I don't think CD-i and 3DO should be counted for this.
The 3DO had a weird business model and the price point was considering it didn't sell at a loss like most consoles do -- It didn't catch on because it was a weird interstitial thing that was more powerful than the then-popular SNES/Mega Drive but leagues less powerful than the (already announced, already on the way) PS1 and Saturn.
And the CD-i? That one didn't even intend to be a games console at first. Philips was trying to make a ~multimedia machine~ out of a belief that those 90s interactive encyclopedia/activity center CD-Roms that were popular on PC were the future of consumer media. It was priced like a high-end media player, because that's what they meant for it to be. They only pivoted to games at the ass-end of its lifecycle in hopes of salvaging the unmitigated disaster that had turned out to be. And when they did, they did so with a redesigned model that had a lot of the high-end features removed to "console-ize" their multimedia player, making it much cheaper.
Fair enough.