Phlimy

joined 2 years ago
46
Bevy 0.16 (bevyengine.org)
[–] Phlimy@jlai.lu 2 points 3 months ago

Mine was that if I curled up into a ball I would float like a helium balloon lol.

[–] Phlimy@jlai.lu 3 points 3 months ago (1 children)

Well someone's got to play them otherwise the game wouldn't be much fun :p Personally I started out Vanu, but made another TR character to check out the mosquito, and ended up falling in love with the Vulcan

[–] Phlimy@jlai.lu 6 points 3 months ago (1 children)

Love that game! Been playing on & off occasionally with a couple friends. TR on Miller (formerly Cobalt). I mainly play Engi and duo/solo Harasser. I love that vehicle, it's so much fun chasing damaged enemy tanks with the Vulcan. High risk high reward! Other times I mainly play LA or Infil (the TSAR-42 is fun). And medic when I want to feel more useful :p

One friend of mine has an interesting playstyle... He takes a light assault with the ambusher and exclusively uses the knife. Calls himself Sir Boosh. Risky AF but he became really good at it somehow 😆

[–] Phlimy@jlai.lu 12 points 4 months ago (2 children)

I definitely think content warnings (not specifically "NSFW") are ideal for this. Sure, the line between what should and shouldn't be content-warned is blurry, and you don't need to go through every highly-specific issue someone might have with your post, but things like tripophobia (or arachnophobia) are pretty widely known so it makes sense to warn about it imo. Especially for image posts since you can't really just "not look at it" if it pops up in your feed.

And whether or not the warning is precisely about a "phobia" isn't relevant imo. It's just a nice thing to do, as it avoids causing others to feel suddenly itchy and uncomfortable for several minutes.

So no, I wouldn't tag spider images as NSFW, but I'd definitely add a "CW: spider" if Lemmy supported it 🙂

[–] Phlimy@jlai.lu 5 points 7 months ago

You just blew my mind with that unicode trivia. Super cool !

[–] Phlimy@jlai.lu 4 points 1 year ago

Teeworlds/DDNet. It has a very simple movement mechanic that is difficult but so satisfying to master, and the skill cap on community maps is crazy

 

Cette initiative a pour but d'instaurer une loi qui empêcherait les éditeurs de jeux-vidéos de rendre leurs jeux inaccessibles lorsqu'ils arrêtent d'héberger leurs serveurs, (par exemple, en les obligeant à fournir des alternatives pour les héberger soit-même). Non seulement est-ce un problème pour le droit des consommateurs qui ont acheté un produit dont il se voient privés, mais c'est également problème pour la conservation d'œuvres culturelles.

L'initiative a été organisée par le youtubeur américan Ross Scott, voici sa vidéo d'explication: https://www.youtube.com/watch?v=mkMe9MxxZiI

11
Bevy 0.14 (bevyengine.org)
[–] Phlimy@jlai.lu 2 points 1 year ago

In your movement system you can change transform.scale.x which will flip your sprite if it's -1.0.

(Also just a note for the future: you don't use static variables with bevy, you would instead use a Resource. Or if it'd data attached to a specific entity, you'd make a Component for it)

[–] Phlimy@jlai.lu 2 points 2 years ago

As long as Rossmann has a say in the ordeal I doubt it'll enshittify. If it they can't carry it anymore, I think they'll re-license it.
But in any case, I'm really glad to see effort toward this. Because I may be naive, but I think this will make viewers & potential devs aware that it's possible to have a great experience consuming video without being tied up in Youtube's basement, and I predict will inspire more FOSS in the same vein.

[–] Phlimy@jlai.lu 4 points 2 years ago

Thanks a lot to all contributors for the hard work!! 💪

[–] Phlimy@jlai.lu 2 points 2 years ago

Same! I'm so excited for RPITIT in particular