if people play the game "wrong", you didn't design it properly and/or marketed it completely wrong.

Sure, there will always be "dumb" (or too clever) individuals who you simply can't properly address and satisfy, but if the group is large enough to be loud, you failed your job.

[–] aksdb@feddit.de 20 points 2 years ago (4 children)

I don't blame the engine. There are other studios out there with custom engines that evolved over time. Also Creation Engine evolved a lot.

That they work with many connected scenes instead of a continuous world also has advantages ... it allows them to easily change the "world" between scenes by simply linking you "back" to a different scene (for example city under siege which before the dialog was not under siege). It's how they work. They could do the same shit with Unreal if they wanted to and if they believe this kind of game design is the only feasible for their story telling, they would shove it into another engine as well.

I also don't think the game feels "old". I do think it feels like it is conceptionally unfinished. They had many ideas and you can see a lot of different systems in the game (space fights, planets with different biomes, ship building, base building, and so on and so forth). Each of these systems in itself has some kind of concept, but all these systems together are missing a clear concept, IMO.

From what I know, game dev typically works in modules that get thrown together. And this also seems to be the case here. However the "big picture" wasn't refined or they realized that it needs a ton of small adjustments all over the place (conceptionally AND technically) to make sense of it and it looks like they were not able to deal with the complexity of that.

As a result we have a game that is okayish. It tells some stories, and offers a lot of content, but it feels not nearly as stunning as it should have and it's not on a single front ground breaking.

[–] aksdb@feddit.de 4 points 2 years ago

Shut up and take my ~~money~~ prayers

[–] aksdb@feddit.de 4 points 2 years ago (2 children)

The guys who develop Midair will be pissed. Especially now that they open up their beta tests more and more 😐️

[–] aksdb@feddit.de 8 points 2 years ago

npm? So this uses electron? I essentially run a stripped down browser to render a fucking OSD? I can't do that with good conscience.

[–] aksdb@feddit.de 3 points 2 years ago

Geht zu schnell.

[–] aksdb@feddit.de 2 points 2 years ago

Ich find's genial, wie einfach mal nirgends dazu steht, wo man die überhaupt erwerben kann. Aber gut, soll ja was exklusives bleiben.

[–] aksdb@feddit.de 48 points 2 years ago (2 children)

"In dem Fall 90°C mit Vorwäsche und Extraspülgang."

[–] aksdb@feddit.de 1 points 2 years ago

If only GeForceNow was available there. And Kodi.

Hopefully the regulation by the EU fixes this, then I am on board.

[–] aksdb@feddit.de 6 points 2 years ago (1 children)

The stacking I know means if player 1 puts down a +4 and player 2 happens to have a +4 he can evade his penalty by stacking. If player 1 doesn't have another +4 now he needs to draw the stacked 8 cards. If he had a +4, player 2 might now have to draw 12 instead, and so on.

[–] aksdb@feddit.de 10 points 2 years ago* (last edited 2 years ago)

"Honey, can you bring me the medium sized one from the kids pile? You know, the one with the blond hair? I want to bring her to school today. Oh and have you seen my car keys perhaps?"

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