MrEUser

joined 2 years ago
MODERATOR OF
[–] MrEUser@lemmy.ninja 4 points 2 years ago (2 children)

I know.

And I’m sorry for using you as the sacrificial lamb.

You have every right to ask the question, and you even did it reasonably.

I find it interesting that when I spend time writing an article and cross posting it, this is the level of vitriol I receive. It’s over the top and no one deserves this, especially someone that is just asking…

“Hey, what does anyone think about X?”

Least of all anyone that took their own time to publish something to spark discussion. Thank you for doing that. Thank you for not just posting a link to an article. Thank you for spending some time, considering, and then engaging.

I wish more people were inclined to do that. More people should rush to your defense for what I posted. Some people should even learn from it. Sadly, I doubt that will happen.

I honestly wish you well and hope you will post again in the future. I look forward to what you have to say.

[–] MrEUser@lemmy.ninja -4 points 2 years ago (7 children)

You “thought” about this?

That’s what you went with?

Scathe… got “scathing” reviews. Articles were written about problems with the environmental design, weapon designs, lack of imagination in aesthetic appeal in the enemy designs, the AI… but not once did anyone point out a problem with it being in a sub genre called “boomer shooter.”

Wrath: Aeon of Ruin not only duplicated Quake by using the Quake engine, having amazing level design, and the 90’s appeal of run n’ gun, but it also matched Quakes failures in that the Dev team left and had to be replaced. Right now Wrath is stuck in perpetual Early Release with no completion date in site. I’m sure the reason for that is its sub genre of “boomer shooter,” right?

How about Amid Evil? I spent a couple hours streaming that last night. It was an absolute blast. I haven’t been on a caffeine bender like that in years. I’m looking forward to streaming it again as soon as possible. I can’t wait to play it and its new DLC that’s about to drop. Obviously Amid Evils success is going to be because of the term, “boomer shooter.”

That term has obviously done so much harm or good….

Or it doesn’t fucking matter at all and this is a frivolous waste of time to whine about (as I’ve pointed out in more than one article I’ve posted).

We could be discussing something useful, but what matters to people is their egos. How important it is what term is used for a class of FPS games? People tried to argue with me about the fact the term “boomer shooter” is years old. Something that two seconds on google would make clear. But ego… I have had several people tell me they’d KILL people for using the term… I guess that’s acceptable behavior?

Okay, you win. Focus on trivialities while the industry moves on shaking it’s head while you shake your fist at clouds. But please, don’t forget to complain about not being taken seriously and for damned sure point out something trivial in what I wrote here, because that will matter.

[–] MrEUser@lemmy.ninja 1 points 2 years ago

I’ve seen reputable publications call Duke Nukem Forever a classic. Look, I’m doing something here as a hobby. I don’t get paid for this, I do it for fun. I’m not absolutely right about anything I post. You’ll notice I opened this with an edit showing the mistake I made. It was a pretty significant oversight. Is this a hill to die on? I mean, why argue this? Does that word change anything significant in what I wrote? I’m asking honestly, and am not attacking. Does it really matter to the article that some people call that game a classic? Do you think I’m going to be motivated to write more and post it here by arguing this with you? Are you honestly open to changing your opinion on the subject? Or are you just here to be absolutely right? I could do like other people and just drop a link to someone else’s article, that you will have probably already read. Instead, I worked to create something. So, I’m going to make mistakes. Can I ask, how much did you pay for my time?

[–] MrEUser@lemmy.ninja 1 points 2 years ago* (last edited 2 years ago)

I spent my time researching and writing something, put it together, and posted it. I started by being nice. His opening move was to attack and insult me, directly. I attacked his arguments. I wasn’t fighting. Since you can’t tell the difference I’ll do you a favor and not return. I’m sure someone else will happily tolerate this nonsense.

[–] MrEUser@lemmy.ninja 3 points 2 years ago

You’re right.

I should have included that. I’ll edit what I posted and add exactly what you provided. That is a fair thing to say. Thank you.

