It's also a quick way to turn a regular player into a murderhobo, because if can't trust anything not to be hostile, the best approach is to attack first.
TwilightVulpine
Reminds me of how many early indie games relied on procedural generation but people got tired of it over time.
Live Services, much like their older cousin MMO, are not something people can play multiple of. Each of them takes so much time/money investment that most people who do play them just pick one and stick with it. Making too many of them is a mistake.
Fair.
The idea of a modern soldier going to a fantasy world and getting a "harem" sounds like a propagandized retelling of a war crime.
Imperial Princess Piña Co Lada
Go home author, you are drunk.
Don't complain if your whole platoon gets perfectly sniped with arrows before you can load your artillery.
This is also bad.
They approved the game to be on the platform, banning people for recording scenes is ridiculous.
To this day I resent Sony for not allowing me to stream Persona 5 to my sister, which is a series we used to play together a lot.
Dishonored was a bit like that
GameFAQs tends to be a good place to get printable guides for older games. Most of the older ones are simple text files.
I never get this type of response. Do you really keep paying attention at whoever ass it is rather than the whole game happening on the rest of the screen?
Yes, I know. My point is that as new needs for self-regulation have come up, they are playing coy. Because as industry representatives it's more profitable to pretend they don't realize there is a new risk, that justifies ratings and warnings for children and their parents. If they will not catch up until the threat of government regulation comes up, they are not doing their job properly.
Ironically they are more harsh at fictional depictions of gambling than at lootboxes with real money, so they always knew there were some risks of this kind.
They are funny as memes, but beginner DMs might not be able to tell the difference.
I feel the same way about the False Hydra. As a recounted creepypasta it sounds cool. As an actual TTRPG enemy it's unworkable. Either the adventure will be very scripted, because the DM has to pretty much allow you to perceive it, or it will be completely unfair and insufferable, because you'll need to constantly pretend you don't notice it and that you forget things as it decimates the party. It's not a good D&D enemy, it doesn't even fit the rules of D&D well. Mind effect with no saves unless you cover your ears? C'mon...