Pyro_Clastic

joined 3 months ago

took awhile but heres a edited timelapse of this colony if anyone is interested. https://www.youtube.com/watch?v=CnSY0K0NdzM

I put together a quick timelapse of the colony evolving throughout the entire run so far. The colony’s still growing and is currently on its third map, so this isn’t the end yet.

I did use an outpost glitch to keep my colonists and equipment when switching maps, so everything carries over as one long campaign.

If you’re curious, here’s the video: https://www.youtube.com/watch?v=h6LFbvLt91g .

lol i left them behind at the 1st base havent had time to grab more yet. been using the crap out of laborers from the empire though thats a first for me.

 

Twelve years. Twenty-four colonists. One tribe that refused to die.

Devilkins Hollow, heart of the Blue Mule Confederation, began as a humble tribal settlement. From its first fires and crude shelters, it has grown into a fortress of survival, knowledge, and stubbornness. Every raid, every animal attack, every disaster only forged them stronger.

Now, on their second map, they have completed all research — at 500% difficulty — and the path to the Archon Nexus ending lies ahead. alittle under 100 mods on a server with a buddy using rimworld Together

thats the only reason i coudnt keep the colony going. it gave some great stories over the 14 years x50 for them lol.

sorry for the night post again lol it was a volcanic winter and something else for close to 100 years of the colonist life.

 

This is where my Frostfang Tribe run ended — not in defeat, but because the colony became too large to keep playing.

The turning point was the death of our Jarl, Rothgar. A legend in his 70s, with hundreds of kills.

During a hunt, two Spinosaurus ambushed the party. Rothgar held them off long enough for his great-granddaughter to escape… and was ripped in half.

One day later, his wife — the Shield-Lady of Frostfang — went berserk. No mercy. No retreat.

She slaughtered 456 enemies in her life. and a few colony members before the colony finally brought her down. She died standing, blade raised, rage unspent.

And still — the Frostfangs endured.

The children who watched their elders fall grew into warriors, leaders, and heroes of their own. The halls filled again. The tribe thrived.

Eventually, there were too many pawns, animals, and stories running at once. The TPS died long before the colony did.

So this screenshot isn’t the end. It’s the saga frozen at its peak.

Sometimes a RimWorld run doesn’t end in death — it ends when the story becomes too big to move forward.

[–] Pyro_Clastic@rimworld.gallery 3 points 2 months ago

Heres a montage from the start if anyone is interested. https://www.youtube.com/watch?v=F6ebG6oZ8pE

[–] Pyro_Clastic@rimworld.gallery 2 points 3 months ago

good lord a 35yo colony truly amazing and its such a clean colony

[–] Pyro_Clastic@rimworld.gallery 2 points 3 months ago

Looks amazing. when i play on 500% my colony is a hellhole or "Square" lol

[–] Pyro_Clastic@rimworld.gallery 1 points 3 months ago

Absolutely amazing colony love all the little details you placed around

[–] Pyro_Clastic@rimworld.gallery 1 points 3 months ago

Looks like a deathrest coffin unless i saw the wrong thing.

[–] Pyro_Clastic@rimworld.gallery 1 points 3 months ago

Gorgeous colony. Is everyone reliant on the one medical building in the Nw corner or did i miss one? if so how does it handle your wounded? or is it on a peaceful difficulty? For thematic reasons? just wondering im always "Gathering Inspiration" Edit i read your comments so definitely not on a peaceful difficulty lol.

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