[–] MrEUser@lemmy.ninja 1 points 2 years ago

I wrote n article on it. Go read it. I also mentioned in comments in several places… But I’ll give you a hint… Why do you think the title ends in a question mark?

[–] MrEUser@lemmy.ninja 1 points 2 years ago* (last edited 2 years ago) (2 children)

I didn’t go siege mode.

You presented your case.

I nuked it from orbit because you didn’t have anything but a desire to attack, be absolutely right instead of correct, and then play victim because you failed.

You did clearly demonstrate what toxic behavior is… So there’s that.

[–] MrEUser@lemmy.ninja 0 points 2 years ago* (last edited 2 years ago) (6 children)

If you wanted me to take you seriously, you wouldn’t have opened with a dehumanizing comment. No, I write my own articles.

“Steam reviews claim…” and Flat-earthers claim and theists claim and chem-trailers claim and anti-vaxxers claim…

“That which can be asserted without evidence can be dismissed without evidence” - Hitchens Razor

Now what was that you were saying about writing just for the sake of posting something?

[–] MrEUser@lemmy.ninja 3 points 2 years ago (2 children)

3D realms started production in 1996. Yes it took 14 years…

[–] MrEUser@lemmy.ninja 1 points 2 years ago

If you click on the image at the top of the Amid Evil story you will be linked to my owncast site. It provides the time I will be streaming Amid Evil tomorrow if you would like to watch game play to see if it’s as good as you expect. And hey, you could heckle me while I play.

[–] MrEUser@lemmy.ninja 7 points 2 years ago* (last edited 2 years ago) (2 children)

Mirrors Edge/Catalyst? Sorry I missed it’s already mentioned.

Phantasy Star On-Line New Genesis (male and female characters).

 

cross-posted from: https://lemmy.ninja/post/22012

Click here for YouTube video

BattleBit Remastered, a 254-player FPS game, is currently stealing the limelight on Steam despite being launched in the already crowded market of first-person shooters. Developed by a team of only four people, the $15 indie game quickly became a top seller on the platform. Its success is especially notable since it competes against numerous free, well-supported shooters, yet still manages to outperform even popular titles like Call of Duty.

What's particularly appealing about BattleBit, however, isn't just its gameplay, but its pricing model. Instead of following a free-to-play model, BattleBit costs $15 upfront. But this purchase comes with the assurance that players will receive a fully-featured game with no extra hidden costs. The game currently includes six classes, 39 unlockable guns, dozens of class-specific gadgets, 17 destructible maps, and community server support, among other things, making it a great value for its price.

This model stands in stark contrast to the typical free-to-play games that tend to start with a modest offering and then add more content over time. These games often feel like they are always looking at the player as a potential target for further monetization, with constant reminders about battle pass buy-ins and overpriced skin bundles. This approach can lead to players feeling like they're being asked to invest financially and emotionally in the game's future potential, rather than simply enjoying what the game offers in the present.

BattleBit, with its upfront price and a promise of no further monetary strings, is refreshingly different. It's fun, well-balanced, and surprisingly intense for a game with blocky characters and low-detail environments. The robust proximity chat feature also adds an additional layer of immersion and social interaction, with players often role-playing and communicating with genuine conviction during the game.

Despite its minor shortcomings, like the lackluster sound effects for its guns, BattleBit's previous anonymity has worked in its favor, much like Eric Barone's Stardew Valley. Gamers come in with zero expectations and are often pleasantly surprised by the depth and quality of the game. Even if future updates don't materialize, many players feel they have already received their money's worth from the initial purchase. The game's focus on present value, rather than speculative future updates, appears to be a winning strategy in the eyes of its growing fanbase.

 

cross-posted from: https://lemmy.ninja/post/19176

Ok - Here's my first tip. But first:

SPOILER ALERT


I will be talking about mainline story in this tip! You have been warned!


Boss: Mucktorok

Behavior:

Shark Mode:

  1. Circles the arena, then charges at the player.
  2. Creates Muck Circle that cover the entire arena.
  3. Shoots Muck Beam at player. Octopus Mode:
  4. Flees to side opposite to player when stunned out of Shark Mode.
  5. After 50% health damage will jump across much patches to avoid being hit before returning to Shark Mode.

