PapstJL4U

joined 2 years ago
[–] PapstJL4U@lemmy.world 5 points 1 week ago

Longterm is for suckers - nu management is fast and loose - they break things - preferable good work environment.

[–] PapstJL4U@lemmy.world 16 points 1 month ago* (last edited 1 month ago) (6 children)

How interconnected are ice and police?

Wouldnt it be beneficial when you call the police an all masked robbers, bandits, kidnappers, cars and aggressors?

[–] PapstJL4U@lemmy.world 7 points 1 month ago* (last edited 1 month ago)

We have to label things so they can get eaten. We literally have a "this is communist milk, it's for everyone".

[–] PapstJL4U@lemmy.world 2 points 1 month ago (3 children)

My first question: Did they change the gun play?

Because that feeling I got from OW gun play was "spammy, unsatisfying, boring" either in kill time, movement or timing.

The weapons are simple, but you don't get the arena gameplay of map control, ammunition control and weapon cycling of arena shooters.

A single weapon is not complex to use as a weapon in CS or DirtyBomb.

To be honest Dirty bomb does health and ammo management better.

Everything I hear sounds good, but I never heared them fixing guna.

[–] PapstJL4U@lemmy.world 4 points 1 month ago (1 children)

Diablo 1 is at fault - and Diablo 2 the first kingpin. Even without progression tabs people were grinding and hoping for the High rune.

What's kinda funny is thw fact buying progression (i.e. Items and runes) on thoses 'illegal' sites was more reasonable in price.

The only danger the current iteration of f2p games has, is the graphical fidelity.

In other aspects premium games are still better. We just need to teach the new generation, that there is more than f2p.

[–] PapstJL4U@lemmy.world 4 points 2 months ago* (last edited 2 months ago)

It doesn't give a feel of being able to control combat.

I feel this way too often. Some combat become a simon says moment. I think replayability is reduced when bosses are designed to strict - and parrying for big damage is a huge influence here.

[–] PapstJL4U@lemmy.world 19 points 2 months ago

Working, decently robust software that was designed 15 years ago doesnt just get replaced.

[–] PapstJL4U@lemmy.world 6 points 2 months ago

Doing Edge of Tomorrow style Progression where one actor plays different classes and steadily progresses could be an option. Explore the world from a changing perspective.

[–] PapstJL4U@lemmy.world 1 points 2 months ago

Didnt the John Wick movies usee the role effect? Using this one to introduce the dodge role would be funny.

[–] PapstJL4U@lemmy.world 1 points 2 months ago

The Hoper Mario is something - it's so off the rails, that it's crusing on anothet track.

[–] PapstJL4U@lemmy.world 14 points 2 months ago (2 children)

The other person literally said Oblivion is good despite the engine being 80% gamebryo. Don't write like AI and ignore context. The stuff that is really bad in Starfield is the design philosophy of autogenerated content. This is entirely different from the engine choice.

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