Shatur

joined 3 years ago
[–] Shatur@lemmy.ml 4 points 1 year ago

I used "Project" to emphasis the the name is temporary. Yes, I also like "Harmonia", but such game already exists 😢

[–] Shatur@lemmy.ml 4 points 1 year ago

Ah, I didn't know!

[–] Shatur@lemmy.ml 5 points 1 year ago

Ah, sorry, I realized that fish is already installed by default. Same about zsh. So no additional steps needed, I just changed my default shell for my user and it works.

[–] Shatur@lemmy.ml 2 points 1 year ago

It's not a good value to buy and you need a good GNU/Linux knowledge to use it. But it's quite an interesting device, especially with the keyboard addon.

 

Working on a life simulator game with a working title Project Harmonia. Just added vintage counter that my wife made to the game. I think it looks quite nice in Bevy.

The same model in Blender: https://toot.garden/@YaraGardaria/112322312099954470

17
Bevy Playground (learnbevy.com)
submitted 1 year ago* (last edited 1 year ago) by Shatur@lemmy.ml to c/bevy@programming.dev
 

We've long wanted a Bevy playground, just like the official Rust one, where you can type in code in the browser and quickly mess around with Bevy. Now, thanks to Liam, you can experience this for yourself!

The author is looking for feedback here.

[–] Shatur@lemmy.ml 6 points 1 year ago

It's Vortex Tab 90 😊

[–] Shatur@lemmy.ml 3 points 1 year ago

Yes, I would like to see more phones like this. At the moment the only modern options are PinePhone Pro + the keyboard add-on and F(x)tec Pro1 X.

114
Bevy on PinePhone Pro (files.mastodon.social)
 

Bevy can run on Android phones. But what about GNU/Linux phones?
I decided to find out using my PinePhone Pro with RK3399.

Managed to run my game using WGPU_SETTINGS_PRIO=webgl2. But couldn't get past the main menu due to limited features of the GPU. 😢

But simple 2D games like breakout example runs!

Right now I working on networking for the game, but this evening I decided to tinker with my device a little.

34
Bevy on PinePhone Pro (files.mastodon.social)
submitted 1 year ago* (last edited 1 year ago) by Shatur@lemmy.ml to c/bevy@programming.dev
 

Bevy can run on Android phones. But what about GNU/Linux phones?
I decided to find out using my PinePhone Pro with RK3399.

Managed to run my game using WGPU_SETTINGS_PRIO=webgl2.
But couldn't get past the main menu due to limited features of the GPU. 😢

But simple 2D games like breakout example runs!

Right now I working on networking for the game, but this evening I decided to tinker with my device a little.

[–] Shatur@lemmy.ml 2 points 1 year ago

Hm... Good point.

[–] Shatur@lemmy.ml 9 points 1 year ago (7 children)

One does not exclude the other. You can have a fancy name and a semantic versioning.

[–] Shatur@lemmy.ml 3 points 1 year ago (1 children)

I usually do interact with them, I'm to lazy to make a lot of townies myself :) I saw people quite often discuss townies, even make tier lists.

[–] Shatur@lemmy.ml 3 points 1 year ago (3 children)

The Sims have well-known townies, like Bella, Vlad, Eliza. etc. I assume they will cover their stories.

[–] Shatur@lemmy.ml 1 points 1 year ago
 

In my initial implementation, doors opened when a character approached them (using a sensor collider). But it looked creepy 😅 Imagine simply walking past the doors and having them open unexpectedly.

In the current implementation, I analyze navigation paths to determine if characters pass through the door, and open it when they approach.

Additionally, I added small visual feedback for wall placement, fine-tuned navigation, adjusted controls, made a few QoL improvements, and fixed a bunch of bugs.

This is for my WIP open source life simulation game made with Bevy under the working title Project Harmonia.

9
Implemented automatic door opening (files.mastodon.social)
submitted 1 year ago* (last edited 1 year ago) by Shatur@lemmy.ml to c/bevy@programming.dev
 

In my initial implementation, doors opened when a character approached them (using a sensor collider). But it looked creepy 😅 Imagine simply walking past the doors and having them open unexpectedly.

In the current implementation, I analyze navigation paths to determine if characters pass through the door, and open it when they approach.

Additionally, I added small visual feedback for wall placement, fine-tuned navigation, adjusted controls, made a few QoL improvements, and fixed a bunch of bugs.

This is for my WIP open source life simulation game under the working title Project Harmonia.

38
Implemented automatic door opening (files.mastodon.social)
submitted 1 year ago* (last edited 1 year ago) by Shatur@lemmy.ml to c/gamedev@programming.dev
 

In my initial implementation, doors opened when a character approached them (using a sensor collider). But it looked creepy 😅 Imagine simply walking past the doors and having them open unexpectedly.

In the current implementation, I analyze navigation paths to determine if characters pass through the door, and open it when they approach.

Additionally, I added small visual feedback for wall placement, fine-tuned navigation, adjusted controls, made a few QoL improvements, and fixed a bunch of bugs.

This is for my WIP open source life simulation game made with Bevy under the working title Project Harmonia.

 

Tried to adjust my mesh generation logic :)

 

Tried to adjust my mesh generation logic :)

 

I recently watched this video and was surprised by the number of features added.

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