How to cheese the boss:

  1. Since your jumps are amplified in the arena, you can gain airtime and that means you can slow-mo shoot your bow.

  2. Use your bow in combination with fused chu-chu jelly, king's scale, or Splash-fruit to your arrows to aim at the boss while it's almost frozen.

  3. Shoot Twice at the boss while in Shark Mode. While you're in slow-mo, make sure both arrows are fused with chu-chu jelly, king's scale, or Splash-fruit , otherwise it won't do anything to the shark.

  4. Once the boss stunts out of Shark Mode, jump/glide to the boss that will now be in Octopus-mode, Attack it will your most powerful melee weapon

  5. Octopus will skip over to the opposite side of the arena, wait for it to go Shark Mode, then jump again to repeat from step 1.

  6. Once the boss is at 50%, the arena will get filled with muck, feel free to use Sidon's ability / more water arrows to clear the area, however it was a waste of time to me because I could simply fly over to the muck to get to the boss once in Octopus mode.

7: ???

8: Profit. You have cheesed the Mucktorok

 

cross-posted from: https://lemmy.ninja/post/19176

Ok - Here's my first tip. But first:

SPOILER ALERT


I will be talking about mainline story in this tip! You have been warned!


Boss: Mucktorok

Behavior:

Shark Mode:

  1. Circles the arena, then charges at the player.
  2. Creates Muck Circle that cover the entire arena.
  3. Shoots Muck Beam at player. Octopus Mode:
  4. Flees to side opposite to player when stunned out of Shark Mode.
  5. After 50% health damage will jump across much patches to avoid being hit before returning to Shark Mode.

How to cheese the boss:

  1. Since your jumps are amplified in the arena, you can gain airtime and that means you can slow-mo shoot your bow.

  2. Use your bow in combination with fused chu-chu jelly, king's scale, or Splash-fruit to your arrows to aim at the boss while it's almost frozen.

  3. Shoot Twice at the boss while in Shark Mode. While you're in slow-mo, make sure both arrows are fused with chu-chu jelly, king's scale, or Splash-fruit , otherwise it won't do anything to the shark.

  4. Once the boss stunts out of Shark Mode, jump/glide to the boss that will now be in Octopus-mode, Attack it will your most powerful melee weapon

  5. Octopus will skip over to the opposite side of the arena, wait for it to go Shark Mode, then jump again to repeat from step 1.

  6. Once the boss is at 50%, the arena will get filled with muck, feel free to use Sidon's ability / more water arrows to clear the area, however it was a waste of time to me because I could simply fly over to the muck to get to the boss once in Octopus mode.

7: ???

8: Profit. You have cheesed the Mucktorok

 

cross-posted from: https://lemmy.ninja/post/19628

Trepang^2 is an exhilarating first-person shooter that channels the high-octane gameplay of mid-2000s classics, that launched on Steam on June 21. The game offers players the chance to embody a super soldier, utilizing a variety of superhuman abilities and weaponry while navigating a world teeming with dangerous foes. Through the campaign, players will uncover a deadly supernatural conspiracy, master game-changing abilities, and fight relentless waves of spec-ops forces.

In Trepang^2 players are thrust into a world of over-the-top action where combat skills are pushed to their limits. Amid explosive campaigns and horde modes, the game calls on players to navigate a bullet-filled world, fighting thousands of highly trained operatives and otherworldly foes. Unfolding against the backdrop of a devastating heavy metal soundtrack, the game combines brutal melee combat with rapid fire gunfights, enhancing the fast-paced FPS gameplay.

The game's mechanics also showcase a variety of innovative features reminiscent of Monolith's F.E.A.R, such as the ability to dual-wield weapons, use enemies as shields, and toss enemies around the battlefield. Furthermore, its liberal use of bullet-time ability lends an extra dimension to the gameplay, allowing players to visualize the shockwaves of explosions and other effects. Trepang^2’s graphical brilliance and superb execution make the combat seem not only realistic but also exceptionally thrilling.

