MossyFeathers

joined 2 years ago
[–] MossyFeathers@pawb.social 33 points 1 year ago

Pastelpunk windcore.

[–] MossyFeathers@pawb.social 20 points 1 year ago (4 children)

Tbh I think the guy drank the flavor aid. I saw how that dude started out and iirc he started with more reasonable political stances; but he's gone way off the rails. If he's who I think he is, then I feel kinda feel bad for him. He wasn't always like this.

[–] MossyFeathers@pawb.social 5 points 1 year ago

Formal Jesterpunk.

[–] MossyFeathers@pawb.social 19 points 1 year ago (2 children)

I swear to god that's a texture from cruelty squad. What the fuck.

[–] MossyFeathers@pawb.social 4 points 1 year ago

This game is already out. Why did we need an update on an announcement for a game that's already released?

[–] MossyFeathers@pawb.social 2 points 1 year ago (1 children)

One of the core skills would be the ability to pick out different sounds from a soundscape. I suspect you already have a knack for that given how much you seem to think about audio quality. Tied in with that would be an understanding of how digital audio works in terms of bitrate, dynamic range, what clipping sounds (and looks) like, etc. I'm sure there's tons of info on all that online. Analog audio has a whole other set of skills associated with it, but I doubt it's super accessible these days for a beginner. That's outside of cassettes, at least. I'm sure old 4-track cassette recorders are super cheap. As much as I loved analog recording, you're probably better off just going digitally and using processing to get an approximation of the "traditional" analog sound, though, if that's your jsn. Or if you're going for a black metal sound or something else intentionally grungy, go to town on a cassette deck.

I can already do a lot of this, and while I'm a bit lacking on the analog aspect, I have an okay understanding of how electricity works, which would probably help with the analog side.

From there I'd say the biggest skills would be understanding basic mic technique, the general physics of sound, and how to properly set your levels (basically the ratio of preamp vs amp). Next up would be figuring out basic processing - namely the different types of EQ and compression. Effects play into that too - especially reverb and delay - but EQ and compression (plus proper micing and levels) are generally going to be the foundation of a good mix.

Don't have as much of an understanding here, especially when it comes to calling out specific frequencies to be EQ'd. I don't do enough of that to be able to "play it by ear" and know what frequencies I want to adjust without some experimentation. I'm also somewhat familiar with how compressors work, but I need a UI because I tend to forget what bit does what, so I need visual feedback to show me what I'm changing. Shouldn't be too difficult to memorize the terminology and how certain frequencies sound, but it would take some effort. I do understand how decibels work though!

That being said - this all entirely depends on what you're going for. If you don't do anything musical yourself and aren't inclined to record other musicians, you can have tons of fun remixing other people's work. I'm pretty sure there are sites out there where you can download raw audio tracks to mix yourself. Another viable option if you're into electronic forms of music is to get a sequencer and experiment that way.

It's something I'd probably do as a career. The career I wanted to go into has turned out to be extremely toxic and heavily exploitive, so I'm kinda looking for alternatives. That said, most creative careers tend to be very exploitive so I might be looking in the wrong place.

[–] MossyFeathers@pawb.social 2 points 1 year ago

Ye, though tbh, I've thought about just getting a secondary pair of headphones, like a cheaper wireless pair for being out and about, and a more expensive pair for at home. If I went that route then I'd probably do something like the ath-m50x

[–] MossyFeathers@pawb.social 1 points 1 year ago (1 children)

Holy shit those actually kinda sound exactly like what I want. They are pretty expensive, and I wonder what the sound quality is like, but those are basically the kinda thing I've been looking for.

[–] MossyFeathers@pawb.social 2 points 1 year ago

I'll have to check them out, thanks!

[–] MossyFeathers@pawb.social 2 points 1 year ago (3 children)

I actually don't, but maybe I should because I love audio stuff, I just don't usually have the money to blow on it. Any idea what skills audio engineers usually have?

[–] MossyFeathers@pawb.social 15 points 1 year ago* (last edited 1 year ago) (13 children)

I don't have a problem with wireless headphones when it comes to mobile devices. It sucks, and I wish I still had a headphone jack, but I've kinda come to peace with the fact that wireless accessories for phones are apparently the future.

However, I wish there were "mid/high-end" Bluetooth/wifi cans. All the wireless headphones are either earbuds, IEMs, or overpriced Skullcandy/beats/Bose/apple/etc. I want an AKG or Audio-Technica pair of wireless headphones that go over my ears, and I want an option between closed-back and open-back headphones. I prefer closed-back due to the sound isolation and I'm annoyed that there's a price gap where it's hard to find closed-back headphones in the $300~$600 range.

...or at least it was when I checked a year or two ago; everything with a closed back was either entry (<$100), low-level (<$300) or too expensive (>$600 + $100 or more for an amp, because at that price range most headphones need one).

Edit: oh yeah, and a optional balanced cable that uses a standardized connector, like miniXLR

[–] MossyFeathers@pawb.social 125 points 1 year ago (6 children)

Ironing seems like it'd be a really chill and relaxing activity, if we had time to engage in it.

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