I wouldn't count on millions of people suddenly all deciding to boycott now, if all the egregious practices of this industry weren't enough to get them to do it already.
TwilightVulpine
I don't think it's great for any class to take back powers that the character has earned. Not even clerics. For as long as there have been religions, there have been schisms and power plays. It even ruins possible intrigue involving religions if you can tell what follower of a good god has gone astray by asking them to cast a spell.
There are more interesting ways to do consequences for defiance of higher powers than to hold their abilities hostage. That feels less like the consequences of a living world, and more like the DM yanking the player's leash.
But I can accept that this is an established system/setting thing for clerics and paladins. For warlocks, it is not.
Seems like any customer rights now only exist in direct defiance of corporations and whatever unreasonable unilateral rules they set without consulting anyone else.
Enshittification advances. Consoles already are the prime example of devices that act as if they are still owned by the company rather than the customer, but they somehow find even more ways to make it worse...
Even before Musk I wouldn't have trusted Twitter with my finances or even just my credit card.
In 2023? I don't think so. I got into D&D decades ago and THAC0 was already not a thing anymore. Gurps may not be widely played today but I still see it getting memed a lot for being complicated.
I miss New Game + modes that just let you replay the game with everything you got from the start instead of ever escalating difficulty. I get that some people want more challenge but maybe that should be a separate option. Bringing in everything only for it to be outclassed in some power ramp feels kinda futile to me personally.
If they wanted to start over without all the content from the previous game's DLCs, the least they could do is ensure a polished and stable foundation to build it up again. Game publishers are getting way too blasé about releasing games in a shoddy state.
True, Savage Worlds is a good option for a more flexible game, as well as Fate.
That's a good alternative, but sometimes the issue with picking a different game that is suited for that one thing is that you want your game to do more than one thing.
Every other time I pull a PbtA game I end up banging against the walls of the genre and walking into the barren uncodified void of "I dunno, I guess you just do it".
So fuck it, we Homebrew!
Not really. Often companies degrade their products as a calculated choice, considering that they will save and increase their profits more than they will lose. If only a few people protest, which seems to be the case here, then they have no reason to change course.
But chosing to buy from companies that do better can at least carve out a niche.