Starfighter
AutoMalls get most of the way there. So I'd guess its mostly combinators of various kinds.
I've done the same. I put on a single layer of clear coat and it has been perfectly water tight.
The game "Deep Rock Galactic"
Space dwarves (solo or co-op) mining in procedurally generated caves while getting bugged by the local fauna.
There are a few different mission types, four unique classes and a vast weapon upgrade system to explore.
Also features the best (non-voip) communication system ever.
Highly recommend. Rock and Stone!
To expand: Just configure whatever profile you're using (dev
, release
, ...) to have link time optimization (lto) enabled:
[profile.release]
lto = "fat"
I mean TDMA is also a perfectly valid solution.
Just needs an easier way to synchronize clocks. Maybe one (master) station could send out a sync word that lets all other stations start their clocks.
Mostly its really fucking expensive. Usual applications are central control of heating and window blinds in large office buildings.
Part of what drives the price is that ideally it's all hard wired.
Well sorry for sending you down this rabbit hole, but thrusters get more efficient the less fluid is in their internal reserves ;)
There's a table on the wiki page detailing how internal fluid reserve impacts thrust and efficiency.
I've omitted the fuel tanks in my newer designs. Tweaking the chemical plant output with modules is an easy way to hit the desired efficiency point. Although it's probably not that easy when you have only one single shared chemical plant.
How quickly are you switching between recipes on the chemical plant?
Is it long enough for fuel/oxidizer imbalance in the thruster and how does that impact thrust efficiency?
Erbarmen - zu spät - die Hesse komme!
What card are you using for your room overviews?