Because they want to play games and have fun
Virkkunen
Also game very much recommends RTX 4000 series or better with frame gen turned on.
Capcom straight up recommends frame gen to get 60 FPS, which is not what the current frame gen tech was made for, it's ridiculous how bad this game runs
The issue there is 4K, even with upscalers it's a massive rendering job for GPUs. Realistically, only the 4090 and 5090 could run in high settings at 4K (with or without upscaling). I had a 4K monitor with my 7900 XTX and decided to dial back to 1440p (and got a n OLED screen too) so I could run my games at max on 120 or 144 FPS, because at 4K I would get anything between 50 and 100 fps with a mix of high and medium settings
I think Avowed is the smoothest (strictly comparative) game on UE5 I've played in a long time. I get 120fps locked on epic and no shader compilation stutters (1440p, 7900XTX and 7800X3D, FSR quality) outside of cities. As soon as I enter a city and move my camera/character, it dips to 50fps with my GPU barely being used and CPU spiking, which really doesn't make much sense to me considering the aren't a lot of NPCs in town and they don't move/have routines
The engine itself isn't the problem developers just don't optimize shit because they aren't given the time/derective to
The same can be said for CE2.
While the Creation Engine can be limited, the issue with Bethesda games is not the engine, but their development and direction
How is that a dick move? Bethesda (and other companies) don't owe anything to the very small community of modders of their products, and they certainly aren't doing this rumoured remake out of spite for the Skyblivion team.
Leaving the board of directors is pretty much as giving up ownership rights. He has nothing to do with Bluesky anymore and he makes us sure he doesn't want to.
Jack Dorsey has nothing to do with Bluesky
I'm not using the flatpak but rather the one straight from Arch repos. I did notice all the presets I had were using renderD129
and I found out I only have renderD128
as well so I changed that, but now it barely uses my GPU and CPU during render.
❯ ls -hal /dev/dri/render*
crw-rw-rw- root render 0 B Sun Feb 23 09:47:45 2025 /dev/dri/renderD128
Here's the render settings and outputs of btop
, amdgpu_top
and LACT:
My issue with Kdenlive is that no matter what I do it never uses my GPU (7900 XTX) for rendering. I've tried multiple rendering presets and configs, codecs, made sure all the libs and related packages are installed but it never works
It doesn't matter if it's a "far more organised approach", logseq simply doesn't fit many types of workflows for note taking.
logseq is a zettelkasten program; Obsidian is a text editor
Americans.
So yeah, nobody cares about SMS/RCS