Starfighter

joined 2 years ago
[–] Starfighter@discuss.tchncs.de 1 points 5 months ago (4 children)

What card are you using for your room overviews?

[–] Starfighter@discuss.tchncs.de 8 points 5 months ago* (last edited 5 months ago) (1 children)
[–] Starfighter@discuss.tchncs.de 3 points 5 months ago

AutoMalls get most of the way there. So I'd guess its mostly combinators of various kinds.

[–] Starfighter@discuss.tchncs.de 3 points 5 months ago

I've done the same. I put on a single layer of clear coat and it has been perfectly water tight.

[–] Starfighter@discuss.tchncs.de 34 points 6 months ago* (last edited 6 months ago) (2 children)

The game "Deep Rock Galactic"

Space dwarves (solo or co-op) mining in procedurally generated caves while getting bugged by the local fauna.

There are a few different mission types, four unique classes and a vast weapon upgrade system to explore.

Also features the best (non-voip) communication system ever.

Highly recommend. Rock and Stone!

[–] Starfighter@discuss.tchncs.de 3 points 6 months ago* (last edited 6 months ago) (1 children)

To expand: Just configure whatever profile you're using (dev, release, ...) to have link time optimization (lto) enabled:

[profile.release]
lto = "fat"

Reference

[–] Starfighter@discuss.tchncs.de 7 points 6 months ago* (last edited 6 months ago) (1 children)

I mean TDMA is also a perfectly valid solution.

Just needs an easier way to synchronize clocks. Maybe one (master) station could send out a sync word that lets all other stations start their clocks.

[–] Starfighter@discuss.tchncs.de 1 points 7 months ago* (last edited 7 months ago) (4 children)

Mostly its really fucking expensive. Usual applications are central control of heating and window blinds in large office buildings.

Part of what drives the price is that ideally it's all hard wired.

[–] Starfighter@discuss.tchncs.de 4 points 7 months ago* (last edited 7 months ago)

Well sorry for sending you down this rabbit hole, but thrusters get more efficient the less fluid is in their internal reserves ;)

There's a table on the wiki page detailing how internal fluid reserve impacts thrust and efficiency.

I've omitted the fuel tanks in my newer designs. Tweaking the chemical plant output with modules is an easy way to hit the desired efficiency point. Although it's probably not that easy when you have only one single shared chemical plant.

[–] Starfighter@discuss.tchncs.de 4 points 7 months ago (2 children)

How quickly are you switching between recipes on the chemical plant?

Is it long enough for fuel/oxidizer imbalance in the thruster and how does that impact thrust efficiency?

[–] Starfighter@discuss.tchncs.de 4 points 8 months ago* (last edited 8 months ago) (1 children)

I feel like this could end in the relevant xkcd way. (Yes its Standards)

[–] Starfighter@discuss.tchncs.de 5 points 8 months ago

Erbarmen - zu spät - die Hesse komme!

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