SuperFola

joined 2 years ago
[–] SuperFola@programming.dev 9 points 9 months ago (1 children)

High uptime is bad, that means you do not update your kernel

[–] SuperFola@programming.dev 10 points 9 months ago

Self hosted Bitwarden. It has been awesome for three years, never had any problems when switching from windows to Mac and then my phone from android to iPhone.

Better than keeper and last pass. Good synchronization and more options to share passwords or notes with friends compared to Firefox password store.

[–] SuperFola@programming.dev 1 points 9 months ago (1 children)

I’ve been using Scala professionally for 3 years. I don’t know what I’m doing most of the time because we have a ton of implicites and monads and extension methods. I just know the general idea and can get where I want by reading types.

I’ve been creating a language for fun for nearly 6 years. I often don’t know what’s going on under the hood because it’s somewhat complex. I think this is normal for every language. You don’t have to know everything to be able to use it. You don’t have to write blog posts once a week about the language subtleties you found.

[–] SuperFola@programming.dev 3 points 9 months ago

Yes, that’s the one!

[–] SuperFola@programming.dev 8 points 9 months ago (3 children)

I know of which-key.nvim that help you search your key map.

There is somewhere a plugin that will belittle you for using jjj instead of 3j too, and I think that’s more like what you look for. I couldn’t find it, if anyone knows it!

[–] SuperFola@programming.dev 1 points 10 months ago

I still have said button for language in my stars when going to GitHub.com/username?tab=stars

If you only have the search box you can filter using lang:name

[–] SuperFola@programming.dev 1 points 10 months ago

That’s a kit sold by 42keebs iirc

[–] SuperFola@programming.dev 2 points 10 months ago

On my own server at home, yes. Because that’s important for me to know what’s going on and not discover something by chance weeks later.

[–] SuperFola@programming.dev 3 points 10 months ago

This feels dangerously threatening. A formidable tool for scammers, stalkers and the like.

How could one defend against that? Not post anything publicly, but what about leaks?

[–] SuperFola@programming.dev 3 points 10 months ago

They would have to avoid paying their exec 25M$ a year, that would be a good thing imo

[–] SuperFola@programming.dev 20 points 10 months ago (1 children)

Damn that sucks

Nintendo is really after every switch related not official project these days. The migswitch, Yuzu, ryu, any video showcasing their sweet games with mods (botw multiplayer videos have been DMCA)

[–] SuperFola@programming.dev 2 points 10 months ago

Thanks for the insight! That’s not something I thought about

 

I’ve finally picked up an iPhone about a month ago, and have been loving the experience.

However I’m now thrown into an ad-full world again (I used to have a browser blocking many if not most ads on the android), so I’m wondering, what adblockers do you use (may it be safari extension or entirely new browser for my fellow Europeans)?

 

Hello!

I've been working on this language for the past 5 years, ArkScript, which is:

  • as small as I could (language wise, 10 keywords, nothing I deemed too specific/useless)
  • running on a VM, compile once run anywhere, just ship your bytecode
  • can be used as a scripting language on its own, like python (though it's not its strength)
  • easy to embed, made in c++ 17 with simplicity in mind

I'm currently working on the v4 (I screwed up with the semver), redoing the imports syntax, and currently cleaning the code and rewriting all the unit tests using boosr-ext/ut.

I'm open to criticism, suggestions, discussions on how to enhance it, or just questions on that weird project.

 

I played BotW a lot, and really loved it. I feel like the beginning of the game was relatively easy compared to TotK, I died a few times trying out things, discovering the game and possibilities ; in TotK I died a lot and still do even with good gear and armour (1*-2* armors, 30-40+ damage weapons). You could say it's skill issues and I would agree with you as I am not a pro player and play games once a week maybe, however I feel like the difficulty curve is far greater in TotK. That has affected how I view the game to the point that sometimes I think I dislike it (even though the new powers are the best thing they could have added, with the verticality of the world) ; that might also have to do with the much darker ambiance of the game, which can feel frightening (to me) to the point going underground is hard.

