Smeagolicious
A lot of the textures are terrible, enemy placement in SotFS is weird, gameplay is floaty, and adaptability was a terrible idea. I'll replay it in a heartbeat before i boot up DS3 again lol. It tried to do a lot of new stuff where DS3 cowarded out and ran back to DS1
The topic of worker exploitation never sticks in discourse. If a case that sheds light on particularly egregious exploitation gains attention some petty grievance will always replace it in the discourse 5 minutes later
I dont see why every game has to be immersive and "realistic" to be considered good. I am a huge fan of the immersive sim genre and those usually avoid the yellow paint problem, but the verisimilitude is part of the fundamental design in that genre.
One of if not my favorite game in recent years, Ultrakill, has no pretentions about realism, it has big combo descriptors popping up on your screen yelling SSSHITSTORM. I dont begrudge it for its clearly signposted paths because an immersive world just isnt a major design goal sometimes.
In the case of games like Uncharted etc, i dont think the signposting of ledges and climable objects is a great sin because in a visual medium with environments approaching some sense of realism, it can be extremely hard to make safe areas visible in the midst of hectic action. In real life our depth perception and visualization of objects in 3d space lets us take in an environment in much better detail that isnt reliably recreated in games, let alone 3rd person action games with a somewhat distant camera. I think of it as a necessary evil in some cases where the player needs to take in visual information extremely quickly.
ImSims and similar games dont usually have this problem because they are usually very slow paced, which could hopefully satisfy people who aren't big fans of the very directed visual signposting in some linear action games. I dont think its necessary to force a square peg in a round hole and abandon obvious visual signposting in fast paced linear progression games in favor of a nebulous desire for complete freedom and verisimilitude - otherwise scope/feature creep can become a real issue (among AAA games especially, just look at the issues with RDR2 for example)
no its noooooot, harry potter is racist, xenophobic, transphobic, neoliberal propaganda with a terribly constructed world!
Tolkien's work on the other hand is racist, xenophobic, christo-monarchist propaganda with a well constructed world!
... and i kinda like it so you'll find that makes it cool and good 😎
Ooh that'll be useful ty! Out of curiosity though, whats on your ban list?
Played a lot with friends back in the day - I swear every game saw a scramble to get dibs on Korea & Babylon before they got soft banned in my group.
But can confirm, very fun with a group even without any mods.
Joe's confusion is understandable, the side effects of Sisi hypno are no laughing matter
Calling my post-rev mini golf & laser tag place PPW but instead of Protracted People’s War it’s the Pew Pew War
*edit: or Protracted Putter’s War
Probably around Battle of Gods when they had the throwaway line about Goku & Beerus’s punches shaking the entire universe. I love Dragon Ball but it’s gotten sillier and sillier over time, which if I’m being honest I’m 100% here for
The second Death Star blasted rebel capital ships which are around the same league, though a little bit larger
Treffy, Sypha, and Alucard are the best bi polycule (big rip to those assassins from earlier, but Alucard was due for another sadboy arc)
Here's hoping Tomb Raider and the DMC show can live up to the levels of my trash that Castlevania exhibited.