MrEUser

joined 2 years ago
MODERATOR OF
[–] MrEUser@lemmy.ninja 35 points 2 years ago

They should have been forced to do it the other way. “You advertise as free, so you have to provide this for free.”

[–] MrEUser@lemmy.ninja 23 points 2 years ago* (last edited 2 years ago) (2 children)

Could you please create a middle ground between the nuclear option (banning sites) and the whack a mole option of banning users. It would be effective to be able to ban communities (at least temporarily) during bot spam attacks while you wait for admins to police up their site. Could there also be a way for admins to notify other admins that their site is spamming garbage so that admins know that their board is the cause of a problem and what that problem is?

[–] MrEUser@lemmy.ninja 1 points 2 years ago

“I think you’re just playing bad games..”

Like Baldur’s Gate 3?

“Where it’s predatory it sucks” - The literal definition of microtransactions.

I think we’re done here. You think video gaming is what’s happened in the past ten years. I played my first video game in 1979 on an Atari 2600. I remember Pacman fever, I lived in California during it. I remember when Space Ace and Dragoons Lair came out in the arcades and cost .50 instead of a quarter…

Tell me again how I’m “just playing bad games…” You just can’t see the forest for the trees…

[–] MrEUser@lemmy.ninja 1 points 2 years ago

And I’ll add the most important thing you forgot…

You have around 50 years of game data to sift through… Not just what a limited set from Steam gives you.

I’ll wait.

[–] MrEUser@lemmy.ninja 1 points 2 years ago

There’s a problem with your starting point.

We were talking about microtransactions. You jumped to free to play.

Not all games that have microtransactions are fre to play.

So you’ve lied again. Not as easy you thought.

What you need to do is grab ALL games with microtransactions. You need to grab stats on ALL free games. You need to grab stats on hidden cost games (also called free to play).

Try again junior.

And try thinking this time.

[–] MrEUser@lemmy.ninja 1 points 2 years ago (4 children)

Okay, let’s think critically.

“I’ve been able to play games for free because of microtransactions”

Microtransactions cost money, that’s not free. What you are saying here is you got to play a game without supporting the devs while OTHER people paid for microtransactions.

You assume incorrectly, I support devs by buying games, not supporting microtransactions.

“Most of the most popular games in the world are free…” First, like hell. Show me stats that support a claim that MOST popular games are free. Second, if a game is supported by microtransactions, you’re lying if you say it’s free. MICROTRANSACTIONS ARE NOT FREE.

Next “I have purposely bought microtransactions to support the developer…” I support the dev by buying the game.

Microtransactions make a good game bad, and bad games worse. None of what you said made an argument for microtransactions. Microtransactions encourage devs to hide fixes behind pay walls, even small ones.

My statements weren’t kneejerk. Your nonsense obviously wasn’t even thought through as it’s internally inconsistent.

I look forward to you trying again.

[–] MrEUser@lemmy.ninja 3 points 2 years ago

How did it happen before microtransactions?

[–] MrEUser@lemmy.ninja 11 points 2 years ago (8 children)

I’m thinking of all the times I’ve said, “You know what makes this game great? The microtransactions.” All ZERO times.

There are bad games and good games. Microtransactions make bad games worse AND good games worse. I intentionally only pay for games without microtransactions. THEY move the game from “I’m interested” (like with the rerelease of dungeon keeper) to “Well, I can play the OG version on GOG. Without microtransactions, I’ll do that.”

That business model ONLY works out for the business. It is NOT for the best interest of the customer.

So while what you said is right, you are incorrect.

23
submitted 2 years ago* (last edited 2 years ago) by MrEUser@lemmy.ninja to c/gaming@beehaw.org
 

cross-posted from: https://lemmy.ninja/post/238729

After hearing the creator of Rick and Morty was involved with this game I was GOING to recommend:

High on Life is a cosmic adventure game that unfolds on an Earth attacked by the G3 cartel, extraterrestrial beings who exploit humans as drugs. The protagonist, a directionless high school graduate turned space bounty hunter, embarks on a mission to halt the invasion. Alongside the hero are his sentient and vocal weapons known as Gatlians, providing commentary and guidance throughout the journey. The game's interstellar journey spans across various cosmic locations, such as a jungle and a city built on an asteroid's surface, encountering both hostile and neutral characters. The player uses a unique arsenal to combat enemies, including a pistol, rifle, shotgun, knife, and a distinctive grenade launcher that shoots “baby grenades." Alongside battling adversaries, players solve simple puzzles and upgrade equipment in this captivating game.

