Shurimal

joined 2 years ago
[–] Shurimal@kbin.social 8 points 2 years ago

Banana plugs? Definitely

Banana plugs are damn good for lab equipment.

As a speaker connector? Fuck banana plugs. Speakon is the only way.

[–] Shurimal@kbin.social 3 points 2 years ago

Good studio headphones are around 200€ and you can get decent ones for 100...150€. And generally they are closed back, not open headphones.

[–] Shurimal@kbin.social 6 points 2 years ago (6 children)

I'd take a proper lavalier mic with proper studio headphones over an unwieldy and crappy gaming headset with boom mic any day.

Or better yet, a proper THX reference level capable surround sound system and tactile transducers over any headphones.

[–] Shurimal@kbin.social 0 points 2 years ago

RPG with some space flavor, which is why I compared it to two other RPG’s

Sure, it is RPG first and foremost, space flight distant second. But it's certainly not your typical swords-and-spells fantasy world RPG. Mass Effect would be the closest, but has even less space ship stuff. In fact, I don't think there has recently been another thematically similar game.

Star Citizen and Elite are IMO thematically much closer to Starfield than BG3, especially when we consider the core game mechanics (turn based party RPG vs. realtime first-person gunplay). The former two and Starfield boil down to your character using a spaceship to travel between planets and space POI-s, dogfighting in space and gunfights on foot with exploration, salvaging/scavenging, trading, bounty hunting and other activities to fill your time with.

[–] Shurimal@kbin.social 2 points 2 years ago (2 children)

the game should be called “Loading Screenfield” since you spend more time in loading screens than anywhere else

Not going to argue whether there are too many load screens before I can upgrade my PC and play it. What I will say, though: Starfield is not exactly unique in having lots of load screens, and I think that limitations of Creation Engine play the main part. Travel in Elite is also a load screen after every minute or two if you need to travel to any star system more than a few jumps away. Same goes for X3, which consists of roughly 50x50 km sectors connected by warp gates (loading screens) and in early game you'll need to always go through many sectors to reach anywhere.

Considering the number of actually great games it’s competing with right now (looking at you BG3 and soon Cyberpunk Phantom Liberty), I think it looks even more meh in comparison.

Depends on whether one considers these (unarguably good, especially BG3) games as competition for Starfield. I think competitors to anything should be considered in the genre of that something--eg Infant Annihilator is not competing with Purple Disco Machine, they're just so wildly different things. I'm a big space ship nerd and for me neither BG3 nor Cyberpunk is not even remotely competing for attention. The competition to Starfield could be Elite, Star Citizen, No Mans Sky, X4. Either Star Citizen or No Mans Sky are maybe the closest competitors thematically.

Elite is the main competitor for me, and has excellent space flight mechanics, plus is the only game in existence to have a 1:1 scale simulation of the Milky Way galaxy. Starfield has arcade-y space flight (more of a space shooter than space sim), but seems to have done the on-foot gameplay better than Elite--especially when it comes to on-foot exploration and the life on planets. Starfield also has ship interiors and the ability build ships from ground-up. All of of this fills the niches Elite lacks, so in a sense they're more complementary than competitive.

[–] Shurimal@kbin.social 4 points 2 years ago (1 children)

They chose to make real systems and have huge planets, it doesn't matter if there's 10, 100, 1000 planets if they are all barren and empty.

Barren and empty worlds have their place in such game. If nothing more, you need contrast between lush worlds and empty rocks/iceballs to make the former stand out. I think I can call myself an Elite vet at this point with 3000 hours in, and all the landable worlds, of which there are literally more than a trillion, are barren. They still offer gorgeous views and are essential for creating the appropriate artificial lonelyness of virtual space exploration. Also, geology spotting, jetpack mountaineering and base jumping can be a fun activity during long expeditions.

Also, barren worlds will be the playgrounds for modders. Skyrim had a problem that squeezing in modded larger playerhomes and settlements was often really hard task and created tons of incompatibilites. Basically no such concerns in Starfield.

[–] Shurimal@kbin.social 6 points 2 years ago (8 children)

Damned if you do and damned if you don't. Create a handful of small, dense "gamefied" worldspaces and people will complain that the world is not big and open enough and that it's not realistic or immersive to have such small and dense "planets". Create thousands or trillions (in case of Elite:Dangerous) of procedurally generated planets with realistical amounts of POI-s, and people will complain about boring, sparse worlds with little to do on and where it takes too much time to go anywhere. Try to hit a middle ground, and people will still complain.

Same thing with spaceflight. In Elite you can fly seamlessly everywhere in a system. Only real loading screens are jumps from one system to another. People complain regularly about long travel times (average being only a few minutes), how travel is not gameplay and how "boring" it is and that instantly warping from planet to planet would be so much better. And then people complain about warping mechanics in Starfield.

The developers can never win with the internet-dwelling "gamers" with these sorts of games. There will always be a very loud minority who complains that the game is not what they imagined would be their perfect game. Bear in mind that most people who like the game are busy playing the damn game and not leaving reviews.

As for overhype, oh, there was so much of it in space sim circles. People seriously believed that Starfield will be killing Elite and Star Citizen in one fell swoop. Of course, most of these people were already discontent with Elite and Star Citizen and when Starfield obviously didn't fulfill their wishful thinking, they're now even more discontent and loud.

Me personally? I'm waiting til I can get a new GPU so I can start tinkering with spaceship builds (really love the NASA-punk aesthetic, especially the interiors), guns and suits. And Starfield seems to have perfected jetpack combat, one aspect I really like about Elite, but which is kind of limited there (can't swap jetpacks, and the combat suit has a crap jetpack even after upgrading it while the suit with the good one is not that suitable for combat). Can't wait to make my Mobile Infantry build operating from a Firefly-class ship🙃

[–] Shurimal@kbin.social 2 points 2 years ago

Don't let it use the manufacturer's cloud service, but use your own local server (like Home Assistant) accessible only through VPN (Wireguard, Tailscale), keep your home router up to date. This alone eliminates the largest attack surfaces and offers way more privacy.

[–] Shurimal@kbin.social 1 points 2 years ago

I agree, a 6,6" screen isn't that big, but it sure is and feels bigger than the 5" screen of my old phone. As I said, just big enough to not feel like trying to use apps through a keyhole.

[–] Shurimal@kbin.social 10 points 2 years ago (8 children)

Burglars won't pick locks, though. Breaking the door, door fixture or the window next to the door is much faster, easier and requires very little skill.

[–] Shurimal@kbin.social 5 points 2 years ago (3 children)

With a 6,6" phone I don't need a tablet for everyday carry because the screen is just big enough. Back in the day of 5" screens I always had a need for a tablet. Nevertheless, tablets are great for certain professional tasks.

Like taking inventories, putting together orders and other warehouse tasks where I need to work with spreadsheets on the go but a laptop is just too unwieldy.

Tablets are also absolutely great for live mixing with digital boards—you can walk around in the audience and adjust the sound on the spot. Same for adjusting the system settings while doing installations. And for small gigs, the mixing board can be tucked away in a stage corner and not clutter the floor.

Pilots use tablets as digital kneeboards for checklists and other necessities.

Tablets also make great POS devices and there are many specialised models for just that task.

Tablets are simply fantastic for wallmounted or desktop control panels for smarthomes. You can even use the front camera for motion detection so the screen comes automagically on when you approach it. I use WallPanel, but Fully Kiosk Browser is also very popular.

[–] Shurimal@kbin.social 5 points 2 years ago

All the metalheads in Wacken: "First time?"

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