TheGentlemanARN

joined 2 years ago
 

Hey!!!

We updated the bandits from our series D&D Monster Manifest. We also reworked the Monster Manifest and released the 2.0 version. We changed the concept a lot based on feedback and things we did not liked from the first draft. You can check out the monster design post but it is quite long.

On our patreon page you will find the full pdf containing bandit 14 stat blocks. 7 low level ones and 7 higher level versions. Also you will find all tokens and a json file containing. Completely for free.

If you are not interested long explanation of the Monster Manifest here is a quick explanation:

We seperated all D&D stat blocks into two fight categories, representing one type of fight you can run at your table: Theater Fight and Grid Fight.

Theater Fight are designed for fast-paced, theater-of-the-mind play. Ideal for hyper-escalating showdowns like a lone bandit boss against a party. Or a simple fight quick fight against some goons.

  • Generics are versatile monsters that can be used for an easy and quick stat block to quickly run a monster. Most official monster are generic monster.

  • Boss are monsters that should be fought by four characters in an epic action fight. They have numbered actions to make them easy to run while keeping the focus on dynamic, cinematic action.

Grid Fight are perfect if you’re running a fight on a grid with miniatures. Monsters have distinct roles, multiple abilities, and varied actions, giving players and DMs plenty of tactical decisions to make each round.

  • Simple monsters are monsters with one action. They are easy to run and have one special action per group, this means one of all the monster with same name in this combat can make one additional special action either per turn or combat. They often function as Minions to Complex monsters.

  • Complex monsters have multiple actions between which a dungeon master needs to decide. They are therefore more complex and bring in tactical decisions the dungeon master needs to make. They often function as elite enemies.

Additionally, all our monsters have a defined Role. This role reflects their actions and traits in combat.

  • Artillery. Enemies who stay in the back line and use powerful ranged attacks to inflict heavy damage on their foes.

  • Brute. Front line melee combatants with great physical strength. Think of ogres, giants, or muscular thugs. They often priorities raw power over tactics or armour.

  • Cavalry. Not only mounted warriors but also fast and highly mobile creatures. They often possess a powerful charge attack and high mobility.

  • Controller. Enemies that disable, debuff, restrict movement, or even stun their opponents. Controllers are often powerful spellcasters.

  • Lurker. Combatants that avoid direct confrontation and excel at dealing heavy single-target damage in specific situations and are also able to avoid attacks.

  • Polearm. Front line melee fighters who wield polearm weapons. Their role lies somewhere between that of a Soldier and a Supporter

  • Skirmisher. Light infantry or agile creatures that move around the enemy front line, using hit-and-run tactics. They can attack from range or fight in melee, making them excellent all-rounders.

  • Soldier. Discipline and unity bring success in battle. Soldiers are well equipped, trained to fight in formation and have a high armor class.

  • Supporter. A back line combatant who heals or empowers allies. Typical examples include a priest restoring the wounded or a war chanter inspiring their comrades to fight harder.

Short and clear I hope. Check it out here if you are interested.

That’s it! Time to unleash some monsters that are actually fun to run!

 

Hey today we bring you the first monster from our series D&D Monster Manifest, the Bandits. The small zine includes 10 bandit stat blocks you can use in your game. All Monster are compatible with the D&D 2014 rule set and can just be put into your game. We are working on more monsters, if you want to keep up follow us on patreon!

On the free patreon post you will also find a higher version of all the bandits present in the post. Additionally tokens and a json file including all their stats.

If you don’t know the Monster Manifest you will probably a bit confused but that is quickly resolved. You can either read the original post (which is quite long and goes very in depth) or check this quick explanation out.

In short we divide all D&D stat blocks into three categories, representing one type of fight you can run at your table: Action Stat Blocks, Tactical Stat Blocks, and Hybrid Stat Blocks.

  • Tactical Stat Blocks are perfect if you’re running a fight on a grid with miniatures. Monsters have distinct roles, multiple abilities, and varied actions, giving players and DMs plenty of tactical decisions to make each round.
  • Hybrid Stat Blocks work best when you want cinematic encounters with or without a grid, such as a spellcasting boss with minions or a battle that blends combat with diplomacy. They’re versatile, closer to the official style of stat blocks (natural stat blocks), and flexible enough for mixed encounter types.
  • Action Stat Blocks are designed for fast-paced, theater-of-the-mind play. Ideal for hyper-escalating showdowns (like a lone bandit boss against a party of four), their numbered actions make them easy to run while keeping the focus on dynamic, cinematic action.

If you have any questions go to r/DnDMonsterManifest and make a post there. You can also join our discord server to pitch us ideas or just talk with us.

Thats that, go to the original post if you are interested in a pdf, some tokens or a 5etools compatible json that includes all of the above.

*Internal Rock studio boulders away*

 
 

Hey guys, we from Internal Rock Studio are back with a Big Development Update of our Squad Based TTRPG. You can check out here.

If you never heard about us, we made a itchio page for the rule set. You can get a rough idea of what the rule set is about there.

If you want to be kept in the loop you can join our patreon for free, we will make public posts about its development there. If you want to go above and beyond you can support us there, we will use the money to improve the project.

InternalRockStudio out.

Thank you ^^ if you like it you can follow us on patreon for free or on join our discord server here: https://discord.gg/eJBwe75jCr

 

For clarification what Doppelsold is, it is a free rule set me and my friends are currently developing for fun, where two players play 3 characters called retainers. It is inspired by the game battle brothers in which you manage a small mercenary company in a dark fantasy world. Some more info's can be found here: https://internalrockstudio.itch.io/