RougeEric

joined 1 year ago
[–] RougeEric@lemm.ee 9 points 2 months ago

Time to pull out the ultimate weapon...

...

You must use the forbidden art of pst pst pst...

[–] RougeEric@lemm.ee 49 points 2 months ago (10 children)

Apparently it's a former Bungie artist that included stolen work in internal assets and didn't tell anyone.

For once, it sounds like a genuine "oh f*k", and not corporate excuses. What we can hope is that the actual artist behind the art gets compensated for their work, and that the assets get replaced if they ask for it.

[–] RougeEric@lemm.ee 6 points 2 months ago

Not watching as long as they keep hosting a country perpetrating a genocide.

[–] RougeEric@lemm.ee 4 points 3 months ago (1 children)

Start stretching. There's arrows to dodge.

[–] RougeEric@lemm.ee 8 points 3 months ago

Openread is cool too.

[–] RougeEric@lemm.ee 2 points 4 months ago

10×1=1, right?

[–] RougeEric@lemm.ee 29 points 4 months ago

Yeah, and always looked like her mom too.

[–] RougeEric@lemm.ee 3 points 4 months ago

Must be spicy

[–] RougeEric@lemm.ee 1 points 5 months ago (1 children)

Summary added.

[–] RougeEric@lemm.ee 3 points 6 months ago

After maining ele got years, I've never been able to get invested in anything else... it's all boring with too few buttons to push.

[–] RougeEric@lemm.ee 1 points 7 months ago

It's just a really relaxing and immersive experience. I'm not quite sure why, but it feels calming and beautiful just taking my time walking through it time and time again.

I'm probably on my tenth playthrough by now.

 

You can download it for free on the Unity Asset Store!

 

You can download it for free on the Unity Asset Store!

 

Cross-posted from: https://lemm.ee/post/39614495

Hi all,

I've been working on a side-project after needing something to handle UIs for a game I work on, and came up with InputLayers, which is basically a layer-based filtering system for Input handling.

My main issue was having a clean and consistent way to handle taking input availability away from something (a character, UI, or anything else) when something should take over (a menu opening, a popup, etc.)

So I ended up using this as an opportunity to learn the new Unity UI system, and set up a clean editor window. In the end, it was close enough to a packageable asset, that I felt it'd be cool to make it available to others!

It's free, so if anyone wants to give it a try, I'd love some feedback =)

 

Hi all,

I've been working on a side-project after needing something to handle UIs for a game I work on, and came up with InputLayers, which is basically a layer-based filtering system for Input handling.

My main issue was having a clean and consistent way to handle taking input availability away from something (a character, UI, or anything else) when something should take over (a menu opening, a popup, etc.)

So I ended up using this as an opportunity to learn the new Unity UI system, and set up a clean editor window. In the end, it was close enough to a packageable asset, that I felt it'd be cool to make it available to others!

It's free, so if anyone wants to give it a try, I'd love some feedback =)

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