PlzGivHugs

joined 2 years ago
[–] PlzGivHugs@sh.itjust.works 3 points 15 hours ago* (last edited 15 hours ago) (1 children)

Aside from what others are saying, I think you're also making a mistake in interpreting people's interest in generative AI. Most people making/using AI art aren't looking for "good art", they're looking for a "good enough asset" to fufill a niche they don't or can't value. For example, a small buisness owner might use AI to create their logo. It won't be good, but its only competing with what they can draw as a non-artist. It only needs to be passable, not good. Similarly, big buisnesses like it because it can create images to add visual flair, without the cost and personality of stock photos. In the same vein from the viewer perspective, they often aren't looking for something high-quality or thought provoking (esspecially on a platform like Tik-Tok). Generally, people scrolling on Tik-Tok aren't looking for something good, they're looking for something mindless to distract them, thus the emphasis on mindless scrolling over guided or curated content.

[–] PlzGivHugs@sh.itjust.works 1 points 1 day ago (1 children)

Also, exchanges don't ask you to pay taxes or What stops the company to maintain a team of people whose work is to register new wallets and accounts on exchanges all day every day? How exchange going to figure out that a certain person's account is linked to the company? Even if they will hire detectives, what will they do if there is a whole team with rotating people? Also, exchanges don't ask you to pay taxes or declare where you got money from, that happens after you take money from them to your fiat bank accounts.

So basically, set up a whole new, extra inaccessible payment system (that definately won't be intercepted by middle men) to be able to make transactions. And then how do you convert back to the dollar? You're in the same position.

There are countless exchanges, more than 2, and new ones can open every day (a big difference compared to payment processors, where just 2 basically monopolized the market).

There are countless payment processors and digital wallets, and new ones open regularly. You just don't hear about them (esspecially in North America) because unregulated capitalism has allowed Visa, Mastercard and PayPal to monopolize the market. What stops that from happening again?

[–] PlzGivHugs@sh.itjust.works 1 points 1 day ago* (last edited 1 day ago) (3 children)

An exchange, intermediary, or market manager gets large, then blacklists the wallets or bank accounts of the company? Basically the same thing that happened with traditional currency. To my knowledge, theres nothing preventing that.

[–] PlzGivHugs@sh.itjust.works 1 points 1 day ago (5 children)

Well, for converting from Crypto to government run currencies, you need some information, be it a mailing address, or a bank account. Ignoring that, I know some systems exist for blocking or limitting transactions between specific wallets (currently mostly used to block known scammers), although I'm not sure of the specifics of that.

[–] PlzGivHugs@sh.itjust.works 12 points 1 day ago (8 children)

To my knowlege, unless we completely abandon traditional currency, we still have the same problem. You still need 3rd party payment processors and/or currency exchanges, which have the ability to act as gatekeepers - esspecially since the libertarian markets promoted by crypto tend to end up monopolised eventually.

[–] PlzGivHugs@sh.itjust.works 5 points 1 day ago* (last edited 1 day ago)

The vast majority of it was driven by speculation and outright scams. The few who were genuinely trying to make a currency couldn't make something competitve with existing systems, as they all ended up with the same problems and then some. Usually, blockchain based systems are very slow, expensive, centralized (in who has control over it), hard to regulate, and insecure. The only real advantage they have, is being harder to modify records for, meaning they're less private and more traceable, if that can even be considered a plus for currency.

[–] PlzGivHugs@sh.itjust.works 8 points 2 days ago* (last edited 1 day ago) (1 children)

And I'm guessing the most we can expect in response from Carney, is that he might not immediately bow to Trump again.

[–] PlzGivHugs@sh.itjust.works 5 points 2 days ago

Not to mention that being humble and reserved are values that are strongly emphasized by Jesus, so people actually trying to follow his teachings won't usually be the vocal, obvious ones.

[–] PlzGivHugs@sh.itjust.works 9 points 4 days ago* (last edited 4 days ago)

The UX is just so much better in every aspect. UI is clean and (mostly) intuitive, but more importantly, supports alternative frontends and apps offering better and personalized UIs. There isn't a half-dozen roadblocks and annoyances put in the way of accessing content, like VPN-bans and ads. There isn't even a particularly high-bar to join and participate, so no worries about entering a phone number or building up karma.

I can just use the site. Now all I need is content thats actually relevant to me.

[–] PlzGivHugs@sh.itjust.works 7 points 5 days ago

My orange cat loves pushing things off tables. At this point, he knows he'll get in trouble for it too, so he tries to be sneaky about it right up until whatever it is smashes on the floor.

