Ha ha, it certainly does look like it, doesn't it? Kind of like how Sega would put their consoles into various games for fun, like as parts of the robots in the Virtual On series, or the backpacks in Typing of the Dead.
Redkey
This article is so strange in its discussion of the "cul de sac" that Gilbert wrote into the ending of Monkey Island 2, to "sequel-proof" it deliberately. Rot! For people who haven't played it, (mild spoilers coming up soon, in just a moment, as soon as I close these parentheses) the final shot of the game literally has the older brother mug the camera (behind Guybrush's back) while his face morphs back to LeChuck's ghoulish grin and some decidedly unnatural magical flares and sparks dance around.
(Spoilers mostly done)
The entire premise of Guybrush being trapped in an illusion cast by LeChuck was already baked in. And I think that helping Guybrush realize that and to escape could've been an excellent first chapter of a third game, but unfortunately the designers decided to basically handwave the whole thing and start the their story back in "reality".
It's definitely bad design, but in a pinch it is readable in landscape mode for me. Alternatively, if your browser has a "force desktop mode" option, that often makes badly-written websites useable, if annoying.
- GBA or GBA SP, you'll get a backlit screen as well (around the same budget?)
Careful! The original (landscape) GBA had a similar, unlit, reflective screen to the Gameboy Colour, and even the GBA SP was frontlit for most of its run. Only the later GBA SPs had the bright, backlit screens.
I modded an original GBA with an aftermarket frontlighting kit back in the day. I didn't like the GBA SP as it made my hands start to cramp up after only a few minutes.
I think that the demographics of gamers have been skewing older and older, and it's finally reached the point where a critical mass are past the age where they place significant value on the "newness" of a game.
You can still find 13-year-olds decrying PS3 and 360 games as being "unplayable" due to their perceived technological shortcomings, but every year they represent a smaller and smaller slice of the total market. The surveys I've seen lump 18-35 into one group, but I'd be interested to see the results of splitting that into two groups at around 26-27.
Unfortunately we all know what happens when you tell hackers that something's going to be very hard to break into.
I understand that they were excited about the idea and wanted to share it with gamers, but if they actually wanted to give the system the best chance of success, they should've kept their mouth shut.
In Japan, this is currently available on Steam, and even on sale on GOG, but blocked only on Epic.
As a half-joking response to this half-joking admission, I got started with the Usborne programming books as a kid, and they laid some excellent foundations for my later study. They're all available online for free these days, so grab an emulator and user manual for your 80s 8-bit home computer of choice, and dive in!
Similar concepts (i.e. connect to random strangers' devices when in close physical proximity, and trade mini profiles/trading tokens/whatever) have been done at least half a dozen times, both before and after Nintendo, but somehow they never seem to stick. Street Pass may have been the most successful iteration that I'm aware of. I think that it's hard to get critical mass. Users are excited at first when they set things up, but after a few days or weeks of not getting any hits, they tend to lose interest and turn the service off to save battery life.
According to promotional material, the 2021 VCS "Classic Controller" has a twistable joystick for paddle controller functionality. "Paddle" is the usual term for the rotary analog controller, which I think is what is meant by "dial controller"
OP must have a phone, tablet, or computer, since they're posting here; they could even just use that.
And "doronko", as we might guess, basically means "mud" or "muddy".