Shatur

joined 3 years ago
[–] Shatur@lemmy.ml 3 points 1 year ago (1 children)

Thanks! I also love The Sims series.

Yes. My current plan is to create a minimal game loop first: basic building mode, simple AI and limited character customization. And then extend, improve and experiment with mechanics.

The game will also have optional multiplayer, similar to this mod for the Sims 4. I'm the author of relatively popular networking library for the game engine I use :)

[–] Shatur@lemmy.ml 1 points 1 year ago

Yeah, if you need a camera, then I would highly recommend to stick with Android for now :)

[–] Shatur@lemmy.ml 2 points 1 year ago* (last edited 1 year ago) (2 children)

I use Arch Linux ARM (with Danct repos).

Camera works and sometimes broken after suspend, but I don't use it. Audio on calls sometimes buggy. But megi resolved call issues, I updated today. Battery life is poor unless you use a keyboard. Battery indicator displays combined percentage which isn't ideal.

[–] Shatur@lemmy.ml 7 points 1 year ago (4 children)

I daily drive PinePhone Pro with the Pine keyboard to extend battery life. The experience is far from Android, but it's usable.

[–] Shatur@lemmy.ml 5 points 1 year ago (1 children)

Of course! I was just joking.

[–] Shatur@lemmy.ml 9 points 1 year ago (7 children)

Can't wait to review PRs from my Mastodon or Lemmy account 😁

[–] Shatur@lemmy.ml 8 points 1 year ago (9 children)

Are there plans for it? Sounds awesome!

 

This release is big! We abstracted out all I/O and renet dependency. We will continue to provide first-party integration with renet via bevy_replion_renet.

But now users can write their own integration with other messaging libraries. Refer to the documentation for instructions on how to do it, the process is very simple. See bevy_replicon_renet as an example.

This also opens up the possibility of simultaneously using multiple messaging libraries on the server, as long as the client identifiers they provide are unique.

See the changelog for a full list of changes.

📦bevy_replicon 📦bevy_replicon_renet

[–] Shatur@lemmy.ml 2 points 1 year ago

Check just check the wiki: https://wiki.postmarketos.org/wiki/SHIFT_SHIFT6mq_(shift-axolotl) No one knows how future devices will perform.

[–] Shatur@lemmy.ml 1 points 1 year ago

True. I use the keyboard add-on because of it.

[–] Shatur@lemmy.ml 3 points 1 year ago

Ah, right, forgot about it!

[–] Shatur@lemmy.ml 31 points 1 year ago* (last edited 1 year ago) (9 children)

You need a compatible phone depending on the distro. There are Mobian, PostmarketOS, Ubuntu Touch and ArchLinux Arm with Danct12 repos and others.

Right now the most supported phones are PinePhone and PinePhone Pro. Under "supported" I mean hardware support.

I have both. GNU/Linux on phones is not as polished and convenient as Android, but usable. I daily drive Pro model.

 

cross-posted from: https://floss.social/users/kde/statuses/112020441791054217

KDE releases today Plasma Mobile 6. Check out its renewed base system and apps.

This version comes with a new and improved shell, a new home screen with heaps of new features, enhancements of the base system, improvements in apps like Clock, Kasts and Photos, and much more.

https://plasma-mobile.org/2024/02/21/plasma-6/

@kde@lemmy.kde.social

#Plasma6 #PlasmaMobile

[–] Shatur@lemmy.ml 4 points 1 year ago

Awesome, can't wait to try it out!

 

Glad to see that you can import the model from Blender and the transparency just works. Also the index of refraction table in the Bevy docs was very helpful! All models made by my wife 😅

 

I decided to make a plastic window which is common in my land.

 

It's a high level networking crate for the Bevy game engine.

Now we support Bevy 0.13. With this release we now use the improved Bevy's MapEntities trait instead of our custom one. This way users no longer need to define both to make mapping work for scenes and networking.

See the changelog for a full list of changes.

The crate is based on renet, but for the next release we planning to abstract out all I/O. We will continue to provide renet integration via separate bevy_replicon_renet crate. This way other messaging crates can be used by writing a thin integration crate.

📦bevy_replicon

 

Vimm's Lair is a site dedicated to console videogame nostalgia.

And looks like Rockstar Games decided to take the ROM down. Wondering why only for PS2, why only San Andreas and why only NTSC. Because PAL, other platforms and other GTA games for PS2 are unaffected.

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submitted 1 year ago* (last edited 1 year ago) by Shatur@lemmy.ml to c/bevy@programming.dev
 

It's a high level networking crate for the Bevy game engine.

Now mapped client events will not be drained and will behave exactly like other events. But it's a small breaking change since such events now require a Clone impl.

See the changelog for a full list of changes.

📦bevy_replicon

19
Reworked object placing (files.mastodon.social)
submitted 1 year ago* (last edited 1 year ago) by Shatur@lemmy.ml to c/gamedev@programming.dev
 

Improved logic and added visual feedback.

This is for my WIP open source life simulation game made with Bevy under the working title Project Harmonia.

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Reworked object placing (files.mastodon.social)
submitted 1 year ago* (last edited 1 year ago) by Shatur@lemmy.ml to c/bevy@programming.dev
 

Improved logic and added visual feedback.

Also switched from bevy_rapier to bevy_xpbd. My game only needs collision detection and with bevy_xpbd I can disable unnecessary logic by toggling plugins. So convenient! It was an easy transition since the API is very similar. The author is also very active and helpful.

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