D&D rules have nothing about taking damage through excessive speed either, unless you are talking about fall damage, but that's not it.
TwilightVulpine
It's just a "clever" rhetorical trick of considering rules and real world physics only where it enables them to pull bulshit.
To be fair, it's pretty funny but I would never let that fly in a regular game.
You kinda did, just not like, consciously.
Funny how everyone was praising how unique and fun it was when it came out.
And yet nearly every game released on mobile is sells virtual collectibles, all kept in a server that will eventually go down.
For a while I've been getting the impression that some DMs are the same as power players, they just feel validated by having the Golden Rule to wield.
To justify this sort of thing with "it's what my villain would do" is about as bad as when a player does it.
Bursting out of your old skin like that Men In Black roach alien
If this brings back all that was naturally shed, there's gonna be a whole lot of skin and hair.
They are just lying. I don't trust this response for a single moment. We have seen how the slope as far as game monetization practices goes is in fact slippery.
Sports games already use in-game ads. They will keep going for as long as players take it.
Crowdfunding-driven projects often have depressing fates, but probably not even a partial result would have existed if not for that.
Feels like if it was not for that Evo drama at the year they were selected as one of the competing games, maybe they would have sold well enough to finish.
Funny to do it so late, but it's a great fighting game
And do the exact same to physics and biology too. How fast are these peasants supposed to be moving?