STOP

While this sounds good, if you google “High on Life” you’re going to find LOTS of configuration recommendations on how to adjust the video…

So it’s even playable.

One guy had a 7950 CPU and a 4070 GPU and couldn’t get the game to 60 fps…

The last patch for the game was in March.

OTOH

RECENT user reviews are VERY POSITIVE AND it is fully verified for the Steam Deck.

So what am I saying? The bugs MAY be fixed based on available information. YMMV

 

For over a decade, the expectation that computers would keep becoming faster under Moore's Law is being questioned as we near the physical limits of shrinking transistors. The consistent miniaturization of transistors has been pivotal in enhancing computer power, but as these transistors approach atomic sizes, their reliability as conductors of electrical current diminishes. However, this doesn't spell the end of technological advancement. While we continue the process of transistor miniaturization, the future of processor technology lies in innovation beyond transistors, with 3D fabrication presenting as a promising next step.

[–] MrEUser@lemmy.ninja 2 points 2 years ago

You started by asking the definition of boomer shooter, which I responded to. Then you added the fact Doom 3 came out in 2005. Since your context was, “what’s the definition of a boomer shooter.” I responded to that.

Maybe next time frame your question better to get the information you’re looking for?

[–] MrEUser@lemmy.ninja 2 points 2 years ago (2 children)

A game is called a boomer shooter based on several criteria. Usually they’re first person. Does that mean a third person shooter can’t be a “boomer shooter”? No.

Quake III is just one game that boomer shooters are based on. Doom (1993) is a game that boomer shooters are based on too. Neither one is a boomer shooter itself. A Boomer Shooter is a modern creation meant to replicate past play style, video style, and audio style too… It’s more than just “pixelated/voxelated…”

 

cross-posted from: https://lemmy.ninja/post/139367

In the arcade horror FPS game, Bloodhound, players are entrusted with the role of a member of the Order of Keepers of the Gates. Their mission is to safeguard the gates of Hell from the nefarious Cult of Astaroth, intent on unlocking them to unleash evil. The game is a spectacular fusion of elements from cult horror films and real-world locations, teeming with unique enemies and formidable Hell bosses. Players can look forward to a robust arsenal of weapons and a hyper-fast-paced, blood-soaked gameplay experience.

The game, set in meticulously designed hellish environments, draws its inspiration from cult horror films, legendary FPS games, and real-world references. As a brave member of the Order of Keepers of the Gates, players confront 16 different adversaries with sinister abilities. The opponents range from unholy abominations to diabolical cultists, each encounter designed to test your abilities, reflexes, and strategic prowess. Five devastating Hell bosses await, guaranteeing ultimate challenges for the players armed to the teeth.

Bloodhound invites players to immerse themselves in intricate, hellish settings inspired by cult horror films and real-world references. A multitude of devilish enemies awaits, from demonic devil-spawns to horrifying bat-baby hybrids. To confront these formidable foes, players have access to an array of lethal weapons, including machetes, double-barreled shotguns, crossbows, rocket launchers, and an innovative chainsaw-flamethrower.

Rafal “Flint” Krzeminski, CEO of Kruger & Flint Productions, expresses his enthusiasm for Bloodhound's upcoming release. This game promises an explosive experience with hyper-fast-paced FPS gameplay. The developers have taken player feedback from the prologue into account, ensuring the final game provides an explosive encounter against evil forces. The high stakes question remains: will players endure the blood-soaked battles and truly embody Hell’s gatekeeper?

Bloodhound released on July 18th on PC via Steam. Players can wishlist the game to keep track of its intense, fast-paced gameplay. The free prologue, Bloodhound: First Day in Hell, is available for play test. Bloodhound pledges a thrilling battle against darkness with a vast assortment of devilish enemies and a wide arsenal of weapons. Players should brace themselves for an explosive encounter with evil and fully embrace the role of Hell’s gatekeeper.

 

cross-posted from: https://lemmy.ninja/post/138875

AMD's Ryzen 8000-series CPUs, based on the new Zen 5 microarchitecture, have reached a crucial point on their way to market, with major industry benchmarking utility AIDA64 now recognizing the architecture. The update came from FireWire's latest release notes for the AIDA64 tool, a popular system health and performance evaluation software among professionals and PC enthusiasts. FireWire would have needed detailed information from AMD to implement this preliminary support for Zen 5.

