heheheh we got a couple of biaoqing emojis now
NoYouLogOff
Probably puppet legs to clap along as a gag
Me Dragon's Dogma 2
Also me
I remember listening to the litrpg fantasy series He Who Fights with Monsters and I vividly remember when the author started using "Authoritarian" as a visual aesthetic unironically. Like saying "The costume was more like a uniform, and had authoritarian elements," or something like that and it was just so... ugh. When the author wasn't writing about "real world" politics, it was an otherwise interesting read which is saying something about the genre.
Fun fact, it was animated by Studio SHAFT, and wasn't their strongest show but I don't think they've had a great show in a while. Some of the original stuff was fun and they peppered in some Shaftisms, but it was just kind of ok when me and a friend watched it.
Seconding this, I think the Nasuverse is interesting and the things I like about it are the things I like in cultivation fantasy. The things I mostly don't like about the Nasuverse is stuff like "What if magical historical/literary characters but anime were in a deathmatch?" I think the Fate entries I could bring myself to finish were carried by interesting characters (FS/N VN, Fate/Zero, and uhhh Fate Hollow Ataraxia VN).
By anime standards, it's fairly unproblematic as others have said. I reaaaaally like the Studio SHAFT aesthetic, and Madoka is a lot of people's first foray into it. Head tilts, really interesting blocking, wild visual metaphors. It's a shame that most of their other shows are filled with anime bullshit (except 3-Gatsu my love).
It's funny how recognizable the Annoying Fan from Oblivion is due to the wack haircut.
This month I tried out a bunch of games from Chinese developers because I really wanted a hit of Wuxia/Xianxia.
First I tried The Matchless Kungfu. I would desribe it as Kenshi meets Kungfu movie meets idk a game where you place map tiles like Betrayal at the House on the Hill. I thought I wouldn't like it that much and ended up enjoying it quite a bit. I got about 30 hours in before running out of content because EA, but there was a point that it clicked and I had a great time.
I then tried The Lost Village. It's a Xianxia colony sim like Amazing Cultivation Simulator. Unlike ACS, it's actually fun. It's also EA to the point of some pretty big overhauls being done, but there's a lot to like so far. The colony sim which is relatively barebones supports and is supported by several different types of... maybe minigames? Doesn't feel like the right word, but there's a horde survival mode, two different takes of room-placing dungeons, and a couple of "Send your dudes by spending energy and buying upgrades to try to take out the enemy base" kind of modes. Certain aspects of it are pretty , like female character designs and the entire dual cultivation system, but it's probably the best Xianxia game out there I've seen so far (it's so hard to find this stuff because Steam tags fucking suck, I have to browse Martial Arts).
I tried a couple RPGs, Tale of Wuxia and Heroes Adventure: Road to Passion. These style games generally aren't my thing, but I figured I'd give them a try. Tale of Wuxia was definitely not for me. It's slow to play, building bad (maybe? I can't tell) led to me getting beat in most combats which are missed opportunities, and there's a lot of text I don't care about. Heroes Adventure is better - combats are quicker, I feel strong quickly (I play on easier difficulties), and the time limited things I've seen so far seem a bit more lenient. It still loves to have missed opportunities, which I am coming to dislike.
Finally, I recently tried an action game called The Last Soldier of the Ming Dynasty. It's kinda mediocre, but Sekiro-like fans like me can maybe squeeze out a little fun. Part of it is drip feeding the complexity, which there's a decent amount of. Not a whole lot to say either way, I've also played the least due to getting it recently
I love a lot of the things in the Dom series, I just don't want to spend the time learning it beyond reading a guide.
Isometric RPGs are generally a no go for me, I think literally the Ubisoft dialogue cutscenes helped keep me interested and invested in the characters enough to almost beat it.
I rather liked Wo Long, even finished the main story mode but died out during the Koei "Story Mode, but Harder" due to other games catching my interest.