Scaatis

joined 1 year ago
[–] Scaatis@feddit.org 5 points 3 weeks ago

He is returned!

I've been slacking myself, seeing your posts will probably motivate me to pick it up again, too πŸ˜…

[–] Scaatis@feddit.org 3 points 4 weeks ago

We use a similar rule at our table. We play whenever there is no more than one player missing.

The metaphor I use to describe it is like from a TV show: sometimes, a character is inexplicably absent from an episode and it's often because the actor has other obligations.

So the character is simply not on-screen. It is not talked about, no reason is brought up and the character isn't being played by anyone.

[–] Scaatis@feddit.org 3 points 1 month ago

Nice looking factory my dude!

I'm currently building mine (also for HMF) quite close to that spot.

[–] Scaatis@feddit.org 1 points 2 months ago (1 children)

Scrolled by and immediately asked: "Is that a Supreme Commander T3 reactor?" And was delighted to see that it is! Great work! The game had some really cool visuals when you put the camera to ground level. Air transports in ferry mode were always my favorite, dropping off dozens of units without micromanaging.

[–] Scaatis@feddit.org 3 points 2 months ago

It's worth mentioning Return to the Tomb of Horrors here. It frames the Tomb in a whole campaign. Although so far, I think the tomb itself is the weakest part of that book.

[–] Scaatis@feddit.org 1 points 2 months ago

Great to hear!

Build that vastly oversized monster factory!

[–] Scaatis@feddit.org 1 points 2 months ago (2 children)

That sucks. Is it tanking the framerate only when you look at it or all the time?

You can try lowering all settings to potato and use photo mode for the money shots, it will render at a higher quality.

[–] Scaatis@feddit.org 3 points 2 months ago (4 children)

You know the factory is good when it tanks your framerate.

[–] Scaatis@feddit.org 3 points 2 months ago* (last edited 2 months ago) (1 children)

Interesting writeup.

The tracking of how much of a resource node goes where was supposed to be removed by everything going to the big smeltery, so I only need to track how much is going in and out of the central smelter.

I noticed the locking thing when turning on the factory. Unfortunately this would mean that there is way to get two full belts of output out a train stop all the time. If the downstream machines always consume two full belts, there is never a chance for the container to fill up. That sucks.

Trains are very cool in any game that they are in, but their infrastructure, especially the stations, is so huge and unwieldy in this game, that I will rethink organizing my factory around them, especially since there does not seem to be a huge need to move large quantities of items over long distances. I could see them on a point-to-point basis when a particular set of resources isn't close to each other.

Also Re: Aluminium: I've seen the recipes, seems like a good time. I've played Gregtech, so I'm used to worse.

[–] Scaatis@feddit.org 2 points 2 months ago (3 children)

How do you use trains in your setup?

[–] Scaatis@feddit.org 2 points 2 months ago* (last edited 2 months ago)

I considered it. There is no shortage of iron ore on the map, it would just mean a few more trains coming in. By the time this thing would be at capacity, I would have Mk.3 Miners and then 9600 ore is just 8 pure nodes, fully overclocked.

I didn't check the difference in power consumption, maybe that would be enough to tip the scale. Mainly I didn't want to deal with head lift in such a vertical build.

Maybe I should note that to me, more machines and more machines are not downsides, but upsides. I like lots of trains and I like huge Arrays of machines :)

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The Smeltatron (infosec.pub)
submitted 2 months ago* (last edited 2 months ago) by Scaatis@feddit.org to c/satisfactory@lemmy.world
 

My iron smelter array. Total capacity is 9600 iron ingots/minute, using the basic recipe. I actually only have Mk.4 belts, so I can only use the bottom four (of ten) floors... But I like building oversized. The idea was to centralize the production of basic resources (ingots and concrete). Then, the actual factories making stuff could be located more or less anywhere, regardless of local resources. Centralizing the smelting would reduce the many-to-many distribution problem of resources to a many-to-one (resources to smelter) and a one-to-many (smelter-to-factory). But actually integrating the train station was a pain in the ass and not really fun compared to the factory. I have lots of ideas for how I want factories to look and nowhere can I fit three or more train stations. Maybe this is more a Factorio style and Satisfactory is really more about building the factory close to the resources. So I may not actually end up using this lol. That said, everything is blueprinted now, so I may end up using a smaller version of this design in a different factory. The back, with observation tower for scale.

Shoutouts to the 1.1 vertical nudging feature, which should have been in the game from the start and the new curve mode for conveyors, which look great with the gentle curvature of the main structure.

Dubious shoutout to the feature/bug that vertical splitters now allow you to build X.5m long vertical conveyors, which is a power that I should have used more sparingly.

[–] Scaatis@feddit.org 1 points 2 months ago

If you want to see some wild cringe, check out the inauguration of the Weltraumkommando's (then) new headquarters: https://youtu.be/xzsxN4HNrNw

An actual Major General of the actual military enters to the imperial march, flanked by Star Wars cosplayers, two of which stay in shot the whole time during his speech. Clearly, nobody told them that the guy in the black suit is the bad guy...

The official march of the space command starting the first bars of the Raumpatrouille theme is actually the least cringe in that entire showing.

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