However, this does not necessarily give an exact timeline for when the Zen 5 architecture will hit the market in the form of AMD Ryzen 8000-series desktop processors. AIDA64's preliminary support for Intel's Meteor Lake processors was introduced back in 2021, and these chips are not expected to launch until later this year. According to AMD's roadmap, the release of the Ryzen 8000-series is set for 2024, indicating that the company is on track with its launch plan.

FireWire's release notes also show enhanced support for Intel's upcoming processor generations: Meteor Lake, Arrow Lake, and Lunar Lake. Lunar Lake, with its new microarchitecture, is expected to be released late in 2024 or early in 2025. The upcoming 14th-gen Raptor Lake refresh and Meteor Lake chips, both under the 14th-gen label and expected to launch later this year, will stick with Intel's current hybrid performance-efficiency core design.

Arrow Lake, expected in 2024 and set to be built on TSMC's 3nm process node, has reportedly been dealing with delays. This is not unusual for TSMC, which manufactures the processor wafers for numerous tech giants including AMD, Nvidia, and Apple. With the 3nm node predicted to be highly popular, production schedules are likely to be tight.

AMD's Zen 5 will also be utilizing TSMC's 3nm node, which could be a double-edged sword for the company. Intel secured a significant portion of 3nm production capacity in 2021, ostensibly for an Arc GPU and several server chips. If Intel substitutes Arrow Lake chips into this capacity, it is likely to have a larger stock of its chips at the launch of Arrow Lake compared to AMD's stock of 3nm Zen 5 chips. However, it appears that AMD placed orders for Zen 5 chips before Intel, which means Zen 5 chips may roll off the production line before Intel's Arrow Lake chips. Whether AMD's first-to-market advantage will result in a more successful launch, as seen with the previous Zen 4, remains to be seen.

 

cross-posted from: https://lemmy.ninja/post/138875

AMD's Ryzen 8000-series CPUs, based on the new Zen 5 microarchitecture, have reached a crucial point on their way to market, with major industry benchmarking utility AIDA64 now recognizing the architecture. The update came from FireWire's latest release notes for the AIDA64 tool, a popular system health and performance evaluation software among professionals and PC enthusiasts. FireWire would have needed detailed information from AMD to implement this preliminary support for Zen 5.

However, this does not necessarily give an exact timeline for when the Zen 5 architecture will hit the market in the form of AMD Ryzen 8000-series desktop processors. AIDA64's preliminary support for Intel's Meteor Lake processors was introduced back in 2021, and these chips are not expected to launch until later this year. According to AMD's roadmap, the release of the Ryzen 8000-series is set for 2024, indicating that the company is on track with its launch plan.

FireWire's release notes also show enhanced support for Intel's upcoming processor generations: Meteor Lake, Arrow Lake, and Lunar Lake. Lunar Lake, with its new microarchitecture, is expected to be released late in 2024 or early in 2025. The upcoming 14th-gen Raptor Lake refresh and Meteor Lake chips, both under the 14th-gen label and expected to launch later this year, will stick with Intel's current hybrid performance-efficiency core design.

Arrow Lake, expected in 2024 and set to be built on TSMC's 3nm process node, has reportedly been dealing with delays. This is not unusual for TSMC, which manufactures the processor wafers for numerous tech giants including AMD, Nvidia, and Apple. With the 3nm node predicted to be highly popular, production schedules are likely to be tight.

AMD's Zen 5 will also be utilizing TSMC's 3nm node, which could be a double-edged sword for the company. Intel secured a significant portion of 3nm production capacity in 2021, ostensibly for an Arc GPU and several server chips. If Intel substitutes Arrow Lake chips into this capacity, it is likely to have a larger stock of its chips at the launch of Arrow Lake compared to AMD's stock of 3nm Zen 5 chips. However, it appears that AMD placed orders for Zen 5 chips before Intel, which means Zen 5 chips may roll off the production line before Intel's Arrow Lake chips. Whether AMD's first-to-market advantage will result in a more successful launch, as seen with the previous Zen 4, remains to be seen.