However, the cornerstone of Trepang^2's gameplay, like F.E.A.R., is its enemy AI. The game aims to deliver opponents that match the intelligence and cunning of F.E.A.R.'s weaponized clones. The ability of Trepang^2's foes to communicate and strategize will significantly determine its success in replicating the immersive FPS experience of its predecessor.

Despite being an indie game developed by a small team, Trepang^2 successfully incorporates many elements from F.E.A.R., cementing its status as a spiritual successor. Its gameplay keeps the focus squarely on high-octane combat, ensuring a fast-paced and gory first-person military-style experience. Even though the game might appeal more to players untroubled by excessive in-game violence, its narrow focus on bloody first-person combat does justice to the genre. Borrowing elements from F.E.A.R. and other classic shooters, Trepang^2 offers an experience that is both familiar and refreshingly novel.

 

cross-posted from: https://lemmy.ninja/post/19628

Trepang^2 is an exhilarating first-person shooter that channels the high-octane gameplay of mid-2000s classics, that launched on Steam on June 21. The game offers players the chance to embody a super soldier, utilizing a variety of superhuman abilities and weaponry while navigating a world teeming with dangerous foes. Through the campaign, players will uncover a deadly supernatural conspiracy, master game-changing abilities, and fight relentless waves of spec-ops forces.

In Trepang^2 players are thrust into a world of over-the-top action where combat skills are pushed to their limits. Amid explosive campaigns and horde modes, the game calls on players to navigate a bullet-filled world, fighting thousands of highly trained operatives and otherworldly foes. Unfolding against the backdrop of a devastating heavy metal soundtrack, the game combines brutal melee combat with rapid fire gunfights, enhancing the fast-paced FPS gameplay.

The game's mechanics also showcase a variety of innovative features reminiscent of Monolith's F.E.A.R, such as the ability to dual-wield weapons, use enemies as shields, and toss enemies around the battlefield. Furthermore, its liberal use of bullet-time ability lends an extra dimension to the gameplay, allowing players to visualize the shockwaves of explosions and other effects. Trepang^2’s graphical brilliance and superb execution make the combat seem not only realistic but also exceptionally thrilling.

However, the cornerstone of Trepang^2's gameplay, like F.E.A.R., is its enemy AI. The game aims to deliver opponents that match the intelligence and cunning of F.E.A.R.'s weaponized clones. The ability of Trepang^2's foes to communicate and strategize will significantly determine its success in replicating the immersive FPS experience of its predecessor.

Despite being an indie game developed by a small team, Trepang^2 successfully incorporates many elements from F.E.A.R., cementing its status as a spiritual successor. Its gameplay keeps the focus squarely on high-octane combat, ensuring a fast-paced and gory first-person military-style experience. Even though the game might appeal more to players untroubled by excessive in-game violence, its narrow focus on bloody first-person combat does justice to the genre. Borrowing elements from F.E.A.R. and other classic shooters, Trepang^2 offers an experience that is both familiar and refreshingly novel.

 

cross-posted from: https://lemmy.ninja/post/19617

While some individuals apply their critical thinking skills towards addressing significant issues in society, a peculiar subset chooses to engage in what can only be described as the most frivolous form of discourse. It's a peculiar phenomenon where adults fuss about matters that, in the grand scheme of things, have as much impact as a feather landing on the surface of the moon. One such topic that has stirred a tempest in a teacup is the term "boomer shooter" used to categorize a genre of first-person shooter games.

The term "boomer shooter" is a tongue-in-cheek nod to a genre of games reminiscent of classic first-person shooter titles, hallmarks of the gaming world's proverbial 'boomer' generation. It is a blend of homage and humor, affectionately referencing the games of yore that laid the groundwork for the gaming landscape we appreciate today. But alas! Not everyone seems to be able to appreciate this jovial nod to history. There exists a group that deems the term offensive, trivializing their arguments into complaints about a name rather than enjoying the games themselves.

