PeriodicallyPedantic

joined 2 years ago

Nobody is arguing that Freud was right.
They're explaining why Freud named it the Oedipus complex.

I agree with them. Just because Freud was wrong doesn't mean his reasoning for the naming wasn't consistent with his beliefs. He believed that the ignorance allowed Oedipus to express the internal desire that would otherwise be inhibited.

He was wrong, but that explains why he named it this way.

[–] PeriodicallyPedantic@lemmy.ca 12 points 2 weeks ago (6 children)

I mean, if you're serving over http, that is the port for it

Yeah, only that last option is a unicorn. The others are totally typical, and totally honest depictions of what it'd be like.

[–] PeriodicallyPedantic@lemmy.ca 12 points 2 weeks ago

HR: head resources

[–] PeriodicallyPedantic@lemmy.ca 7 points 2 weeks ago (1 children)

I wonder how this graph will be affected by AI image generation

[–] PeriodicallyPedantic@lemmy.ca 16 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

Meangirls feels kinda accurate?
I remember the popular girls often dressed the way Lindsay Lohan did in that movie.

Then again, I graduated shortly before that movie came out, so it's been a while and my memory may have failed me

[–] PeriodicallyPedantic@lemmy.ca 37 points 2 weeks ago (1 children)

You forgot

An update was recently released that didnt change the game in a way some long-term players wanted, and they're angry they fell for hype from streamers and are taking it out on the devs instead.

Or, as we recently saw in helldivers

An update was recently released with a bad translation, and gave players an expectation they could do something that they couldn't, and it became politicized

Huh, interesting.

I don't think I like that

[–] PeriodicallyPedantic@lemmy.ca 3 points 2 weeks ago* (last edited 2 weeks ago)

I mean, I wasn't gonna say anything, but 👀

[–] PeriodicallyPedantic@lemmy.ca 2 points 2 weeks ago (2 children)

But you can you still downvote on content from other instances? It'd be kinda strange if an instance prevented their users from downvoting elsewhere

 

I had an idea for an offensive consumable item, and I figured I’d share it and get some feedback. Its power scales with the user, so it should presumably be pretty rare. on consuming, it casts a spell, but I didn’t want to make the spell separately so I’m just describing the item as though it was a spell too. it perhaps tries to do a bit too much, but I thought it wouldn’t be the same if I took away any particular aspect.

#The Martyr’s Evil Eye

  • range/area: self / sphere 5ft + 5ft for every level of exhaustion sacrificed
  • duration: instantaneous
  • damage: necrotic / remaining caster HP + 1/3 max HP for every death save sacrificed
  • save: CHA save for half-damage

A black marble with faint green swirls, that seem to move when seen out the corner of the eye. With a willing sacrifice of life force and stamina, the marble cracks open and a necrotic aura radiates out, quickly obscuring those within the sphere. Flashes of green light from within briefly silhouette nightmarish creatures. The aura expands out, reaching its maximum size, before popping like a bubble and exposing the haggard survivors and withered bodies of the dead. The fragments of the marble turn to dust.

Item must be in contact with the caster. All creatures within the radius of the sphere, including the caster, take damage equivalent to the caster’s remaining HP. The caster may increase the damage by 1/3 of their max HP for every death saving throw they sacrifice. All creatures, except the caster, take half-damage on a successful CHA saving throw. Radius of the sphere is 5ft plus an additional 5ft for every level of exhaustion sacrificed.

The item is for self-sacrifice in a moment of desperation. The more you sacrifice, the more damage is dealt, but the lower your chances of escape and survival. Sacrifice more of your own life force to deal more damage to each enemy, sacrifice your exhaustion to deal damage to more enemies. If you sacrifice all 3 death throws, or all 6 levels of exhaustion, then you’re instantly dead, but you deal the maximum damage to maximum enemies.

I thought that an item that always killed the user was kind of boring, so i included the part about death saves. I included the part about exhaustion so that even if the unconscious character is immediately healed back to consciousness, there are still lasting repercussions that make rejoining the fight or even fleeing difficult. Plus it fit thematically - health for health, and effort/exhaustion to cover area.

I also imagined the exhaustion bit as a ring, where you could increase range/area of a spell by spending levels of exhaustion.

What are your thoughts? Its kind of mechanically complicated, but I didn’t know how to simplify it without losing something too much character.

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submitted 2 years ago* (last edited 2 years ago) by PeriodicallyPedantic@lemmy.ca to c/memes@lemmy.ml
 

To be clear, not talking about this community, obviously 😛.

What's the point of writing down rules, if mods just do what they want? But I suppose that's the risk you take when you call someone a liar in a small community; they might be a mod.

Edit: I'm not trying to say that mods suck, they perform a useful and often thankless job. Just that it can be difficult for small communities to get a healthy number of good mods, which can become a problem.

 
  • Adding a line: ✅
  • Removing a line: ✅
  • Modifying a line: ✅
  • Moving a codeblock: ❌ i see you've rewritten everything, let me just highlight it all.

RIP reviewers on my PR.

(Meme created by my coworker)

 
 

Everyone knows that sailor moon would kick Goku's ass in a fight anyway

 

Nobody wants to run a Roomba while they're still home, right?

 

Not sure this works with the show.

 

I understand how lucky imaging gets the results it gets, but I'm wondering specifically how the 10% of frames are chosen.

They're not picked based on clarity/blur, because the problem is one of distorted images not blurry images, causing issues when averaging the stack.

Searching online gives me lots of answers about how lucky imaging produces clearer images, but not how the lucky frames are chosen.

Anyone know how lucky frames get chosen?

 

As the title asks, what is the average mass of each kind of cloud? Ignoring things like overcast days, and only considering clouds large enough to identify. Or maybe rather than "average" it'd be better to say "what is the mass of an archiypical cloud of each type?" Eg an archiypical cumulus, cirrus, cumulonimbus, etc.

 

Like wiping a marker

 

With all this talk of UFOs, I have to wonder about the Simpsons prediction accuracy.

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