Wrong. If the devs can't communicate something without copious amounts of yellow paint, that's a failure of design, not player intelligence.
Randomguy
Not really. Yellow paint isn't a thing for shits and giggles, it's there to make the game readable.
Before yellow paint, games needed to have good art direction (instead of "realism") or good environment design to either make it clear something is meant to be interacted with or to point the player in the right direction.
Simply removing yellow paint doesn't suddenly improve art direction or environment design, it just makes the game needlessly hard to read.
Might be a location thing, where I live temperatures over 30 are the norm (humid too, shit sucks). 40 days are rare but not unheard of either. Meanwhile, my only experience with anything lower than 15 is the fridge.
More like 0 is really cold and 40 is really hot, so 20 must be perfect, which it is.
Imagine caring as a value, for example, my care™ about this topic is 2, whereas yours is 5.
In this interpretation, "I don't care" implies that the care™ value of the speaker is 0, by the same logic, saying "I care" implies that their care™ value is greater than 0.
With that in mind, "I could care less" implies there is a care™ value lower than the one they currently hold. Meanwhile, "I couldn't care less" implies the opposite, there is no care™ value lower, which is only true for 0 (AKA "I don't care").
I'm pretty sure she isn't a TERF, Caroline is a left-wing pop culture/politics streamer.
Wasn't that revealed to be a ripped hole in his leggings?
Tbf, incest is quite often the result of grooming, which brings us back to the consent issue.
But gen 3 is when they started getting good.
Do you feel the same about top down 2d? (Factorio, Stardew Valley, etc.)?
If you think about it, sidescrollers are just top down with a weird gravity.
You?
Yeah?
And I'm saying that by giving a choice at all, you're already failing the players that don't want it. Aka, not a "everyone wins".
My point is that yellow paint isn't bad because it's ugly or breaks immersion, it is bad because there can be good design that communicates the same thing without being ugly and immersion breaking.
Removing the former doesn't suddenly bring the latter into existence.
I'm arguing that it shouldn't.