[–] PlzGivHugs@sh.itjust.works 5 points 6 days ago

The comment, for convenience:

In my opinion Luanti is a living proof that top-down extensibility aka "we make monolithic engine in C++ and then provide some APIs for scripting via bindings for some scripting language on the side" doesn't work well. You can't change main menu, you can't fix player controller (and the default one sucks), you can't write your own renderer, etc. Because developers didn't imagine someone would want that (actually they probably did, but they simply don't have capacity to provide this). Good extensibility/modability should be automatic, on binary level. Like what you get by developing in bytecode/JIT-compiled languages like Java/C# or in old Unreal Engines where everything was done in bytecode-(de)compilable special language called Unreal Script.

[–] PlzGivHugs@sh.itjust.works 7 points 6 days ago* (last edited 6 days ago)

Assuming you'd have to re-buy Minecraft, I'd.say at least give Luanti a try. At the very least, Its free, so you can switch if you don't like it.

That said, personally, I had too many issues with it. Specifically, I had performance issues, found that the graphics that looked worse (subjectively) and were much harder to modify, and kept running into roadblocks that were annoying to fix, like having to figure out how to grant myself permissions for a bunch of different actions.

 

I couldn't find one thats just updated. Theres the Steam news feed, but thats like half ads and sales.

 

Jump into a sun-scented, spring-dappled new Dota, with quality of life upgrades, 16 new item sets, and Gameplay Update 7.39.

 

Jump into a sun-scented, spring-dappled new Dota, with quality of life upgrades, 16 new item sets, and Gameplay Update 7.39.

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submitted 2 months ago* (last edited 2 months ago) by PlzGivHugs@sh.itjust.works to c/piefed_meta@piefed.social
 

Given that Lemmy is currently asking for donations, and given the disdain I and many other have for the Lemmy developers' actions, I was wondering if its possible/helpful to donate to PieFed's development instead?

 

I was curious how the activity stats on the sidebar are calculated. I was looking through the GitHub, but I'm not familiar with Rust, so I was having trouble parsing everything.

Would anyone be able to point me to the relevant section on github?

 

My partner is interested in learning some of the games I play, so I'm trying to find some introductory games to get her used to the common control schemes.

Off the top of my head, it'd probably have to be games that...

  • Have few inputs beyond the basics
  • Are not difficult or punishing
  • Are approachable mechanically (So as not to overwhelm them when they're focus on learning basic controls)
  • 2D is probably preferable, since its easier to understand and process whats happening at a glance.
  • Multiplayer would probably also be a strong bonus, but also not required

The only game that particularly comes to mind is Portal, but hopefully others will have some better ideas.

 

Egg interceptions up 116% so far this year, while seizures of fentanyl down 32%

 

I'm trying to find a decent wireless headset for day-to-day use. It'd be for a lot of teleconferencing as well as some gaming, music, and other normal stuff. In particular, I'm looking for a pair of over-ears, since wearing on-ears or in-ears for longer periods is uncomfortable (esspecially with glasses), want something with a fold-up or removeable microphone to prevent damage, and have a pretty limited budget: $200CAD, equivalent to about $100USD.

My standards aren't that high for general quality, but I wasn't finding much that met my criteria. As-is I was debating between the Logitech Vibe 100 (Seemed like it was decent all-around, and it comes in white or pink, which is a bonus) or the Corsair Void RGB Elite (mainly for the large ear cups). I know both these options are pretty gamer-y, which is usually bad, and the Corsair headset is ancient, but I haven't really found anything that looks better. Does anyone have any better options?

Edit: The Logitech G733 also looks promising.

 

I'm trying to find mechanical keyboards that are not black/grey, are standard or TKL, and are hotswappable. I have yet to find a site that allows you to sort by all three chritiria, nonetheless sort though multiple brands/sites. Has anyone made a site along these lines?

Edit: like what pcpartpicker offers for most other computer parts

Edit 2: Keeb-finder is what I was looking for. Its support for non-American stuff isn't great, but its better than nothing.

 

Was hoping to do a little bit of advertising on other platforms. Anyone have any good, "intro to the fediverse" type infographics. For example, graphics that explain breifly what it is and how to join, or recommend a few good starting instances.

 

Honestly, with this patch so far, he feels like he's better as a 4, relying on goo and shard. I haven't found anything that makes him tanky enough or strong enough to compete with other tanks in the mid or late game nor does he have the utility to make up for it. Has anyone got any idea that have worked for them?

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