This faction of discontented people takes umbrage with the term, decrying its usage as both ageist and derogatory, and generally making a mountain out of this pixelated molehill. Their objections are as passionate as they are pointless, transforming the comment sections into virtual battlegrounds of lexical warfare. But what's noteworthy is that their criticisms never seem to evolve into solutions. They attack the term "boomer shooter" with fervor but provide no alternatives, preferring to wallow in discontent rather than proposing an amicable resolution.

Let's pause and ponder: What might the situation look like if these keyboard warriors channeled their energy into something more constructive? Picture a world where their fervor is redirected to propose alternative terms, facilitate constructive discussions, or perhaps even design their video game that might shape the future of the industry. But alas, this image of proactivity seems too far-fetched amidst the current scenario of incessant griping.

While it can be entertaining to observe these individuals wage war on inconsequential matters, it's equally confounding. A term like "boomer shooter" is a light-hearted nod to a classic era in gaming history and should be perceived as such. But for those who opt to take offense and express outrage, here's a radical thought: instead of criticizing without providing solutions, why not channel that energy into proposing a better term? Who knows, such an initiative might not only end this petty dispute but could also add another amusing chapter to the annals of gaming history.

#boomer_shooter #satire #clownershooter

 

cross-posted from: https://lemmy.ninja/post/19617

While some individuals apply their critical thinking skills towards addressing significant issues in society, a peculiar subset chooses to engage in what can only be described as the most frivolous form of discourse. It's a peculiar phenomenon where adults fuss about matters that, in the grand scheme of things, have as much impact as a feather landing on the surface of the moon. One such topic that has stirred a tempest in a teacup is the term "boomer shooter" used to categorize a genre of first-person shooter games.

The term "boomer shooter" is a tongue-in-cheek nod to a genre of games reminiscent of classic first-person shooter titles, hallmarks of the gaming world's proverbial 'boomer' generation. It is a blend of homage and humor, affectionately referencing the games of yore that laid the groundwork for the gaming landscape we appreciate today. But alas! Not everyone seems to be able to appreciate this jovial nod to history. There exists a group that deems the term offensive, trivializing their arguments into complaints about a name rather than enjoying the games themselves.

This faction of discontented people takes umbrage with the term, decrying its usage as both ageist and derogatory, and generally making a mountain out of this pixelated molehill. Their objections are as passionate as they are pointless, transforming the comment sections into virtual battlegrounds of lexical warfare. But what's noteworthy is that their criticisms never seem to evolve into solutions. They attack the term "boomer shooter" with fervor but provide no alternatives, preferring to wallow in discontent rather than proposing an amicable resolution.

Let's pause and ponder: What might the situation look like if these keyboard warriors channeled their energy into something more constructive? Picture a world where their fervor is redirected to propose alternative terms, facilitate constructive discussions, or perhaps even design their video game that might shape the future of the industry. But alas, this image of proactivity seems too far-fetched amidst the current scenario of incessant griping.

While it can be entertaining to observe these individuals wage war on inconsequential matters, it's equally confounding. A term like "boomer shooter" is a light-hearted nod to a classic era in gaming history and should be perceived as such. But for those who opt to take offense and express outrage, here's a radical thought: instead of criticizing without providing solutions, why not channel that energy into proposing a better term? Who knows, such an initiative might not only end this petty dispute but could also add another amusing chapter to the annals of gaming history.

#clownershooter #satire #boomer_shooter

15
submitted 2 years ago* (last edited 2 years ago) by MrEUser@lemmy.ninja to c/gaming@beehaw.org
 

cross-posted from: https://lemmy.ninja/post/14972

Yesterday I got lots of questions asking “I used to play (X) are there any current generation Boomer Shooters like it?” I wrote this article to answer many of those questions.

 

cross-posted from: https://lemmy.ninja/post/18163

cross-posted from: https://lemmy.ninja/post/18150

In yesterdays article (that wouldn’t cross-post no matter what I tried) I provided some current releases and identified a retroFPS they most closely associated with. I did this because several people asked if there was “anything current like what they used to play.” The answer that article shows is… Yes.

