Vlyn

joined 2 years ago
[–] Vlyn@lemmy.zip 1 points 2 months ago

Actually around half the budget of an AAA game is just marketing cost. Which feels wasteful, but if you need to recoup hundreds of millions it might be necessary.

[–] Vlyn@lemmy.zip 0 points 2 months ago

Actually around half the budget of an AAA game is just marketing cost. Which feels wasteful, but if you need to recoup hundreds of millions it might be necessary.

[–] Vlyn@lemmy.zip 0 points 2 months ago (5 children)

I don't condone this, but we already had $60 games 10 years ago. If you simply add inflation you'd be at $81 today. That doesn't even take into account that modern games also have larger budgets compared to back then.

Video games really are a cheap hobby comparatively speaking. I still wait for sales of course :)

[–] Vlyn@lemmy.zip 5 points 2 months ago (2 children)

Windows 11 finally allows you to simply uninstall OneDrive. Before that you had to do weird registry hacks, that often broke something :-/

[–] Vlyn@lemmy.zip 1 points 4 months ago (1 children)

I also just got a warning, lol. Fuck them, I really need to come here more often :-/

Gravitated back to Reddit due to lacking content unfortunately..

[–] Vlyn@lemmy.zip 1 points 4 months ago

I get all that, but it's still not what I'm trying to explain. If TAA is forced in a game that supports DLSS/FSR it's still not used in the image itself, but rather just the motion vector data gets piped into the new algorithm.

Otherwise even with DLSS/FSR active you'd have all the smearing and bad quality of the original TAA implementation, which you simply don't.

So it's just pedantic if a toggle in a game appears on/off or at all, if the engine just uses the motion vector data and then uses DLSS/FSR/XeSS or what have you to actually do the anti-aliasing.

[–] Vlyn@lemmy.zip 1 points 4 months ago (2 children)

TAA just means temporal anti aliasing. Temporal as in relying on data from the previous frames.

The implementation of DLSS and FSR are wholly separate from the old TAA. Yes, they work on the same principals, but do their own thing.

TAA as a setting gets disabled because the newer methodes fully overwrite it. Some games hide the old setting, others gray it out, it depends.

[–] Vlyn@lemmy.zip 6 points 4 months ago (4 children)

What? All Ray Tracing games already offer DLSS or FSR, which override TAA and handle motion much better. Yes, they are based on similar principles, but they aren't the mess TAA is.

[–] Vlyn@lemmy.zip 11 points 7 months ago (2 children)
[–] Vlyn@lemmy.zip 4 points 7 months ago (4 children)

True AGI would turn into the Singularity in no time at all. It's literally magic compared to what we have at the moment.

So yes, it would easily solve the climate crisis, but that wouldn't even matter at that point anymore.

[–] Vlyn@lemmy.zip 6 points 8 months ago

Don't forget about spending thousands of hours in Diablo 4. And now he's eyeing up Path of Exile 2.

Hard working my ass, he spends more time on Twitter than I do at work.

[–] Vlyn@lemmy.zip 15 points 8 months ago (7 children)

It's even worse than that:

21% of adults in the US are illiterate in 2024. 54% of adults have a literacy below a 6th-grade level (20% are below 5th-grade level).

So 1/5 can't read at all, and over HALF can't read better than an 11 year old.

 

I'm out of ideas on how to fix this, every now and then my Firefox browser gets a random white border around it. Windows 11, no compatibility mode active for the application.

When I maximize and minimize the window it goes away for a while.

One possible hint: This has started to show up after adding a third display (a 4K TV) to my setup. Even if the TV is fully off. But the TV is the only display which has a different resolution scaling active (all other displays are at 100%).

 

Game Ready Driver 537.13 has been released.

Article Here: https://www.nvidia.com/en-us/geforce/news/starfield-game-ready-driver/

Game Ready Driver Download Link: Link Here

New feature and fixes in driver 537.13:

Game Ready - This new Game Ready Driver provides the best gaming experience for the latest newgames including Starfield and the ICARUS: New Frontiers expansion.

