Nefyedardu

joined 2 years ago
[–] Nefyedardu@kbin.social 6 points 2 years ago

If only we had competition in default operating systems...

[–] Nefyedardu@kbin.social 4 points 2 years ago (2 children)

Even Square Enix is questioning whether they should still have numbered titles anymore. Media execs just hate the concept these days, I have no idea why. You would think at the very least they would try and avoid naming two games the same name, but nope... We got to have fan-names like Doom (2016) and God of War (2018) now because studios can't keep their names straight.

[–] Nefyedardu@kbin.social 3 points 2 years ago* (last edited 2 years ago)

It's $60 for what is ultimately a really good tech demo but a pretty short and forgettable Rachet and Clank game. I'd say it's worth about $30. Also makes the same mistake as Uncharted, it's the 16th game in the series. Lots of people are discouraged playing that deep into a franchise.

[–] Nefyedardu@kbin.social 3 points 2 years ago

In terms of gaming, Tencent is basically the Valve of China (well, without the "aiding police state surveillance against ethnic minorities" part). They have their own PC gaming platform and even their own PC gaming consoles. Outside of gaming Tencent is absolutely enormous, their flagship app is like Facebook and Twitter combined for the Chinese market.

[–] Nefyedardu@kbin.social 9 points 2 years ago

I was a huge distro hopper until I started using immutable distros. One thing no one tells beginners is that you do have to maintain your system more on Linux than other OSs because Linux gives you the rope to hang yourself with. I would always bloat my OS and things would get unruly, everything would slow down or become unstable and I would lose track of how I had everything set up. Immutability make things so much cleaner.

[–] Nefyedardu@kbin.social 17 points 2 years ago (2 children)

Wish there was more customization of your shelves in general. Like having "or" or "not" paramenters. And the game genres they have are limited.

[–] Nefyedardu@kbin.social 7 points 2 years ago

Game is honestly a lot of fun, you just have to play for a few hours before you start unlocking more enemies and game modes. Most people won't reach that point and think that payload and five enemies are all the game has to offer.

[–] Nefyedardu@kbin.social 27 points 2 years ago (1 children)

Steam hosts software. Emulators are software. Google Play and Apple Store have emulators, why is Steam any different?

[–] Nefyedardu@kbin.social 30 points 2 years ago* (last edited 2 years ago) (1 children)

Free lifetime cloud storage for my savefiles and an easy way to update would have been pretty sweet...

[–] Nefyedardu@kbin.social 15 points 2 years ago (1 children)

It's software and Steam exists to host software. It's like asking, "what's the point in Retroarch being on Google Play?" There are a few benefits, such as not needing to go to desktop mode on SD, using the Steam update system and cloud saves.

[–] Nefyedardu@kbin.social 6 points 2 years ago

Retroarch supports cloud saves, it's very nice to just play a game and know it will be backed up on Steam forever

[–] Nefyedardu@kbin.social 7 points 2 years ago

I honestly don't know what a game can do to survive as a live service nowadays. Japanese live services games in particular are just DOA instantly, but even giants like Valve (Artifact) and Blizzard (OW2) are failing at this. Can't charge money upfront because no one would try the game. Can't go F2P with paid cosmetics/characters because people will complain about microtransactions (because these game companies are charities, right?). Can't change the game too much in updates, can't have too few updates. Seems like we are just going to be stuck with the same handful of old live service games for the rest of eternity.

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