addie

joined 2 years ago
[–] addie@feddit.uk 37 points 7 months ago (1 children)

If it's a Robin Hood story, then presumably it's full of gold coins rather than dollar bills. Bag's about the size of his head, call it four litres. Gold has a density about 20 kg / litre and is worth about $100 / gram, so ignoring the fact that you'd struggle to lift that bag, especially in one hand, it would be worth about $8M.

Still works out to about 0% of their wealth. Time to start taxing the rich.

[–] addie@feddit.uk 5 points 7 months ago

Think you're understating it, there. Skyrim's combat system is terrible, bordering on a placeholder implementation while they worked on something better, and I can't think of many games with worse. The "stealth" gameplay is ridiculous and immersion-breaking, and the magic consists largely of circle-strafing while line goes up - they get you between the more interesting bits, but little more. However, if you had any dreams of role-playing as some kind of Viking berserker who survives in the icy northlands by their sheer skill with an axe, then I hope you enjoy your combat choices of "bonk" or "charged bonk", stopping occasionally to consume a few entire wheels of cheese.

Completely with you on Oblivion - rough is a fine word for it. The 'realistic' graphics have, ironically, aged much worse than the fantasy world of Morrowind, but the plots and characters are much more interesting than the design-by-committee that they've settled into.

I think the "fast travel from the start" and "points of interest visible from miles away" is what really spoils it. Doing a quest in Morrowind felt like an adventure where you had to prepare for the unknown, using all the clues that you'd picked up to your advantage, and it had a world that felt alive when you poked around in it. Frequently, you'd find even more things to do along the way. Doing a quest in Oblivion consists of clicking to get as close to the ready-highlighted destination as you can, zipping through all the meaningless dialogue as quickly as possible since there's nothing you need to read in it, and then clicking home again to get your reward. Bethesda feeling the need to pad that out with 'radiant' quests is completely the wrong direction.

[–] addie@feddit.uk 5 points 7 months ago (1 children)

To be honest, that's equally likely. Some of these comics are head-scratchers.

[–] addie@feddit.uk 4 points 7 months ago

We measure Right Ascension from the first point of Aries, which is the March equinox and one of the two times where the ecliptic intersects the celestial equator. (The other being the September equinox, of course.) That's easier to determine with a telescope than peri-/aphelion, and more meaningful to people on Earth. Might suggest that as new year, and then we won't upset the sun either?

[–] addie@feddit.uk 20 points 7 months ago (3 children)

I'm assuming it's a joke based on "campari" wine sounding like "calamari", and thus the squid is being dropped into the barrel to stomp on the grapes. Tell you something though, seeing all of the comics on Lemmy makes the Far Side collections, where they've selected out all the ones that make sense and/or are funny, into a revelation.

https://en.m.wikipedia.org/wiki/Campari

[–] addie@feddit.uk 7 points 7 months ago (2 children)

To be fair, compiling C code with a C++ compiler gets you all the warnings from C++'s strong-typing rules. That's a big bonus for me, even if it only highlights the areas of your C that are likely to become a maintenance hazard - all those void* casts want some documentation about what assumptions make them safe. Clang will compile variable-length arrays in C++, so you might want to switch off that warning since you've probably intended it. Just means that you can't use designated initialisers, since C++ uses constructors for that and there's no C equivalent. I'd be happy describing code that compiles in either situation as "C+".

Also stops anyone using auto, constexpr or nullptr as variable names, which will help if you want to copy-paste some well-tested code into a different project later.

[–] addie@feddit.uk 3 points 7 months ago

I think every game of theirs since Dark Souls has a decent supply of homebones, and you can always 'suicide out' with the darksign. This a Demon's Souls issue? Never before in the history of video games has so much jank been dropped haphazardly into a pile and ended up creating such a great game. If you can't get stuck on geometry in that, then it's the only technical issue it doesn't have.

[–] addie@feddit.uk 9 points 7 months ago

Surely i, j, k, l, m and n should be integers, and the rest should all be floats? Seems to me that this language model hasn't been trained up on enough FORTRAN77.

Disgraceful lack of respect.

[–] addie@feddit.uk 39 points 7 months ago (2 children)

The incredibly expensive luxury perfume ingredients aren't exactly bad gifts either - should be able to convert them into ready cash at any market in the middle east.

[–] addie@feddit.uk 33 points 7 months ago (15 children)

Finish the transition from X to Wayland?

[–] addie@feddit.uk 4 points 7 months ago

They developed and/or published so much good stuff - Menace, Blood Money, Shadow of the Beast, Killing Game Show, Walker, WipEout; and all the Lemmings games too.

Admittedly, even the "big" publishers from the 90s were the size of the larger indie studios now, but they had a rare gift for turning out great games in a really wide range of genres with consistently banging tunes.

[–] addie@feddit.uk 5 points 7 months ago (1 children)

Carving the five next to the two, and not opposite it? Not having those dice at my table. Bloody Romans.

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