Fixed Gaming Bugs

  • [Battlefield 2042] Game stability can decrease when applying GeForce Experience Freestyle filters [4170804]
  • [Ratchet & Clank: Rift Apart] Performance fluctuations due to issues between DirectStorage and NVIDIA Reflex [4212649]

Fixed General Bugs

  • [Vegas Pro FX] Preview not working on some notebook configurations [3752618]

Open Issues

  • [Halo Infinite] Significant performance drop is observed on Maxwell-based GPUs. [4052711]
  • [DaVinci Resolve] This driver implements a fix for creative application stability issues seen during heavy memory usage. We’ve observed some situations where this fix has resulted in performance degradation when running DaVinci Resolve. This will be addressed in an upcoming driver release. [4172676]

Driver Downloads and Tools

Driver Download Page: Nvidia Download Page

Latest Game Ready Driver: 537.13 WHQL

Latest Studio Driver: 536.99 WHQL

DDU Download: Source 1 or Source 2

DDU Guide: Guide Here

DDU/WagnardSoft Patreon: Link Here

Documentation: Game Ready Driver 537.13 Release Notes | Studio Driver 536.99 Release Notes

Submit driver feedback directly to NVIDIA: Link Here

Having Issues with your driver? Read here!

Before you start - Make sure you Submit Feedback for your Nvidia Driver Issue

There is only one real way for any of these problems to get solved, and that’s if the Driver Team at Nvidia knows what those problems are. So in order for them to know what’s going on it would be good for any users who are having problems with the drivers to Submit Feedback to Nvidia. A guide to the information that is needed to submit feedback can be found here.

Additionally, if you see someone having the same issue you are having in this thread, reply and mention you are having the same issue. The more people that are affected by a particular bug, the higher the priority that bug will receive from NVIDIA!!

Common Troubleshooting Steps

  • Be sure you are on the latest build of Windows 10 or 11
  • Please visit the following link for DDU guide which contains full detailed information on how to do Fresh Driver Install.
  • If your driver still crashes after DDU reinstall, try going to Go to Nvidia Control Panel -> Managed 3D Settings -> Power Management Mode: Prefer Maximum Performance

If it still crashes, we have a few other troubleshooting steps but this is fairly involved and you should not do it if you do not feel comfortable. Proceed below at your own risk:

  • A lot of driver crashing is caused by Windows TDR issue. There is a huge post on GeForce forum about this here. This post dated back to 2009 (Thanks Microsoft) and it can affect both Nvidia and AMD cards.
  • Unfortunately this issue can be caused by many different things so it’s difficult to pin down. However, editing the windows registry might solve the problem.
  • Additionally, there is also a tool made by Wagnard (maker of DDU) that can be used to change this TDR value. Download here. Note that I have not personally tested this tool.

If you are still having issue at this point, visit GeForce Forum for support or contact your manufacturer for RMA.

Common Questions

  • Is it safe to upgrade to ? Fact of the matter is that the result will differ person by person due to different configurations. The only way to know is to try it yourself. My rule of thumb is to wait a few days. If there’s no confirmed widespread issue, I would try the new driver.

Bear in mind that people who have no issues tend to not post on Reddit or forums. Unless there is significant coverage about specific driver issue, chances are they are fine. Try it yourself and you can always DDU and reinstall old driver if needed.

  • My color is washed out after upgrading/installing driver. Help! Try going to the Nvidia Control Panel -> Change Resolution -> Scroll all the way down -> Output Dynamic Range = FULL.
  • My game is stuttering when processing physics calculation Try going to the Nvidia Control Panel and to the Surround and PhysX settings and ensure the PhysX processor is set to your GPU
  • What does the new Power Management option “Optimal Power” means? How does this differ from Adaptive? The new power management mode is related to what was said in the Geforce GTX 1080 keynote video. To further reduce power consumption while the computer is idle and nothing is changing on the screen, the driver will not make the GPU render a new frame; the driver will get the one (already rendered) frame from the framebuffer and output directly to monitor.

Remember, driver codes are extremely complex and there are billions of different possible configurations. The software will not be perfect and there will be issues for some people. For a more comprehensive list of open issues, please take a look at the Release Notes. Again, I encourage folks who installed the driver to post their experience here... good or bad.

Did you know NVIDIA has a Developer Program with 150+ free SDKs, state-of-the-art Deep Learning courses, certification, and access to expert help. Sound interesting? Learn more here.

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