Is it just me? Should I just "git gud"?

 

New clear black shell to fit the IPS screen v3 from funny playing (no soldering needed! This is awesome, I can control the screen with just a touch on the GBA logo). I also added a rechargeable usb c battery, so far it is already lasting 2x longer thanks when I used AA (6 hours in, with a single charge, and medium brightness + sound).

Next steps would probably be:

  • cleanAmp, because I noticed some kind of white noise with my headphones plugged in
  • GBA accelerator to replace the stock clock (and make grinding in Pokémon Ruby faster probably)
 

I wanted to experiment with a better pinky column, as for me using the bottom row with the pinky felt awkward and sometimes painful. Thus I created an alt version of my arkenswoop (swoop based), and named it the altenswoop because my brain thinks it is very original and funny. It will take some getting used to, and I'll need to get batteries for this prototype too!

Is there a proper name for this kind of pinky formation? I've seen this elsewhere too, and I'm calling it pinky cluster in reference to the thumb cluster but it doesn't feel right

Edit: I forgot to add a link to the PCB files: https://github.com/SuperFola/arkenswoop (under pcbs/3x5_nw_pinky_cluster)

 

A few days ago I had this urge of making my own music player, since I have a Subsonic capable server (ampache) to host and serve music. I've been using DSub, which has a lot of features that I don't use, but works very very well. Alas it isn't "up to date" in terms of design.

So I made my own, heavily inspired by Android 13, Material 3 enabled, has dynamic colors / system theme fallback (a small thing that goes a long way, I didn't want to make an half baked customisation screen, since Android already has one why not use it?)

This was my very first Flutter and Dart experience, and I must say it was very enjoyable! The docs are awesome, there are a lot of plugins to choose from, hot reloading... I know now that I needed that feature, it's a must have to iterate quickly! I might have reduce the amount of time I slept the past few days but it was very well worth it.

Here is demo video https://imgur.com/a/SwOxcij (it has changed a bit since then, mostly on boarders/padding, by a few pixels at most but still relevant ; more up to date pictures on the readme of the github repo)!

https://github.com/SuperFola/FlSub (the code might not be perfect, but I did my best as a backend developper)

 

Two years ago I started to follow RogueBasin's roguelike C++ tutorial, a somewhat outdated tutorial in term of good practices and C++ version, but very on point in term of roguelikes.

My goal when I started Pataro what quite ambitious: I wanted to make a modern C++ roguelike from the tutorial, and write an updated version of said tutorial to help the community! Even better (or worse, in term of choosing your goals) I thought I could make a modern C++ roguelike library for people to use.

I got the first 9 parts of the tutorial working pretty smoothly, having set up an architecture inspired by Bob Nystrom about game architecture with roguelikes in mind (great talk by the way: https://www.youtube.com/watch?v=JxI3Eu5DPwE). Then I got to a big hurdle: saving and loading. Having used a lot of polymorphism, it makes quite hard to load correctly things and I stopped there.

progress as of june 2021

Then a few weeks ago, I picked up the project again, with a much lower set of goals in mind:

  • finishing to implement the tutorial from RogueBasin
  • ease the configuration of the project, so that people can pick parts of it or just make a roguelike from it
  • fix a bunch of problems related to the map and how it is used to be able to extend it and modify it (imagine being able to have spells that could alter the map)
  • rearchitecture a few more things because it's still very rough on the edges
  • modernize the C++ code (again)

Progress as of july 2023

 

I follow (probably too many) a bunch of news source regarding programming, and a few weeks ago I started putting everything in a RSS reader, so that I can a single feed/app to go to (instead of remembering every day/week to check x, y, a websites), so I made a script for totw/cpp to help them generate an RSS feed when a new tip is posted.

It might need a few more tweaks to be perfect (markdown to html to XML CDATA sometimes messes up), but it works well and I can finally enjoy reading tips easily anytime, and so can you!

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