[–] MrEUser@lemmy.ninja 3 points 2 years ago

Warhammer 40k Boltgun

20
submitted 2 years ago* (last edited 2 years ago) by MrEUser@lemmy.ninja to c/gaming@beehaw.org
 

cross-posted from: https://lemmy.ninja/post/139088

From Beneath Software has announced an exciting new project called Retchid, a fast-paced, atmospheric first-person shooter that seems set to satisfy fans of the third DOOM. The game, which has been closely followed since its announcement at Realm’s Deep 2020, is currently under development with the team working tirelessly to create an engaging and enjoyable gaming experience.

The storyline of Retchid takes place on Titan, one of Saturn’s moons. The Terra Excavation Corporation (TEC), reminiscent of UAC from DOOM, has established a mining facility on Titan. The player's character is sent to resolve a communication issue, only to discover that the facility has been overrun with otherworldly creatures.

The game's campaign will take players through over 20 levels split into three episodes. The environment recalls those of DOOM 3 and DOOM 2016’s facilities, as well as Half-Life’s Black Mesa. With its dark industrial and macabre themes, the TEC facility resonates with the atmosphere of the DOOM reboot. There might also be some similarities to Perilous Warp, although this is speculative.

Retchid offers players more than 10 unique weapons, each with their distinct firing modes and upgrades. Players must deal with over 20 different types of enemies that can flank, take cover, and lunge at them. Furthermore, the game introduces a co-op mode, allowing you to experience the entire game with a friend. Alongside this, there will also be an arena-based deathmatch mode supporting up to four players, promising fast-paced gameplay.

Impressively, Retchid seems to prioritize the essentials: robust weapons, an enjoyable dismemberment system, and high-quality audio work. It appears that the game is built around classic shooty action, eschewing complexities like puzzles or convoluted navigation. Anticipation is high for a demo to confirm these promising features. Retchid releases in 2024, with development updates available on From Beneath Software’s website, their Twitter (@FromBeneathSoft), and the official r/retchid subreddit.

#Retchid #boomer_shooter

 

AMD's Ryzen 8000-series CPUs, based on the new Zen 5 microarchitecture, have reached a crucial point on their way to market, with major industry benchmarking utility AIDA64 now recognizing the architecture. The update came from FireWire's latest release notes for the AIDA64 tool, a popular system health and performance evaluation software among professionals and PC enthusiasts. FireWire would have needed detailed information from AMD to implement this preliminary support for Zen 5.

However, this does not necessarily give an exact timeline for when the Zen 5 architecture will hit the market in the form of AMD Ryzen 8000-series desktop processors. AIDA64's preliminary support for Intel's Meteor Lake processors was introduced back in 2021, and these chips are not expected to launch until later this year. According to AMD's roadmap, the release of the Ryzen 8000-series is set for 2024, indicating that the company is on track with its launch plan.

FireWire's release notes also show enhanced support for Intel's upcoming processor generations: Meteor Lake, Arrow Lake, and Lunar Lake. Lunar Lake, with its new microarchitecture, is expected to be released late in 2024 or early in 2025. The upcoming 14th-gen Raptor Lake refresh and Meteor Lake chips, both under the 14th-gen label and expected to launch later this year, will stick with Intel's current hybrid performance-efficiency core design.

Arrow Lake, expected in 2024 and set to be built on TSMC's 3nm process node, has reportedly been dealing with delays. This is not unusual for TSMC, which manufactures the processor wafers for numerous tech giants including AMD, Nvidia, and Apple. With the 3nm node predicted to be highly popular, production schedules are likely to be tight.

AMD's Zen 5 will also be utilizing TSMC's 3nm node, which could be a double-edged sword for the company. Intel secured a significant portion of 3nm production capacity in 2021, ostensibly for an Arc GPU and several server chips. If Intel substitutes Arrow Lake chips into this capacity, it is likely to have a larger stock of its chips at the launch of Arrow Lake compared to AMD's stock of 3nm Zen 5 chips. However, it appears that AMD placed orders for Zen 5 chips before Intel, which means Zen 5 chips may roll off the production line before Intel's Arrow Lake chips. Whether AMD's first-to-market advantage will result in a more successful launch, as seen with the previous Zen 4, remains to be seen.

 

cross-posted from: https://lemmy.ninja/post/126969

Just now found an amazeballs Easter egg in quake enemy territory. I’m sure EVERYONE else knows, but in case you don’t…

Read the “credits” on the right side.

If you are interested in playing Quake Wars go here and download the client, the server, the 1.5 patch, and the serial key so that you have everything you need to play.

