Everyone in the PRC supports the CCP.
It's because the ruling party is so good that everyone loves them unconditionally, of course.
Everyone in the PRC supports the CCP.
It's because the ruling party is so good that everyone loves them unconditionally, of course.
Really wondering how long we've got before Copilot in Excel causes some major accounting errors.
He should've been imprisoned when he refused to return all the classified documents they found at Mar-a-Lago. That should've been the end of it right then and there. There are people in cells at Leavenworth for much lesser security violations.
If you "tolerate" Trump's active destruction of the nation then you're just a traitor, no matter how you vote.
It's like people are saying "mayonnaise is great because you can add it to any meal", which is technically true, but meanwhile salt is right there being ignored on the shelf.
I think you're misinterpreting this discussion.
This is not something unique to dnd! In fact, DND is not even especially good at this!
Of course creativity and flexibility are not exclusive to D&D. This discussion is not about D&D vs. other RPG systems, it's about the explicit permissiveness of D&D. Basically, some people consider the rules to be permissive (e.g. everything not explicitly forbidden is allowed) whereas others consider the rules to be restrictive (everything not explicitly allowed is forbidden).
My point is that the permissive interpretation is better for gameplay, and I think that argument would apply to any gaming system in general.
Assuming this is a desktop PC, prevention is much better. Get a case with dust filters (preferably removable) on the intake fans or just add some to your existing case. I would call this essential if you have pets.
All of the actors for Command & Conquer: Red Alert 2 were fantastic, but certain things stick with you forever.
Oh yeah, a lot would depend on metalworking sophistication. A fantasy world might be able to produce steel for swords, but precision mechanical parts? probably not. Modern automatic guns, even semi-auto, are probably not possible.
But your basic grenades, fire lances or hand cannons, and cast bronze or iron cannons should all be well within the capabilities of your average Dwarven settlement (you guys can't cast a 10-foot long bronze tube? how are you even dwarves?)
I can see lots of applications for these in a world of magic, first and foremost delivering various magic-enhanced projectiles (cannonball of frost, bullets of psychic damage, etc).
Also, do any specific metals have special properties in your magic system? Could a mythril bullet simply pass straight through a magic shield as if it wasn't there?
Does iron inhibit a mage's casting abilities? (hit him with iron birdshot - no need for accuracy - it won't hurt him much but some chunks of iron embedded in his skin might fuck up his attacks)
Are silver weapons particularly effective against werewolves, vampires, etc? Fuck it, silver grenade, problem solved. Or maybe make some holy-water-tipped bullets like Hellboy, or melt some holy relics down into bullets.
Magic abilities take years of training to use effectively in combat, and maybe people with innate abilities. But given enough supplies, you could train a hundred peasants to operate hand cannons in a month.
Any half-decent alchemist would definitely stumble on a few explosive mixtures just through normal practice.
If I can't see them, they can't see me!
This might seem callous, but... the purpose of the UN was never to prevent wars from happening. The UN is an international forum, it is not a world government. The purpose is to create a space for nations to talk to each other, and to organize collective action on issues that the majority of members agree on. The UN was not intended to override the sovereignty of member nations - if it was, nations wouldn't join in the first place.