TwilightVulpine

joined 2 years ago
[–] TwilightVulpine@kbin.social 1 points 2 years ago

Trust issues is right. I wouldn't want to play with a DM who does that. This is not just fictional cruelty, to take a player out of the final battle just to rub in how evil and clever the villain is just feels unsportsmanlike to me.

But I see there is a whole genre of posts that's all about suggesting awful things for D&D games because it makes for spicy social media content. Same goes for, say, the False Hydra, a monster that does not fit with the games mechanics and imposes a metagame threat that bypasses the characters abilities and resistances entirely. I hope it's all just memes at the end of the day.

[–] TwilightVulpine@kbin.social 6 points 2 years ago (1 children)

That's good advice. Unless everyone agreed to run a prewritten module, expecting the players to do too specific things and go to too specific places is ill-advised.

Pre-planning too far, even with collaborative players, can fail to provide what they want. Only as the campaign progresses it will become clear what the players gravitate towards and what are their dispositions.

The GM can keep some general ideas for the future events and potential conclusions, but fleshing them out before they are imminent will only lead to wasted effort and disappointment. Being able to think on your feet is very important for a GM too.

Conversely, players should understand that GMs also have ideas of what they want to see, so they should at least try to pick up on some cues.

Everyone should remember that the core of TTRPGs is collaborative storytelling.

[–] TwilightVulpine@kbin.social 3 points 2 years ago

I once had a campaign that had such a scripted ending, the GM took over one of the PCs to control what they would say and do in the finale.

[–] TwilightVulpine@kbin.social 2 points 2 years ago

Pathfinder won't get you quick games either. Maybe something around Powered by the Apocalypse, Fate or Savage Worlds.

[–] TwilightVulpine@kbin.social 5 points 2 years ago

Gotta wonder how that goes for innocent people that decide that the afterlife is cool.

Must suck for victims of cults and devil bargains that get dragged into the hells regardless of their deeds.

[–] TwilightVulpine@kbin.social 3 points 2 years ago

Triple-A games are worse every day but indies today are amazing so it's not a complete loss.

[–] TwilightVulpine@kbin.social 4 points 2 years ago

The general opinion of Diablo 4 I hear making rounds is that it's too short and overly-monetized

[–] TwilightVulpine@kbin.social 2 points 2 years ago

Not a single game out and they are already ruining several studios...

[–] TwilightVulpine@kbin.social 1 points 2 years ago

Those need some serious rework. They manage to look beautiful even today with clever stylization, but the gameplay is ROUGH.

[–] TwilightVulpine@kbin.social 10 points 2 years ago

Well I know for sure my viewing experience will be worse with ads, so "might" is a possible improvement

[–] TwilightVulpine@kbin.social 6 points 2 years ago (1 children)

I wonder if part of the reason they add these games by eyedropper is to use them as hype tools.

The Switch 2 might be announced any day now, what is going to happen to NSO? Will they actually port them because it's tied to a subscription rather than a standalone purchase? Or will they start over again?

[–] TwilightVulpine@kbin.social 10 points 2 years ago (2 children)

Ehh... I definitely see the possible pitfals of relying too much in any single private platform, but trying to blame them for putting their work there is not reasonable. It's good have your own website as a backup, but you can't get good discoverability with just that. To promote that as an alternative to a Twitter or Instagram page is not good marketing advice, no matter how idealistic one might be about self-hosting.

To run a business, the owner needs to get it where people are. Unfortunately most people on the internet are on privately-owned social media.

The Fediverse allows for a much needed middle-ground between self-hosted content and public engagement, but even then it still needs much wider adoption to be as viable as a platform for creators as corporate social media is now.

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