ProtonBadger

joined 2 years ago
[–] ProtonBadger@lemmy.ca 1 points 9 months ago

There are some other differences, for example Pop!_OS while on a LTS base still gets regular updates of kernel, Mesa and Nvidia drivers which is nice.

[–] ProtonBadger@lemmy.ca 24 points 9 months ago (1 children)

I believe the EU redirected open source funding to LLM/"AI". Germany's Sovereign Tech Fund on the other hand had its budget increased.

[–] ProtonBadger@lemmy.ca 12 points 9 months ago (1 children)

You always have to consider the sources of such whispers, otherwise it means very little. The devs, who are few and works on evenings because they have day jobs, a well-know open source issue for many projects, were clear about when they started in earnest on getting 3.0 done, less than 3 years ago. Until then they've spent most of their time adding features to 2.10 and the 2.9 branch was more of a long lived testing ground with occational test releases that cause talk sometimes. The aim was RC primo or medio this year, they're only slightly late.

But I get the feeling more devs are starting to contribute now it's near 3.0, maybe because the new architecture actually makes it easier. So there's hope a lot will start to happen. There's even a UI working group.

I'm running the 2.9 nightly, it's better in a multitude of little ways as well as having a number of new features.

[–] ProtonBadger@lemmy.ca 5 points 9 months ago (2 children)

Somewhere, I think it was here Carl mentions it might be early next year as he doesn't want to pressure devs over Christmas.

I think they'll release an Alpha update monthly until Beta.

[–] ProtonBadger@lemmy.ca 9 points 9 months ago

Same, I've done C and C++ for several decades and I've spent too much time of that hunting obscure memory issus triggered by rare race conditions. No matter how hard we try to use safe patterns we are all too human. The most experienced C++ devs I know are the first to admit this.

In Rust once it compiles much less time is spent debugging and a whole big category of bugs are gone from the production code.

And C++ aient pretty but maybe that's subjective.

[–] ProtonBadger@lemmy.ca 4 points 9 months ago

Andrew S. Tanenbaum, Computer Networks, 3rd ed., p. 83.

[–] ProtonBadger@lemmy.ca 1 points 9 months ago

And one less thing to waste time on for experienced users.

[–] ProtonBadger@lemmy.ca 1 points 9 months ago

Yay! Something that isn’t proprietary and resembles Obsidian!

I've been using Joplin for many years, it looks like this, works on most platforms and has [optionally encrypted] cloud support.

[–] ProtonBadger@lemmy.ca 6 points 10 months ago

For a while for me it took over from drawing rectangles on the desktop.

[–] ProtonBadger@lemmy.ca 2 points 10 months ago (1 children)

I dunno, a lot of CEO's are probably laughing all the way to the bank.

[–] ProtonBadger@lemmy.ca 8 points 10 months ago (3 children)

Yeah, the author normally rarely misses an opportunity to complain about KDE being too complex in his articles - and COSMIC aims to fall in that sweet spot between the extremes that are GNOME and KDE, while adding features like optional but native tiling.

The applet concept where applets live in their own process and communicate via Wayland protocols (behind a COSMIC API) is also less likely to break than GNOME plugins that are horribly injected into its bowels.

Given the toolkit, organized development and UX decisions being up-front designed with figma sketches, etc. that are reviewed before implemented, and having both paid developers and community contributors it has a lot of potential.

[–] ProtonBadger@lemmy.ca 1 points 10 months ago

This is a good thing, it is much needed for Snap and Flatpak and will make sandboxed applications less confusing for those who don't grog flatseal/kde-settings/etc. and adds convenience for everyone.

view more: ‹ prev next ›