abfarid

joined 2 years ago
[–] abfarid@startrek.website 4 points 2 years ago

In a way, yes, if you frame it right. To simplify, you're basically asking "is a calculator intelligent?", right? While it's an inanimate object, you could say that, in a way, it acquires knowledge from the buttons user presses and it applies knowledge to provide an output.

"But that's not making decisions, it's just circuits!", you might say. To which I might reply "Who's to say that you're making decisions? For all we know, human brains might also just be very complicated circuits with no agency at all, just like the calculator!".

IIRC, in his book The Singularity Is Near, Ray Kurzweil even assigns certain amount of intelligence to inanimate objects, such as rocks. A very low amount of course, and it might be a stretch, but still.

So yeah, it's really hard to draw a line for intelligence, which is why there's no firm definition and no consensus.

[–] abfarid@startrek.website 5 points 2 years ago* (last edited 2 years ago) (2 children)

Of course there are various versions of NPCs, some stand and do nothing, others are more complex, they often "adapt" to certain conditions. For example, if an NPC is following the player it might "decide" to switch to running if the distance to the player reaches a certain threshold, decide how to navigate around other dynamic/moving NPCs, etc. In this example, the NPC "acquires" knowledge by polling the distance to the player and applies that "knowledge" by using its internal model to make a decision to walk or run.

The term "acquiring knowledge" is pretty much as subjective as "intelligence". In the case of an ant, for example, it can't really learn anything, at best it has a tiny short-term memory in which it keeps certain most recent decisions, but it surely gets things done, like building colonies.

For both cases, it's just a line in the sand.

[–] abfarid@startrek.website 10 points 2 years ago (1 children)

"You fool, you fell victim to one of the classic blinders!"

— The Grand Nagus.

[–] abfarid@startrek.website 5 points 2 years ago

Just switch to using an isotope.

[–] abfarid@startrek.website 49 points 2 years ago (2 children)

You can't patent code, and it's automatically copyright protected. Nintendo just needs to prove they wrote the code originally, which should be easy.

[–] abfarid@startrek.website 6 points 2 years ago

FWIW, to me the comment read as sarcastic from start to finish.

[–] abfarid@startrek.website 10 points 2 years ago

Sloth should be Bethesda.

[–] abfarid@startrek.website 73 points 2 years ago (25 children)

Idk much about him, but I keep reading here and there that he was terrible. How did he manage to write Star Trek episodes if he was those things?

[–] abfarid@startrek.website 9 points 2 years ago (2 children)

How many points was that?

[–] abfarid@startrek.website 9 points 2 years ago (1 children)

Let's assume you can use that to determine the beginning of an ad, how do you know how much to skip?

[–] abfarid@startrek.website 3 points 2 years ago

I selected all and it's still not enough of a reason!

Bow to Alec! Let Alec consume you!

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