The fediverse is the best chance any of us have of experience an internet free of tech oligopolies, that's the biggest difference for me.
Of course mass adoption would make it more likely to have lively niche communities, but most importantly, I think it should be a right for people to exist on the internet without a massive corporation trying to turn them into a nutjob for monetary gain.
WaDef7
I am also reading through dune right now, I'm enjoying it so far. I was fine with the world building, partly because I really liked the sets in the movie and also because I found it novel compared to the very generic space faring stuff or Tolkien rip-off you get as a backdrop in sci-fi and fantasy respectively.
I'm also really enjoying a lot of the environmental musings in the book, after I finish it I will look up more about Frank Herbert's relation to these topics, I get the feeling there's something about it.
I'm not super happy about the way these sprints are playing out, it seems there's always a very dangerous move involved and we've just been very lucky so far.
Of course you can't sanitize sprint finishes to the point that there is no danger, but I'm not sure this is equilibrium.
Also, this might just be personal experience, but so far I'm finding it far easier to browse a single community on no matter what general instance rather than going through a separate topic-focused instance.
The modular rear camera idea makes a lot of sense when you consider that camera bumps have become an industry standard.
I didn't really grow up with it as others but I think I got into it enough that I can try and answer you.
So, the first one was the first game to figure out FPS in consoles that really took off (most likely the first one to do it, but you never know, I might stand corrected). Some people will point out to Goldeneye on the N64 but I really doubt any game was playable on that three pronged controller let alone an FPS.
I remember they did some trickery with the aim to compensate for the stick as an input method, and they also set up the two weapon limit which is now a staple.
Another aspect is the multiplayer, which was great both as a couch split-screen and online; you also had the forge so you could get creative with it.
You know, if you're having fun with your friends that's all it takes to fondly remember everything that came with it, and a videogame can play that role, whether it's actually good or bad.
As for the story, I'll admit the mainline story was just fine for me, not lacking for the kind of game that it is, but halo reach on the other hand really struck a chord with me.