Now I’m going to provide a list of six upcoming titles that are due to be released over the next six months. In some cases the developers have identified a quarter this year that they will release. In some cases they provided a month. If all I have is a quarter, I organize them alphabetically. I have done my best to provide a release schedule so you can know what to save for. As always I will provide a Steam link if you want to add it to your wishlist. For a YouTube demo click the image provided under each title (except for Verge World).

Demonic Supremacy

YouTube demo click here

Quarter 3 2023

"Demonic Supremacy" is a retro-styled 3D shooter from Chillidog Interactive providing intense, old-school FPS gameplay paired with a heavy metal soundtrack. The game's narrative follows the Chosen One, the protagonist Zexus, tasked with combating demonic forces appearing every 3481 years. Zexus battles through a randomly manifested infernal tower, taking down monstrous enemies floor by floor, culminating in a showdown with the Lord of Hell. With 90's inspired graphics and formidable bosses, this game delivers a nostalgically thrilling experience.

Verge World

Quarter 3 2023

Verge World from Badbones is an engaging game that combines racing and shoot'em up dynamics, originally developed for the Amiga computer. The game leverages Voxel technology to create a unique 3D environment, bringing an innovative visual experience to players. The game offers a demo for potential users on its official site. Additionally, adaptations are planned for Atari ST, Macintosh, and Neo-Geo. The PC version offers a demo on the Steam site of a post-apocalyptic racing roguelite experience, mixing intense action, airship customization, retro 3D visuals, and synthwave music.

Sprawl

YouTube Demo click here

August 2023

SPRAWL from MAETH corporation is a retro-style FPS game set in a limitless cyberpunk cityscape. Players can utilize the "Icarus" cybernetic implant for gravity-defying acrobatics. The implant is powered by the blood of defeated militarized police, enabling enhanced reaction times and bullet-time capabilities. Despite being a work in progress, the game merges modern and retro features, making it highly anticipated. Hannah Crawford, one of the developers, confirmed plans for Windows and Linux releases, with evidence of the game already running on Linux (Pop!_OS).

Fortunes Run

YouTube Demo click here

September 2023

Fortune's Run from Team Fortune is an upcoming shooter game that combines high-speed gameplay and immersive sim elements. The developers recently shared a preview of a large, fully simulated space station level set against the void of space, offering a departure from the initial demo. Gameplay on this level involves navigating hydroponic labs, maintenance shafts, and enemy-infested quarters. Other teasers reveal a fireball-triggering mission, hand-cutting bulkheads to unveil hidden paths, and the creation of 2D sprites from 3D models for a retro aesthetic.

Ad Infernum

YouTube Demo click here

2023

Ad Infernum is an upcoming survival-horror immersive sim, developed by Glass Knuckle Games the creators of "Heliophobia". Set in a deserted gas station, it features demonic entities, dark rituals, and a plethora of exploration options. Players can interact with almost any object, avoid or confront demons using an array of weapons, and follow a non-linear story at their own pace. The game introduces an arcane transmutation system for crafting new items and encourages discovery of hidden loot, lore, and secrets. Both main story objectives and optional tasks are available.

Gunhead

YouTube demo click here

2023

Alientrap's "GUNHEAD", a sequel to "CRYPTARK", is a 3D rogue-like FPS slated for a 2023 release. Players assume the role of a space pirate, strategizing entry into alien ships for scavenging. The game employs procedural generation for constructing internal ship structures. The objective is to disable the ship’s shield system before targeting the core system. Enemy generation automation systems can be destroyed too. The game climaxes with a powerful boss fight that also serves as a core system.

 

cross-posted from: https://lemmy.ninja/post/18150

In yesterdays article (that wouldn’t cross-post no matter what I tried) I provided some current releases and identified a retroFPS they most closely associated with. I did this because several people asked if there was “anything current like what they used to play.” The answer that article shows is… Yes.

Now I’m going to provide a list of six upcoming titles that are due to be released over the next six months. In some cases the developers have identified a quarter this year that they will release. In some cases they provided a month. If all I have is a quarter, I organize them alphabetically. I have done my best to provide a release schedule so you can know what to save for. As always I will provide a Steam link if you want to add it to your wishlist. For a YouTube demo click the image provided under each title (except for Verge World).

