Ravi

joined 2 years ago
[–] Ravi@feddit.de 2 points 2 years ago

Chose Lord Caudecus Rapier and got a 3g dye from the drop Glints something, I feel ripped off.

[–] Ravi@feddit.de 14 points 2 years ago

Plot twist: sugar is a hell of adrug too

[–] Ravi@feddit.de 13 points 2 years ago (1 children)

The real question is: where did you get that book?

[–] Ravi@feddit.de 6 points 2 years ago

I'm in no way as proficient in mount races as some players, but the hot maps, especially verdant brink, feels really good with the griffon now.

[–] Ravi@feddit.de 1 points 2 years ago

With experience you can probably do it. But there is no formula for it. My guess would be around 8k, but you can get unlucky with mechanics or get good/bad support, so it's not that reliable.

If you want to see how you perform, I recommend the golem in the aerodrome. As a boon dps I usually run a more utility orientated build in that fractal to boost my groups dps.

[–] Ravi@feddit.de 1 points 2 years ago* (last edited 2 years ago) (2 children)

Yes I just did the easy thing and used the standard golen setup for benchmarks.

I don't think you can just convert the dps to any actual encounter. It strongly depends on the fight and how long you can stick to the target. It just shows how much damage is possible without doing anything for your rotation. However you can see that you can probably reach about 30% of the benchmarks just by auto attacking (on some builds). Once again, there is no shame in using an easy or low intensity build to fulfill your role. Gw2 is very easy in most aspects and elitie level skill isn't required for basically anything.

[–] Ravi@feddit.de 1 points 2 years ago (1 children)

Yeah that's a good goal to get to. But that's also hard to achieve, without making skills feel weak, because you basically have to make auto attacks very strong.

We can totally agree though on the teaching of mechanics. Gw2 has a lot of mechanics per encounter, that seriously reduce your dps output if you don't know how they work. We rarely have classic "punching bag" bosses like other older mmos. Anet did a good job with the two new strikes though. They are very easy to understand, so easy that you can beat them on the first try.

[–] Ravi@feddit.de 1 points 2 years ago (7 children)

You are talking about a problem that is independent from the dps output of the classes: players aren't told how core mechanics work. This has been addressed in the recent updates with the adventure guide and the beginning of EoD. You have to seperate this from the damage balance though, because a dead dps doesn't do any damage, regardless of potential.

On the dps side of things there are also two main aspects: baseline and maximum potential (floor and ceiling). You are talking about low performing players, that are on the floor side of things. But neglected the ceiling part. If you raise the ceiling (like soto did) you trivialize a huge part of the content for most players. Especially in raids there are mostly mixed groups of players, with low performing and high performing players. If you have just two players doing 80% of the benchmark dps, the group skips entire parts of the fight ruining the encounter as it was intended. This also affects the low performing players, that are in the group as well.

Now let's talk about the baseline (floor) of dps. Yes there is a big difference between baseline dps and the ceiling you can achieve, maybe they could tweak this a bit for some classes. But in my experience bad baseline dps often comes from bad preparation or bad support. Before last patch I tried to benchmark the power soulbeast standard build on the golem, with only doing sword auto atracks. I did get 17k dps out of it. That's more than enough to beat almost all content. You literally don't have to press any buttons, just do the mechanics.

Heal and boon dps is another thing. It's a shift of focus, your dps isn't that important anymore, now it is keeping the team alive and providing utility. This is traditionally harder than pure dps, because you need to adapt to the encounter you are facing and know the kit you are using. But there are easy variants too, that can provide the core boons without breaking a sweat.

All in all it's not "git gud", but just "git okay". Invest 15min for preparation once to setup your class and you are good to beat any non cm in the game. If you want to get into raids, strikes and fractals invest another 10mins to watch a mechanics video or go into a training raid before joining experienced groups.

[–] Ravi@feddit.de 1 points 2 years ago* (last edited 2 years ago) (9 children)

I think you mistake where the drastic change really happened: on Soto release. Scourge went fully over the top. It's always important how much dps a build can regularly do, because it trivializes certain encounters and let's you skip mechanics entirely.

This ofc also affects more casual players too. But if the non cm game is too hard you are definitely doing something completely wrong. You either have very wrong equipment, traits or play the build wrong. But the good thing is, there is a very easy solution.

There are "low intensity builds" for every class that you can play with about 3 buttons. Combine this with cheap lvl 80 exotic gear from the trading post (about 25g for a full set of items) and you are easily in the top 10 damage dealers in any open world meta. This is even enough to beat pretty much all the raids and all fractals.

Edit: Low Intensity build source

[–] Ravi@feddit.de 7 points 2 years ago

Guter Bot. Hier sind 123456789 € für deine Instandhaltung.

[–] Ravi@feddit.de 28 points 2 years ago
[–] Ravi@feddit.de 1 points 2 years ago (1 children)

Viele Dinge bekommt man auf jeden Fall. Office Produkte, Mail Programm, pdf-Reader und Browser reichen wahrscheinlich für die meisten fast aus. Aber dann willst du eine unbekanntere Smartwatch oder ähnliches anschließen und den Treiber/Spezialsoftware gibt es nur für Windows. Durch die Vormachtstellung gibt es einfach jede Consumersoftware für Windows, weil man es sich nicht leisten kann die potenziellen Kunden zu vergraulen.

Die mangelnden IT-Kentnisse Software =/= Hardware machen den Umstieg dann nicht besser,weil die Wahrnehmung häufig ist entweder PC mit Windows oder Macs.

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