Paranomaly

joined 2 years ago
[–] Paranomaly@sh.itjust.works 6 points 1 month ago (1 children)

Not going to lie, I like it quite a bit more than New Vegas. I understand several criticisms that people have, but 3 was by far the better experience for me.

[–] Paranomaly@sh.itjust.works 3 points 1 month ago

It got a lot of backwards hate when 76 came out and it was suddenly really trendy to hate Bethesda. This is not to say that lots of people changed their mind on the game, though I'm sure some did, more that people who didn't like the game got more confident to speak up about disliking it. This is also around the same time the New Vegas became a huge darling in popular opinion.

[–] Paranomaly@sh.itjust.works 4 points 1 month ago (1 children)

If I remember right, both Legend of Zelda Windwaker and Mario Sunshine were either rushed to an end or released early, leading both to come out unfinished. I the details on why are hazy, but I think they were pushed to try and make up for poor sales of the Gamecube at large or to make up for other gaps in the schedule.

[–] Paranomaly@sh.itjust.works 4 points 2 months ago (1 children)

One reason I've heard it's that you can hold the spoon after pulling the pin on a pineapple grenade, but not on a stick

[–] Paranomaly@sh.itjust.works 1 points 2 months ago

I try to avoid a lot of discourse around movies/books I haven't seen yet as the expectation can ruin it for me. That said, Infinity War and Ready Player One (the book) still get me angry thinking back on them and the hype didn't help. (Public opinion seems to have flipped largely on the latter, but there was a point when it was held up)

[–] Paranomaly@sh.itjust.works 0 points 3 months ago

It's not the same amount of money to an individual when it's a bigger percentage of their money. Wages haven't come close to matching inflation, so inflation has just lead to most people having to spend more on essentials and therefore having less.

[–] Paranomaly@sh.itjust.works 1 points 3 months ago

This argument gets thrown around a lot but it fails to account for the fact that wages have been stagnant. So while it might cost similar with inflation, people are making less money by the same metric which still results in it being more expensive. Comparing it to prices of the 70's and 80's had the same problem as well as ignoring the difference in market scale video games have now.

It's perfectly valid for people to be upset that they're being squeezed for something that they were excited for, especially since everyone's hurting right now.

[–] Paranomaly@sh.itjust.works 2 points 6 months ago (1 children)

Not to say it looks bad by any means, but I think it's a shame that a game with such phenomenal pixel art is moving to 3D

[–] Paranomaly@sh.itjust.works 4 points 6 months ago (1 children)

I heard they were trying to use magnets for the first switch, the snapping sound effect supposed to be them snapping into place. However, they caused too much interference so they switched to the runners. I imagine, if they're trying again, they've been working on getting them working for a while.

[–] Paranomaly@sh.itjust.works 10 points 6 months ago (1 children)

I believe that was the same year as Fallout 76, which has come out as being made to boost Bethesda's stock before the Microsoft buyout. I would not be shocked at all if the trailer was put out solely for the same reason.

[–] Paranomaly@sh.itjust.works 1 points 8 months ago

Sisters in purple are top tier

[–] Paranomaly@sh.itjust.works 1 points 8 months ago* (last edited 8 months ago)

Sony has twice tried to make a handheld work, twice did fantastic with hardware with features ahead of its time and then... nothing. They immediately give up. I loved the Vita and see the Switch as basically Vita 2. A bit more work and that could have been yours, Sony.

I would love for them to get into a handheld fight with Nintendo, as both Nintendo and Sony put out much more quality stuff when they are trying to prove themselves against someone and both have been coasting in their corners for a while now.

 

It's a bitter sweet feeling afterward, but I love it when a game has characters where, after the game is over, I miss seeing a part of their lives. Be it due to the characters themselves or the interaction they have with one another, exiting their world feels more like a loss than when normally putting a story away.

Are there any games where you experienced similar? While it can be a bitter sweet feeling, I know that it is a sign that I really enjoyed what I was playing and love to find these experiences.

 
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