Demonic Supremacy

YouTube demo click here

Quarter 3 2023

"Demonic Supremacy" is a retro-styled 3D shooter from Chillidog Interactive providing intense, old-school FPS gameplay paired with a heavy metal soundtrack. The game's narrative follows the Chosen One, the protagonist Zexus, tasked with combating demonic forces appearing every 3481 years. Zexus battles through a randomly manifested infernal tower, taking down monstrous enemies floor by floor, culminating in a showdown with the Lord of Hell. With 90's inspired graphics and formidable bosses, this game delivers a nostalgically thrilling experience.

Verge World

Quarter 3 2023

Verge World from Badbones is an engaging game that combines racing and shoot'em up dynamics, originally developed for the Amiga computer. The game leverages Voxel technology to create a unique 3D environment, bringing an innovative visual experience to players. The game offers a demo for potential users on its official site. Additionally, adaptations are planned for Atari ST, Macintosh, and Neo-Geo. The PC version offers a demo on the Steam site of a post-apocalyptic racing roguelite experience, mixing intense action, airship customization, retro 3D visuals, and synthwave music.

Sprawl

YouTube Demo click here

August 2023

SPRAWL from MAETH corporation is a retro-style FPS game set in a limitless cyberpunk cityscape. Players can utilize the "Icarus" cybernetic implant for gravity-defying acrobatics. The implant is powered by the blood of defeated militarized police, enabling enhanced reaction times and bullet-time capabilities. Despite being a work in progress, the game merges modern and retro features, making it highly anticipated. Hannah Crawford, one of the developers, confirmed plans for Windows and Linux releases, with evidence of the game already running on Linux (Pop!_OS).

Fortunes Run

YouTube Demo click here

September 2023

Fortune's Run from Team Fortune is an upcoming shooter game that combines high-speed gameplay and immersive sim elements. The developers recently shared a preview of a large, fully simulated space station level set against the void of space, offering a departure from the initial demo. Gameplay on this level involves navigating hydroponic labs, maintenance shafts, and enemy-infested quarters. Other teasers reveal a fireball-triggering mission, hand-cutting bulkheads to unveil hidden paths, and the creation of 2D sprites from 3D models for a retro aesthetic.

Ad Infernum

YouTube Demo click here

2023

Ad Infernum is an upcoming survival-horror immersive sim, developed by Glass Knuckle Games the creators of "Heliophobia". Set in a deserted gas station, it features demonic entities, dark rituals, and a plethora of exploration options. Players can interact with almost any object, avoid or confront demons using an array of weapons, and follow a non-linear story at their own pace. The game introduces an arcane transmutation system for crafting new items and encourages discovery of hidden loot, lore, and secrets. Both main story objectives and optional tasks are available.

Gunhead

YouTube demo click here

2023

Alientrap's "GUNHEAD", a sequel to "CRYPTARK", is a 3D rogue-like FPS slated for a 2023 release. Players assume the role of a space pirate, strategizing entry into alien ships for scavenging. The game employs procedural generation for constructing internal ship structures. The objective is to disable the ship’s shield system before targeting the core system. Enemy generation automation systems can be destroyed too. The game climaxes with a powerful boss fight that also serves as a core system.

1
submitted 2 years ago* (last edited 2 years ago) by MrEUser@lemmy.ninja to c/town_square@lemmy.ninja
 

It’s wonderful to meet you. “Where does he get those wonderful toys?” Good question. I’m an amateur radio operator (wn7ant), information security professional, and love playing retroFPS (boomer shooters).

I’m an admin here, so if you run in to a problem just let me know and I’ll make up a convincing sounding answer. I’m located near Denver so you may find me in the Colorado communities along with tech communities.

On occasion I play around with making LoFi and LoTech music. I have an MPC1000, SP-505, LoFi-12, TextureLab, QY-70 and a BlueBox.

 

cross-posted from: https://lemmy.ninja/post/12409

In Warhammer 40k Boltgun

Where the action is second to none

With a bolter in hand

A space marine you command

'Til the last Chaos boss is done.

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