NightSicarius

joined 2 years ago
[–] NightSicarius@aussie.zone 4 points 2 years ago

Bonus points if you wait for the quest dungeon to pop up as a Whispers dungeon. Extra extra bonus points if you wait for it to be a Whispers dungeon and then activate a nightmare sigil on it.

[–] NightSicarius@aussie.zone 2 points 2 years ago (1 children)

No queueing here when I tested it out for 15 minutes. I'm guessing traffic has died down a bit. No way I was going to bother logging in at launch time as it was 2 AM here.

[–] NightSicarius@aussie.zone 3 points 2 years ago (3 children)

I'd hope there's at least an achievement. I was disappointed there wasn't one for getting max renown rewards.

I'm still nowhere close to finishing all the side quests and dungeons. Once I get to WT3/WT4, there just doesn't seem any reason to grind through all the regular dungeons.

[–] NightSicarius@aussie.zone 5 points 2 years ago (5 children)

Interesting. Add a feature, remove a feature. Obviously intended to slow down power-levelling, but why walk it back?

[–] NightSicarius@aussie.zone 16 points 2 years ago (1 children)

I don't see how "make helltides almost completely pointless" could be a feature. But hey, it's Blizzard.

[–] NightSicarius@aussie.zone 3 points 2 years ago (1 children)

Mana was slow for me up until around level 50 when I started getting sacred gear with better stats. Get some increased lucky hit chance, get some "mana on lucky hit", add in skills like Avalanche and the aspect that doubles it, aspect to recover mana when you use a cooldown, etc.

It all starts to add up. Lucky hit is a big one with ice shards (with piercing aspect) because it hits so many enemies. As long as there's a big group, I now never have mana issues. It's only in one-on-one fights that I'll run out of mana, but then I can teleport / frost nova / frost armour / flame shield to regain mana.

[–] NightSicarius@aussie.zone 1 points 2 years ago

Yep, that's part of the seasonal content.

[–] NightSicarius@aussie.zone 12 points 2 years ago (3 children)

Sounds about right. If they've deliberately made this change, they should change the "recommended level" text on the world tier descriptions as it's now mandatory, not just recommended.

[–] NightSicarius@aussie.zone 8 points 2 years ago* (last edited 2 years ago) (2 children)

Finishing the campaign unlocks the campaign skip for new characters. Seasonal characters will not be able to access seasonal content (malignant hearts, extra story, etc) until the campaign is complete or skipped... so unless you feel like playing through the whole campaign again, you'll want to complete it with your eternal character first.

[–] NightSicarius@aussie.zone 4 points 2 years ago (5 children)

My sorcerer using ice shards / frost nova at level 70 was still blasting through everything. I hadn't even bothered levelling paragon glyphs or anything, so I imagine it'd be even better if I did.

But I spent the last week or two playing as a barbarian to level 65 and it was just so much fun smashing everything.

I probably won't play until the weekend, then will make a start on season character. I'm thinking I'll go rogue as I haven't even tried that class yet.

[–] NightSicarius@aussie.zone 3 points 2 years ago (1 children)

I went in to WT4 at level 60 with my Barbarian. I just hate sitting around in WT3 where it feels like there's no point optimising equipment because it's all going to be obsolete the moment you step into WT4.

[–] NightSicarius@aussie.zone 10 points 2 years ago (3 children)

The massive drop rate reduction is a confirmed bug that they'll be hotfixing.

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