 

cross-posted from: https://lemmy.ninja/post/126969

Just now found an amazeballs Easter egg in quake enemy territory. I’m sure EVERYONE else knows, but in case you don’t…

Read the “credits” on the right side.

If you are interested in playing Quake Wars go here and download the client, the server, the 1.5 patch, and the serial key so that you have everything you need to play.

[–] MrEUser@lemmy.ninja 1 points 2 years ago* (last edited 2 years ago)

“Active” is an adjective. You intentionally left out the active part (posts, comments). When you consider we’ve existed for less the month and have 45 posts in Boomer Shooter… That’s 1.5 posts per day, our first month in existence. That’s activity. That’s active. Your cynicism not withstanding Team Red has existed for almost two weeks.. It’s growing faster than any of the other communities on this board… Because “activity.” Really, if you understand activity and what it looks like and how it scales… We might believe you know what you’re talking about… Might.

 

Now for the big question. You’ve got an AMD CPU/APU and GPU. You want to overclock… Now what? What videos do you watch? What websites do you go to? What tools do you use?

 

Thankfully this isn’t a current product. However, I will point out…

Let’s just let Linus have the floor.

 

cross-posted from: https://lemmy.ninja/post/119287

During a recent "Meet the Experts" webcast, AMD shared some key design aspects of its forthcoming Ryzen 8000 series processors for desktops, specifically targeting workstations and value servers. These AM5 socketed chips are set to blend the next-generation Zen 5 CPU architecture with an upgraded graphics architecture, labeled Navi 3.5. A roadmap for AM5, spanning from 2022, was shared during the webcast, highlighting the transition from the Ryzen 5000 series that combines Zen 3 and Vega graphics, to the current Ryzen 7000 series integrating Zen 4 CPU cores and Navi 3.0 graphics, and finally the AMD Ryzen 8000 series debuting in 2024, which will pack Zen 5 CPU cores and Navi 3.5 graphics.

The Ryzen 8000 series chips provide those willing to hold out for another generation of upgrades or new PC builds with a concrete target to anticipate. The presentation slide also confirmed that the AM5 will continue into 2026, and at this pace, we could expect two more Ryzen desktop generations before the socket is replaced by a new one, possibly named AM6.

Previous roadmaps for next-gen AMD Ryzen desktops hinted at the Ryzen 8000 series being codenamed 'Granite Ridge' (or 'Strix Point' for laptops), featuring up to 16 Zen 5 CPU cores across two CCDs. Also part of the SoC will be the Navi 3.5 GPU, speculated to be a die shrink of Navi 3 for enhanced clocks/efficiency but with largely the same features. An intriguing point from the slide suggests the current Ryzen 7000 series processors for AM5 use 'Navi 3.0' graphics, although chips released in 2023 utilize RNDA 2 (Navi 2.x) integrated GPUs. Whether a refresh is in the cards to align with the roadmap remains to be seen.

RDNA 4, following the RDNA 3 GPU architecture that launched in 2023, represents the first preview of Radeon RX 8000-series gaming GPUs, codenamed 'Navi 4x'. While there aren't any specific details on the RX 8000 graphics cards, it's expected that the flagship RX 8900 XT will likely utilize a dual-node architecture using 3nm and 5nm processes. Rumors suggest that the Navi 4x family will exclusively employ the RDNA 4 architecture, and that the upcoming Navi 3x (RX 7000 series) may use a combination of RDNA 3 for high-end GPUs and a refreshed RDNA 2 for more budget-friendly options.

AMD's new roadmap confirms the release of next-gen Ryzen 8000 CPUs featuring Zen 5 technology and an updated "Navi 3.5" graphics architecture next year. Speculations indicate that Navi 3.5 might enable integrated graphics with performance comparable to an Nvidia RTX 3070. Although AMD has previously mentioned Zen 5, this is the first official mention of Ryzen 8000 and the new Navi 3.5 graphics architecture.

The official roadmap, however, doesn't delve into any details regarding Navi 3.5. But according to a recent Twitter post from serial leaker Kepler_L2, Navi 3.5 is essentially the RDNA 3 architecture with a few elements from RDNA 4. In particular, it's speculated to have revised shader ALUs with support for new FP32 instructions and enhancements to the geometry engine, but it won't incorporate new RDNA 4 scheduler and improved RT cores. The actual impact on performance from these updates remains uncertain.

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