It's not such a massively high bridge as the description makes out, and the valley looks a lot calmer a little downstream. Prepare a thin rope, long enough to span the gap. Cross over downstream, either in a little boat or on foot when it's dry, with one end of the rope. Walk back up the valley with your end, and your mate carrying the other. Tie the thin rope to a strong rope, pull that over. Tie the strong rope to the bridge, pull that over. Fasten both sides. Done.
addie
It's quite an old-fashioned word - you might find it in some classic literature. Less so online. Short for 'nincompoop', I think - both words mean a foolish and incompetent person.
My bath takes up the entire width of the bathroom - that place looks cavernous. Am sure I could tolerate an apartment that crappy when you can have a game of squash in between dumps.
I found that too. The animations are misleading - just listen for when you need to press the buttons.
The plural of faux pas is also faux pas, because you know, French. But this is less one false step in the dance, than doing entirely the wrong dance altogether.
Yeah, Fark used to be great. That bear headline is a beast.
And then they got rid of the 'foobies' (ie. nudity) links off of the main page in order to appeal to advertisers, then they got rid of lots of extra stuff that upset advertisers, then they started shadow-banning paying subscribers if their posts didn't fit the narrative. And then all the users got fed up of it all and moved ever to Reddit, where the mods were more transparent and there was more of a sense of community. How ironic.
If your core site content is users posting links and commenting on them, then there's probably a lesson to be learned about how important it is to treat your users well and have a welcoming, inclusive community. Probably a lesson that Lemmy users have already learned, mind.
There's two kinds of motion blur, really - camera based, and model based. Camera-based requires calculating one motion vector for the whole screen, which is basically free. Model-based requires projecting the motion of each vertex of the model in the projected view; one matrix multiply per vector is not 'expensive' on a modern graphics card. Depth of field requires comparing the depth buffer, which you'll have already created as part of rendering, and then taking several 'taps' around each point on the screen to calculate the blur for the 'focus distance' compared to the actual distance. The final image post-processing will generally process the whole screen anyway, so you're just throwing a couple of extra steps in for the two effects.
Now, what does it save you? If your engine is using TAA (temporal anti-aliasing) then that's performed by 'twitching' the camera a tiny amount (less than a pixel) every frame. If nothing's moving, then you can merge the last several frames to get a really high-quality anti-alias; all the detail that wouldn't be caught with a 'completely static' camera will be captured, and the result looks great. But things do move; if you recalculate 'where things were' then you can get a reasonable idea of what colour ought to be at each pixel. Since we need to calculate all the movement vectors to do that, then using the same info gives us the motion blur data 'for free' - we can add a little blur in post-processing to hide the TAA mistakes in post processing, and when implemented well(*) then it looks pretty effective. It's certainly much, much cheaper to calculate that 'proper' antialiasing like MSAA.
(*) It is also quite easy to not implement TAA well, and earn the ire of gamers for turning everything into a blurry mess. Doom (2016) does a fantastic job of it - it's in the engine at a low level - and I've never seen anyone complain about that game being blurry or smeared.
It takes time to load high-quality textures and models from disk, and it uses up the RAM budget for each frame. Using lower-quality textures and models for distant objects greatly helps rendering speed and prevents stutter, and a bit of depth-of-field hides the low-quality rendering with a bit of a smear.
Now, if your graphics card greatly exceeds the design requirement (which was probably some kind of console) then you can switch these effects off and the game will look even better, which might make you question why they're there in the first place. To help consoles look better with some 'cinematic' effects, is why.
Although you should give the egg to the thief (he can open it and you can't) and then kill him and retrieve it from his dead body later, otherwise you can't win the game. Obviously.
Broke my first one on the final boss of Sekiro, which can be quite intense in places. Bought another one immediately when they announced they weren't making them any more.
Hesitation is defeat. Although, wish I'd got three as well...
Is that Windsurf? My lot have just added that. Keeps suggesting making the path to every target in the build pipeline the same so that they'd overwrite each other, or perhaps implement the worst null-checking code I've ever seen.
The problem with suggesting 99% stupid shit is that I'm going to ignore the 1% that it identified correctly. If it limited itself to trivial syntax errors then it might have quite a useful hit rate, but we already have tools that do that.
Thinking about it a bit more, would make a great deal more sense if they swapped the characters over? Then you get Catra's "Hey Adora" catchphrase, Catra is a bit less book smart, and Adora gets the blushing response.
Three months of using Arch and you've not included your 'btw' when claiming to use it? Most suspicious.
But yeah, agree completely. I made a new-years resolution about five years ago to try 'Linux only gaming for a month' rather than dual booting; worked so well that I wiped Windows a few months later and have never missed it for a minute. That was for Mint, which is great but hard to keep cutting-edge. Decided to try Arch instead, and after a couple of false starts (hadn't read the install guide carefully enough to have networking after restart, that kind of thing) it's been absolutely superb - rock solid, got everything I want at the very latest versions for work and games, best documentation of any distro.