TheronGuard

joined 2 years ago
[–] TheronGuard@hexbear.net 2 points 2 years ago

Fabric Seasons

Oh well. Serene Seasons looks to do similar things though.

[–] TheronGuard@hexbear.net 3 points 2 years ago

I believe this one is the one I looked at:

https://www.curseforge.com/minecraft/mc-mods/continents

I tried installing it mid playthrough but you get really harsh borders where the generation changes. I guess I could go edit them in an editor but that would take hours.

[–] TheronGuard@hexbear.net 3 points 2 years ago (2 children)

There seem to be a few mods with "Seasons" in the title, which one do you mean?

This one? https://www.curseforge.com/minecraft/mc-mods/serene-seasons

[–] TheronGuard@hexbear.net 5 points 2 years ago (8 children)

I've been occasionally dipping into Minecraft since 2011 and it's the exploration that keeps me coming back. Despite essentially just being randomly generated noise, I find Minecraft's landscapes really pretty, especially with a nice shader installed and it's always a great feeling when you crest a hill to discover a unique canyon or valley on the other side.

I started a new world in September after not playing the game for at least a year and to keep exploration more interesting and fresh this time around I installed Alex's Mobs, Aquaculture, Exotic Birds and mods that add every losing mob vote mob as well as the mobs from Minecraft Earth to make the world feel more alive. The way Alex's Mobs distributes appropriate animal species to each biome makes a huge difference in immersion, even if I have some issues with some of its more unbalanced monster mobs.

I also installed a couple of mods that added more randomly generated structures and dungeons though I basically had to go in and reduce the rates in which they spawned when it felt like the same graveyard got generated multiple times in one square kilometer. If anyone has more suggestions for more dungeon/ruin/structure mods that aren't too crazy, I'd be happy to hear them

The only regret I have with my current world is that I discovered a mod that changes world generation into continents and islands separated by water as opposed to Minecraft's usual endlessly stretching patchy landmass when I had already played the world for over a month cri

[–] TheronGuard@hexbear.net 4 points 2 years ago

I've never used it though shrug-outta-hecks

[–] TheronGuard@hexbear.net 14 points 2 years ago (4 children)

This was in Microsoft's Minecraft launcher, so probably whenever that got introduced. I've only got the Java version though.

[–] TheronGuard@hexbear.net 8 points 2 years ago* (last edited 2 years ago)

Back when I played multiplayer games on the Xbox 360 I had my voice chat volume permanently turned down to zero because I didn't see how hearing obscenities yelled into those horribly low quality Xbox microphones added to the experience.

When the Master Chief Collection and Gears of War 5 launched on PC I ended up leaving the voice chat on because I became deeply amused and fascinated by the Xbox players I crossplayed with. People noisily munching Doritos into the void, middle-aged parent gamers talking to their children in between callouts, people who have really loud music blasting in their living room, groups of friends who like to play and chat together but for some godforsaken reason don't just use Xbox parties or Discord.

Naturally, there have also been horribly racist moments, like the one time some expert-shapiro -brained gamer started being racist to a black person on the same team from the moment he heard his voice, at one point telling him that his ancestors were building aqueducts while the black person's ancestors lived in mud huts cringe

In response, the black guy just made fun of how nerdy the white guy's voice sounded and how badly he was playing. I kept dying in that match because the absurd banter had me dying in real life

[–] TheronGuard@hexbear.net 1 points 2 years ago* (last edited 2 years ago) (1 children)

I don't really feel like reinstalling every program I have and meticulously copying over all my profiles and settings. Already had to go through that several times last year.

[–] TheronGuard@hexbear.net 2 points 2 years ago

The Switch is very emulatable at this moment, which annoys Nintendo to no end

It's the PS4 that's still very much in its infancy when it comes to emulation, but it'll probably be more and more of a thing in the coming years

[–] TheronGuard@hexbear.net 5 points 2 years ago (1 children)

I meant GTA Online's expansions, several of which feature DJs, musicians and music producers whom I assume are very big with the kids these days as themselves

[–] TheronGuard@hexbear.net 11 points 2 years ago (4 children)

No single player DLC for you capitalist-laugh

It looks like they instead tried to repeat the GTA Online model with Red Dead Online but it failed to gain enough traction so they just gave up on the whole game. It's frustrating to see how much time and money they put into multiplayer updates, each one has several cutscenes with new characters, cutscenes and celebrity cameos and all you can think of is how cool it would've been if they had used those resources for another Undead Nightmare or GTA IV-style expansions.

[–] TheronGuard@hexbear.net 1 points 2 years ago

It's not the button icons themselves that are tripping me as much as the menu confirm & cancel buttons being flipped on Nintendo devices compared to the usual Xbox and PlayStation setup.

 

Thanks for ruining the rotating login screen photos you assholes, I actually liked those owl-pissed

I'm sure everyone alive on Planet Earth already knew about Todd Howard's latest Gamebryo-powered mess

I love that this ad is presented just like a picture of a savannah or a castle

 

And can we have some more classic fixed camera angle survival horror games where the main gameplay loop is trundling from room to room while looking for keys, please kitty-cri

Ideally with tank controls party-sicko

Though it wasn't just survival horror that used them in the PS1/PS2 era, they were used in action games, RPGs, adventure games... I will admit the now standard over the shoulder camera and stick controls are a much better fit for anything more action-focused and that dealing with PS2 era 3rd person camera and control implementations can be difficult today like when I revisited War of the Monsters recently.

Not anything needs to be an action game however, and anything with a more leisurely pace can benefit from the cinematic, directed feel you get from fixed cameras, eg. survival horror and RPGs.

I was thinking about this while playing the recent Fatal Frame: Mask of the Lunar Eclipse remaster. It exists in a weird place where it looks and plays like a PS2 game but has a over the shoulder camera but basically gained nothing from it except a loss of atmosphere and the interiors feeling more cramped and boxed in.

Maybe a part of why they went away is that playable areas now tend to be much larger and open than they used to be in the PS2 days and not neatly segmented into closed off relatively small spaces that are easier to capture in a few camera angles.

 

After finishing Red Dead Redemption on Xenia, I have a weird itch to play some more of the open world games I've missed. I was just completely exhausted with sandbox games by around 2013 and avoided all of them, even the ones I heard good things about.

Some of the games on my "maybe check out" list:

Sleeping Dogs - Apparently a really good GTA clone. The Hong Kong setting and melee combat make it stand out.

Assassin's Creed 4 - The two additional Ezio games and Assassin's Creed 3 were big factors in why I got completely burned out on open world games but the ship combat is supposed to be really good- also pirates are cool. It should also predate the series turning into a singleplayer MMO thing.

Far Cry 3 - Never got around to playing this despite all the praise. I know the FC3 style got milked to death but there's probably a reason it became used as a template for Ubisoft games. Wasn't this also the game with the retrofuturistic 1980s DLC campaign with Michael Biehn?

Mad Max - From what I've seen this is a pretty generic open world game in the vein of the later Arkham games but it seemed like a pretty faithful recreation of the Mad Max world in video game form.

 

The effect is so subtle, you barely even notice it

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