NotAnonymousAtAll

joined 2 years ago
[–] NotAnonymousAtAll@feddit.de 6 points 2 years ago* (last edited 2 years ago)

Das ist auf so vielen Ebenen furchtbar.

Danke, ich hasse es.

[–] NotAnonymousAtAll@feddit.de 4 points 2 years ago (1 children)

Vaterwitze sind ja eigentlich eher harmlos-dumm.

Das ist schon nochmal was anderes als Witze darüber, dass [Nationalität X] [unmoralisches oder sonst irgendwie negatives Ding Y] hat/ist/macht.

[–] NotAnonymousAtAll@feddit.de 1 points 2 years ago* (last edited 2 years ago)

Konsequenzen

(ein Kurzgedicht)

Du weißt, dass du in Deutschland bist,

wenn du mit dem Fahrrad fahren musst

weil du deinen Führerschein verloren hast

weil du betrunken Fahrrad gefahren bist.

[–] NotAnonymousAtAll@feddit.de 4 points 2 years ago* (last edited 2 years ago)

Konsequenzen

(ein Kurzgedicht?)

Du weißt, dass du in Deutschland bist

wenn du mit dem Fahrrad fahren musst

weil du deinen Führerschein verloren hast

weil du betrunken Fahrrad gefahren bist.

[–] NotAnonymousAtAll@feddit.de 6 points 2 years ago (1 children)

It is just another symptom of the system that makes affordable housing rare, not the root issue.

[–] NotAnonymousAtAll@feddit.de 11 points 2 years ago

... des Menschen ist unantastbar. Sie zu achten und zu schützen ist Verpflichtung aller staatlichen Gewalt.

Das Deutsche Volk bekennt sich darum zu unverletzlichen und unveräußerlichen Menschenrechten als Grundlage jeder menschlichen Gemeinschaft, des Friedens und der Gerechtigkeit in der Welt.

[–] NotAnonymousAtAll@feddit.de 4 points 2 years ago

I think we don't actually disagree and I was just not precise enough in my original post.

What I described above applies to abilities that are relevant in combat and any other type of encounter that the respective system mechanically treats as a conflict similar to combat. That absolutely does not mean other abilities should not exist, just that they should not be practically usable during an ongoing combat-like short term conflict.

Also: Abilities that are useful in short term combat-like conflicts and abilities that are not should not compete for mechanical resources of any kind, that is never fun.

[–] NotAnonymousAtAll@feddit.de 2 points 2 years ago

It was my impression that we are at this point discussing (rp)game design in general, not specifically D&D. If your context was D&D specifically, that explains a lot of the disagreement between us.

[–] NotAnonymousAtAll@feddit.de 2 points 2 years ago (2 children)

I absolutely do want mechanical homogenization. Interesting variants can be handled with flavor without forcing everyone to learn completely new rules for every ability. The existence of generic rule systems (e.g. Savage Worlds) proves I am not alone with that view.

[–] NotAnonymousAtAll@feddit.de 8 points 2 years ago (4 children)

That sounds nice in theory, but actually charging stuff for several rounds while the encounter is already ongoing practically just means one player is doing nothing for most of the encounter. Not ideal.

I was thinking more along the lines of preparation before the actual encounter even starts, e.g. setting up an ambush or the magical equivalent of building a trebuchet during a siege.

[–] NotAnonymousAtAll@feddit.de 4 points 2 years ago (4 children)

Abilities that are too powerful for that should either not exist or require significant preparation

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